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Viz

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Posts posted by Viz

  1. 1 minute ago, Spacemanspark said:

    A) Combat mechas can be freely pumped out at will on just code blue. You don't need combat mechas around until there's an actual deadly emergency at hand.'


    B) With the exception of illegal combat implants, anyone can request anything at anytime and be, more or less, entitled to it.


    C) Perhaps more of a personal issue with how things work... cyborgification is very, very, very vaguely defined. If we think about it, resleeving yourself into a metal slave shell is something that should be very, very rare, if ever done at all--or, at the least, give individual roboticists permission to say 'yes' or 'no' to wanting to provide borgifications rather than having a paper with three words and a signature shoved down their throat dictate everything. I could go on a whole rant on this point, but... ICly, it makes very little sense, and OOCly, there are many problems as is with several players getting borged throughout the round, creating a ridiculous force of power for the AI. If you want to be a borg, join as one from the roundstart menu... or observe and go into a robotic brain.

    A) Oh my god yes. Mechas are incredibly unrestricted for how much power they have. The sheer force they bring to the table can singlehandedly ruin the round by simply curbstomping all antags. Especially Gygaxes right now. There is an interesting mech rebalance PR which makes EMPs actually do something, that might be a good start, but yeah, blue is really early for mechas to be produced. I think this was written when people weren't so good at robotics that they shit out 5 mechas in half an hour.

    B) Not sure if I follow on this one.

    C) I agree wholeheartedly. It's really nonsensical ICly that people just go and get borged. I understand why OOCly, though. Still, pet peeve of mine aswell.

  2. 1 minute ago, ZN23X said:

    Thank you Matt for this thread as I have WAY too many different looks for Tetra.

    As one of my friends mockingly said to me once "You like dressing up your characters in video games the same way a little girl enjoys playing with dolls"...a very true statement...so here we go:

    TETRAS.PNG.be95c7a668e748bb87e0f122e6cbd643.PNG

    From Left to Right:

    Pod Pilot in EVA, Pod Pilot non EVA, Warden, Head of Security, Captain, Clown (Tetris Vegan...yes really), Chemist/Doctor/Paramedic
    Ghetto Brig Doc/Mechanic/Engineer, Security Officer, Blueshield, Magistrate, Civilian/Casual, Mime (Smokie), Shower (no peeking!)

    You can only see it on a few of these outfits but she has a Turquoise Snowflake tattoo on her right bicep :honk:

    Countless packs of Robusts were harmed in the making of this screenshot...

    yooo tetris got drip

    • stunbaton 1
  3. 13 hours ago, Rurik said:

    Some good looks in here, especially Fiona's warden, Marcus's hawaiian vacation vibe, and matt's Nanotrasen Financial Officer.

    Alas, I'm afraid I have you all beat. Behold my d r i p

    drip.png.145aa0408a3ab2af6e5098dabdc451a8.png or for disguises: drip2.png.374e499734760c3a3aa79052e7e81b3c.png

    They don't know the naked Rurik with Stimulants incident...

  4. 4 hours ago, Sweaterkittens said:

    New Gamemode: Shitsec

    In this gamemode the roles are reversed, and the entire security team are antagonists. Initially the goals starts small - trashing the bar, threatening civvies, and general corruption, but eventually evolves into open corruption, siphoning resources and funds from departments like cargo and RnD, and martial law. The traitors are the good guys, with the goal to create an underground resistance force and fight back against security, rallying the populace to eventually overthrow the corrupt security force, or die trying.

    Bonus points for every kill performed via guillotine.

    That's already every round though as a sec player my objective is to make everyone miserable.

    • stunbaton 1
  5. 16 hours ago, destinycall said:

    New Antagonist Role: Bluespace Gremlin

     

    A mischievous creature that loves tinkering with machinery and laughing maniacally.   

    It is physically weak but fast and has the ability to randomly teleport itself short distances, like using a bluespace crystal.  Gremlins lack hands and speak in gibberish that can only be understood by other gremlins.  The gremlin's abilities are all related to causing electrical/mechanical chaos on the station - a small EMP blast, an ability that causes lights to flick and then blow-out in an area around the gremlin, and an ability that will randomly cut wires on a targeted hackable device, like a vending machine, airlock, or APC.  

    The gremlin can hide under objects and run under tables, like a drone or cortical borer.  However, they will randomly giggle when standing still for long periods of time and laugh hysterically when using their abilities, which might alert people to their presence.

    It's goals would be related to sabotaging  key machinery or causing a certain amount of disruption aboard the station.  For example, break 100 lightbulbs, fry the APC in the CMO's office, reset the RnD database, or shut-off the gravity generator.

    A single gremlin isn't that dangerous, but they rarely occur alone. An invasion of gremlins can cause significant distractions for the crew.

    A much less common, more powerful version could have the ability to e-mag objects to cause some serious damage or stun/shock attackers, but the main focus of gremlins should be on non-lethal mischief and equipment breakdown rather than killing crew or delaminating the engine.

    That's kind of hilarious actually.

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