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Posts
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Posts posted by Viz
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4 hours ago, ItsMarmite said:
I got bored. Updated most things, really.
Makes me wanna detail my relationships thing in the Fiona bio but I also want it sorta secret arghhhhh
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9 minutes ago, punkalope said:
i return like a week later with another pile of doodles
sybil ( @JackoMallows) and sara's girls night!! ☺
fnuuy @Woje@Charliminator
help her
im only sharing this one cause im kinda proud of how idunn's muscles came out
tiny backstory doodl
The muscles on Idunn DO look good, nice work with that one.
And ah yes, the 2565 pool incident...
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Hi. Make sure you know the rules :p Enjoy your stay.
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14 minutes ago, WingedYordle said:
Did you just dab...?
You don't have a dab macro?
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1 minute ago, ZN23X said:
Thank you Matt for this thread as I have WAY too many different looks for Tetra.
As one of my friends mockingly said to me once "You like dressing up your characters in video games the same way a little girl enjoys playing with dolls"...a very true statement...so here we go:
From Left to Right:
Pod Pilot in EVA, Pod Pilot non EVA, Warden, Head of Security, Captain, Clown (Tetris Vegan...yes really), Chemist/Doctor/Paramedic
GhettoBrig Doc/Mechanic/Engineer, Security Officer, Blueshield, Magistrate, Civilian/Casual, Mime (Smokie), Shower (no peeking!)You can only see it on a few of these outfits but she has a Turquoise Snowflake tattoo on her right bicep :honk:
Countless packs of Robusts were harmed in the making of this screenshot...
yooo tetris got drip
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Very idealistic approach, however people who powergame as antags tend to also powergame as sec. Don't rely on powergamers suddenly developing empathy for their opponents just because they played 10 hours as their job. Reality would destroy this idea.
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1 minute ago, Starmarine3355 said:
Clearly we have to take power generation to the next level! I'd say there should be a Deca SM at roundstart, heck, two Deca SMs!
Icosa-SM, never before seen...
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4 hours ago, Sweaterkittens said:
New Gamemode: Shitsec
In this gamemode the roles are reversed, and the entire security team are antagonists. Initially the goals starts small - trashing the bar, threatening civvies, and general corruption, but eventually evolves into open corruption, siphoning resources and funds from departments like cargo and RnD, and martial law. The traitors are the good guys, with the goal to create an underground resistance force and fight back against security, rallying the populace to eventually overthrow the corrupt security force, or die trying.
Bonus points for every kill performed via guillotine.
That's already every round though as a sec player my objective is to make everyone miserable.
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Hell YEA it is the Paperwork Man.
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16 hours ago, destinycall said:
New Antagonist Role: Bluespace Gremlin
A mischievous creature that loves tinkering with machinery and laughing maniacally.
It is physically weak but fast and has the ability to randomly teleport itself short distances, like using a bluespace crystal. Gremlins lack hands and speak in gibberish that can only be understood by other gremlins. The gremlin's abilities are all related to causing electrical/mechanical chaos on the station - a small EMP blast, an ability that causes lights to flick and then blow-out in an area around the gremlin, and an ability that will randomly cut wires on a targeted hackable device, like a vending machine, airlock, or APC.
The gremlin can hide under objects and run under tables, like a drone or cortical borer. However, they will randomly giggle when standing still for long periods of time and laugh hysterically when using their abilities, which might alert people to their presence.
It's goals would be related to sabotaging key machinery or causing a certain amount of disruption aboard the station. For example, break 100 lightbulbs, fry the APC in the CMO's office, reset the RnD database, or shut-off the gravity generator.
A single gremlin isn't that dangerous, but they rarely occur alone. An invasion of gremlins can cause significant distractions for the crew.
A much less common, more powerful version could have the ability to e-mag objects to cause some serious damage or stun/shock attackers, but the main focus of gremlins should be on non-lethal mischief and equipment breakdown rather than killing crew or delaminating the engine.
That's kind of hilarious actually.
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Just now, DevL said:
I THINK wehave a SM spear, I think... We absolutely have SM walls and floors though.
We do not... Though...
Make the teleprod craftable. Stunprod plus bluespace crystal. You know you wanna.
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1 minute ago, Charliminator said:
a supermatter shard shard
A supermatter shard... shard... Christ.
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1 hour ago, Sirryan2002 said:
remove the damage cap on electrified doors so that when you overcharge the station's powernet, greytiders explode when cutting the wrong wire.
I'm sorry Sirryan but it says "horrible", not "amazing", this is off topic.
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Replace CMO's hypospray with a .357 lead hypospray for particularly annoying patients.
Make shocks realistic by giving them a chance to stop your heart.
Every machine has to be directly connected to an APC by a cable.
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Okay so we make a team antag and we give them an item that takes up one hand, and has a 70% chance to reflect random projectiles. Security is meant to take this antag alive. Wait-
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On the topic of robotics SoP...
in Suggestions
Posted
A) Oh my god yes. Mechas are incredibly unrestricted for how much power they have. The sheer force they bring to the table can singlehandedly ruin the round by simply curbstomping all antags. Especially Gygaxes right now. There is an interesting mech rebalance PR which makes EMPs actually do something, that might be a good start, but yeah, blue is really early for mechas to be produced. I think this was written when people weren't so good at robotics that they shit out 5 mechas in half an hour.
B) Not sure if I follow on this one.
C) I agree wholeheartedly. It's really nonsensical ICly that people just go and get borged. I understand why OOCly, though. Still, pet peeve of mine aswell.