Nanopaste is kind of irrelevant now, but is basically a trauma kit.
Since IPCs are stable no matter what, its kind of irrelevant to give them kits to stabilize themselves.
iirc bay has this and I find it kind of annoying, as it just makes my eyes hurt after a while, which could technically be a plus as it is adds REALISM.
In all my experience with SS13, I have never had a steal and a "glorious death" objective.
And it is a fun way to end a round- instead of just hiding in a locker in maint and then skulking onto the pod like a wuss in order to see your sweet sweet greentext, its way more fun to Banzai-charge the bridge with bombs implanted or whatever creative idea you can come up with.
It is, by definition an open-ended objective- all you have to do is end up dead at the end, oh and make sure that the death is cool.
I'm pretty sure I managed to annoy you to the point where you just tossed my wrecked and broken chassis at robotics one time. good times.
Look out for me, I'm Dank Droid, the Lean Green Meme Machine.
Atmos doens't spread like that under LINDA. I will check but I've always been "pushed" by the air and the more you mind in gulag the less pressure the gulag has as it spreads out.
Last time I mined with an atmosphere was pre-/tg/ mining, so I may be wrong.
iirc when you mine out an asteroid tile when the turfs next to it have air, that turf will 101.4 kPa of air. Plus putting gulag where the Research outpost wouldn't make escaping much harder- you'd have to tunnel down half of the map in to get the hardsuit and then just retrace your steps and grab the pod.
I want a blade runner mode where a number of antags are replicants, and they have to survive to the end of the round whilst a group of Blade Runners have to hunt them. Bonus points if they have to find them by seeing if they have empathy or not.