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DisreputableSquid

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  1. Yeah I meant the Binary Channel. I don't see why they WOULDN't have access to it, even if they cant talk on it. And technically the maintdrones DO have access to the AI private channel. they can set Intercoms to it.
  2. Well that is just fantastic! time to play more Maintenance Drone! That said, another petty change might be to include other ways for maintenance drones to be contacted then just by maintenance drone console. Do they have access to the AI channel? They should, even if they arn't allowed to talk on it so the AI can at least INFORM the drones of work to be done
  3. First thing that comes to mind for me is for someone to fix the crossbow so it actually hits people, been broken for ages and it just seems to keep falling through the cracks. Other things... Magboots for Maintnence Drones so they don't get constantly swept around by atmosphere, and replace their Plastic sheets with Plasteel ones so they can actually fix reinforced walls. I'm not sure if this is a bug, a problem with the Diona code, or some weird temperature problem in maintenance tunnels, but make it so that Diona don't spontaneously start taking burn damage while walking around the maintenance tunnels. (seriously, it happens.) hmmm.... thats all I can think of off the top of my head
  4. if they do have some clipping, maybe the design could be tweaked to at least make the clipping look 'intendted' much like how Diona tendrils clip through their clothes. If Kidan plates poke through at certain spots it could be handwaved away as just poking through slots in their jumpsuits. Course this is more of a problem with EVA suits....
  5. Thats why you don't just use a 'piece' of tape. You gotta wind that stuff around their head a couple times at the very least. Better yet, shove something in their mouth like a sock to muffle them then put a couple winds of ducttape around their head to keep it there. Course, this just makes the whole process take much longer and stripping the headset probably would be easier at that point. Might as well just add a mechanic to stuff an item into their mouth instead.
  6. There should probably be something in here about access in emergency situations and/or to deal with breaches. Their job usually involves going into other departments to fix something, but unlike Sec they do not wield the threat of brigging for non-compliance. Perhaps part of of the CE's SoP should be to communicate with the heads of the other departments to ensure that their engineers are always granted access to needed areas (I'm looking at you, science. It takes more time to be let into science than actually fix the damage sometimes.) or include somewhere in the Engineer SoP about times were engineers are legally allowed to hack doors to access damaged areas. Also need to include SoP about hacking in general, as the engineers are the best equipped bunch to do so. I know when I play Glow of Moonlight the first thing I do after setting up the engine is I head over to the Construction area and quickly pulse all the door wires to ensure I know what they all do.
  7. I can confirm this, as I have done this as the pAI of a Traitor before. Combined with the medhuds ability to change physical status, these both could be abused like hell. Best keep them out of the hand of anyone outside the respective departments
  8. I'd like to see mice (and all small pests, really) be able to be picked up and carried around. This could be all sorts of fun for reasons stated above, but also nice as it would give them an inventory size so you could do things like put them in a box and wrap it as a gift, keep them in pockets as portable pets, and of course fill someones chest with them.
  9. +1 for sure! I enjoy playing maintenance drones a lot (its like being in engineering without the drama!) but the fact that they slip and slide around due to pressure makes it impossible to deal with some things like hull breaches, ESPECIALLY since you can move over/under most objects in the game and can't pull anything.
  10. the new Diona organs seem to be functioning a bit different than the old ones. Will have to test further to confirm. All I know is currenly Diona eyes actualy take damage while welding, where they didn't before. Also for some reason they couldn't implant me as a Diona.
  11. I get the feeling that there is now one more thing on the station thats going to be hungry for nymphs xP
  12. Ill try and grab some pictures next round I play as Glow of Moonlight, though its basically just going to be a Diona in an engineering Jumpsuit with a hard hat, dufflebag, hazard vest, and shiny green Mesons glasses holding a flashlight. He's not particularly exciting My own description of Dionae in the spoiler below, because I'm terrible at editing myself down to a suitable length Also, damn, thats spooky o.0 You make good spooky drawings!
  13. Man, all of these are great! I can see why so many people use them as their forum avatars you really have improved as well. Makes me want to get in on the action, except I don't think I've Been around long enough/become memorable enough yet for my character to be remembered. Plus, Diona are weird to draw for most people they all kind of look alike, so its usually only their clothes and personality that sets them apart.
  14. I would love one of these things. I would call it Chompy. I would make it make cute noises then throw up a human hand. All in all, I really like these things and would love to see them in game. Only real problem is that pest control is rarely a problem (outside spiders and spacecarp) since things like mice dont breed in maitnance. Or anything. If we made it so that more pests appeared around the station, then I could consider those justifiable (along with any use of mousetraps or Beartraps. As it is, its pretty much useless to use any of those things.)
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