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Showing content with the highest reputation on 09/24/2022 in all areas

  1. About unions making sense ICLY - If you had grievances with your evil company overlord, would you protest them somewhere safe from their reach with a large audience, or on board of their security-controlled, space-faring, nuclear-bomb-rigged, remote metal box ?
    2 points
  2. I apologize in advance for how harsh this sounds coming across. I'm a little worried about the state of this discussion. It's been quite some time now since Delta and Meta were added to rotation and in this thread we're still bandying about fundamental questions that I think should have been answered definitively before mappers invested hundreds of collective hours building and refining them: Do players want new maps? Do we want to encourage players to play new maps? These facets of the discussion have been done to death: Change aversion is inevitable Voting being biased by vocal minorities/indifferent participants is inevitable The new maps are not getting the chance to improve that they deserve People are spending actual time, energy and passion building these maps Players should not have new maps forced on them if they don't want them An exchange I remember showing up during one of the countless discussions on IPC emergency kits was: - "Surely the number of people who expect this says something about the validity of the change?" - "The problem is with those players' expectations." I think we should consider strongly how much we should weigh community expectations regarding map rotation. We don't choose game type just because players demand a round be extended or wizard. I'd much rather have the choice be random, but if we are dead set on receiving player input: I say keep the map vote, but only use player votes as an input for weighing the random choice. That way the people who do vote, and thus care about what map they play next, have a slightly greater chance of having their vote count, but not so much that it completely overrides the result for people who don't vote. I'm sympathetic to this because that's how I feel about Tarkov. But ultimately SS13 is a game that changes *constantly*, like a dozen PRs every couple of days. You also shouldn't feel any stress or pressure to learn new maps by heart within a certain timeframe or to be specifically productive. If you're lost on a map, your character is probably simultaneously also lost, and there's nothing wrong with that.
    1 point
  3. update it's merged :D, feel free to leave suggestions for what could be added in the future, tweaked, or improved. The second part I eventually want to do with the library will come sometime later, probably not for a few months. But when it does I'm hoping to add a few things The ability to specify the type of cover you want your book to have Ability to edit certain attributes of your book once it's uploaded so you don't have to delete and reupload Ability for librarians to edit checkout times + apply fines for delinquent books A way to hook the library into the economy
    1 point
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