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Better placed/more Guest Pass Terminals.


davidchan

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So, currently we have 2 guest pass terminals that I am aware of, yet only one of them is even remotely placed in a good spot.

 

For those not in the know, a Guest Pass Terminal is a small wall(or table) mounted device that lets you do the job the HoP is incapable of; giving temporary, timed access to areas of your choosing. They work by inserting your (the pass issuer) ID into the machine, selecting a duration (up to thirty minutes) and then selecting which access from your ID to copy to the guest pass. Name and reason for pass are optional fields, but useful. The guest pass becomes a mini ID that you give to the person you want to give access to, wearable on the ID slot. Until they expire, they function as a regular ID and grant access anywhere you selected, saving you from having to babysit someone.

 

The problem is that there are only 2 Terminals, One in Medbay Front Desk, and the other in Robotics.

 

In my opinion, terminals should be located in the following areas:

 

1) All Department shared areas. The Science corridor, Engineering Foyer, Security Hallway/Front Desk and Cargo Office, this would allow granting access to personnel with a reason to be there a breeze, for example the Janitor, or a Paramedic, or an Engineer/Atmos tech doing repair work or other tasks. Issuing them to Security for inspections or response to emergency calls is also a great way to show good will. Cargo Terminal would be most useful for when Carp are breaching the Cargo Bay/Mining Dock, or if a rescue party needs to be sent to the asteroid. Doubles as a temporary ORM access distribute for when an Engineer or Civilian wants to use all that excess metal to make someplace better.

 

2) All Head of Staff Offices. Similar to above, but more in mind with Department Issues. Heads of Staff should be able to grant access to their own departments at will, /tg/ accomplishes this by giving a reduced version of an ID console to each head of staff (except the HoP) that straight adds access to someone's card, but as a CE being able to give an Atmos tech 30 minutes to help set up the engine/solars without having to dick around in the HoP line would be a godsend, or as a CMO able to temporarily assign someone to genetics or chemistry when they aren't available and you don't want to do it.

 

3) The Bridge. Same as above but more for the Captain to be able to grant temporary access without needing to leave the bridge for extended periods of time to do so.

 

4) The Bar/Kitchen. More for services, sometimes it's nice to temp hire a secondary bartender, chef or additional help in Botany and the HoP/Captain is off valid-hunting and doesn't care about the mundane operations of the station. An easy accessible location for all three professions to reach (mostly the Chef and Botanists here) would be ideal.

 

5) RnD window. This sees about as much, if not more traffic as Robotics window, usually for emergency access to places like XenoBio or Toxins to save a dying scientist or fix leak/breach. QoL change that would go a long way when Heads of Staff aren't doing their job.

 

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This came up a while back in another thread, I believe. Someone posted the idea of having the Guest Pass terminal send a PDA message to the relevant department head (or to the HoP or Captain if there isn't one). The department head can then choose to allow for X number of minutes or to deny it. If the request isn't approved or denied (because the department head is dead/indisposed/etc.) after 5 minutes then it gets forwarded on to the HoP or Captain.

 

This would, arguably, take some of the pressure off of the AI when there's multiple people calling for doors to open at once. It also really does make the guest pass system SO much more usable than it currently is.

 

I also do agree to relocating the Science guest pass terminal to R&D. I think it's in Robotics right now because you have people coming in to get borged and such, but once they're a borg they... don't need it. They have access pretty much everywhere.

 

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I'm actually fine with Robotics keeping the terminal, since at times it's useful for them to have it. It just shouldn't be the ONLY terminal in science since only 3 of 9 people can reach it.

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I definitely support the whole Guestpass idea, and WISH more areas had them. Medbays is invaluable when letting people like the janitor in to deal with messes or letting engineering do their job, and I didn't even KNOW science had a guestpass terminal! How many lives could have been saved by giving a doctor a pass rather than wait for an escort? How bloody USEFUL would it be to have engineers able to get in to Fix toxins?

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I think the Robotics guest pass should be moved into R&D personally. R&D is more likely to have someone in there who can give access to someone for the Science wing of the station. I see no problem with Robotics having it, expect that Robotics is kind of has its own thing for letting people in if they want to become a cyborg

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Holy crap had no idea science had one as well. I'll have to get one for my paramedics.

Anyway, yeah, I brought up the idea (unlikely the first though) of an improved guest pass system within the Head offices that weren't tied strictly to just one's own department.

The idea was essentially like requesting supplies but for guest passes and it'll pop out of the terminal after it becomes approved on the other side of the respective department's head.

 

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