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Arthur_Dayne

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Posts posted by Arthur_Dayne

  1.  

    While I kind of like to laugh when viruses mutate, at least Virology will actually be useful now, instead of just a job for traitors to benefit from only.

    [spoiler2]Wait, this means I can give Alice Kingstons disease without any bad mutations happening now. FUND HE.[/spoiler2]

     

    You wouldn't dare.

     

  2.  

    Recently, NanoTrasen Representative has tied with Blueshield as my favourite job (Might've even replaced it.) , despite me having it forever. These are just a few screenshots of my favourite moments so far.

     

    eFtlqWI.png

     

    The washing of Hawke Boetirson. I faxed CC that he smelled so bad, that it was comparable to nerve gas. He was to be washed immediately.

     

    9oXMeMU.png

     

    Traitor was killing people. I killed the traitor.

     

    Nmt2uti.png

     

    This was the round in which Cortical Borers were being tested. Alice managed to get a bunch of un-infected and went into hiding in her office. Epsilon was later called and Alice was killed.

     

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    This was a fun round. Xenomorphs, et cetera, station died, I escaped to the mining outpost with Nymph. Later on, a pizza delivery boy came and I tipped him with a gold ingot. Eventually Epsilon was called, I teleported into the shuttle with Nymph, who was later killed and then repaired by the DS. I was in crit on the shuttle, almost dead, but I was brought back from the brink of death by Commander Novus Lem, who I then had a lovely conversation with about why naval officers like Alice make better NanoTrasen Representatives than pencil-pushers. My dream of extraction via Death Squad had finally done.

     

    J6sWsgL.png

     

    While not of me playing as an NT Rep, pretty damn awesome. This is a picture of Captain Zadovsky, leader of a Syndicate Strike team sent to the Cyberiad. My entire team dead, I killed the Chairman of the Board, his Blueshield, a bunch of random security and crew, and was finally killed by the captain due to the fact my softsuit didn't have any armour.

     

  3.  

    The whole point of the away mission is for the crew itself to do something, having a special job assigned too it (with overpowered gear no less compared too the rest of security) will cause two things, an away mission team doubeling as security+ as soon as they find out the away mission is the beach one or things like that.

    and secondly the away missions being taken by them instead of the crew who are supposed to prepare for an expedition like this etc.

     

    I agree with this. Civilians that are normally a hazard flock to this sort of thing.

    I would agree with an Expeditionary Team Leader, or something.

     

    I could be fine with Team Leader, I just want to have a gateway specific job.

     

  4.  

    The whole point of the away mission is for the crew itself to do something, having a special job assigned too it (with overpowered gear no less compared too the rest of security) will cause two things, an away mission team doubeling as security+ as soon as they find out the away mission is the beach one or things like that.

    and secondly the away missions being taken by them instead of the crew who are supposed to prepare for an expedition like this etc.

     

    I hardly think it's overpowered, they proto-kinetic accelerator is very weak outside a vacuum and the softsuits can be easily acquired. The whole reason I suggested this is so experienced players are the ones going through, as well as non-vital roles. (Command and security often make up the bulk of the team, making it so it's much harder for anyone who remains to function normally.) The crew can still normally come, but not the important roles, (Paramedic, Civilian, Cargo Technician are some good examples of team members outside the main 2-3.) I doubt they can really work as security. They aren't loyalty implanted and all they have is a softsuit and a weak weapon.

     

  5.  

    I support this idea.

     

    Going to add that the lockers be locked for obvious reasons only accessible to the team and maybe the Captain (cause all-access).

     

    Would also recommend they start off with tools to open doors and special gloves ( protection against some elements) or at the very least insulated gloves so they don't kill themselves opening doors unless you wish to give them the know how of the wires and purposes.

     

    Added.

     

  6.  

    The away missions are quite fun, with crew often flocking to the gateway to join the team. The only problem with this is that it takes away members of security and command to go on these missions. I'd like to suggest a new job, ideally a karma purchase, called Expeditionary Force member or something of the like.

    Because of the dangerous nature of the away missions, and the presence of a vacuum could lead to sudden death. I suggest that the gateway has a locker with some special softsuits, coloured a dark green and marked with some special symbols to designate the holder as a member of the away team. Alright, so the team has EVA gear, but what happens when they come through and meet the local flora and fauna? They'll need a weapon in the case they're hostile. TG has those mining weapons, for killing the asteroid monsters, these could be useful for our little crew. In the case that those might be too powerful, a combat knife could suffice. Don't forget a seclite! Lastly, our team is going through for a reason, they could have an objective to bring back an artifact, or some other bit of the location.

     

    That's the whole mess of a paragraph I've written, I'm open for additional suggestions as how to change it, and I'm going to just summarize everything if it's tl:dr.

     

    Ideal karma cost:15-30.

    Spawn Point: Gateway.

    Access: Gateway, EVA.

    Comes wearing: Combat Gloves (They're insulated, same ones as the Blueshield starts with.), normal radio headset, jackboots, and a special uniform. (Maybe just the sec uniform or a NT Navy uniform)

    Armaments: EVA softsuit, Proto-Kinetic Accelerator, seclite, multitool.

    Purpose: Explore what lies beyond the gateway, bring back goodies.

    How many slots?:2-3.

     

  7.  

    Hi, the captain was me; Alice. It is never a good idea to try to kill a captain at close range (I just used my own gun after I got up and point-blanked you to fuck) and even worse when you try to use nothing but stun shells. Word of advise.

     

    Also, going alone against Alice? Also not a very good idea.

     

  8.  

     

    This is a picture. This is the picture of Alice, the Bestshield, after having solo'd an AI. I am proud.

     

     

    I only got one karma though. This made me sad.

     

    She was the only person even close to the AI, and there were about 4 seconds left due to the fact that the timer was counting down 6 seconds at a time instead of 1.

     

    Yeah, I'm pretty proud of myself.

     

  9. To answer my own question, Alice lacks a real sense of honour outside Blueshielding, but does have a strict (Perhaps an honour) code concerning the law, in which almost everything can be discarded as long as it is in pursuit of justice. Her affinity for the law is only rivaled by that of her fanaticism for NT, which can lead to some interesting happenings, given NanoTrasen's nature. And morality is a bit of a grey area for her, with what's moral largely up to her own interpretation when the need arises.

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