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tigercat2000

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Posts posted by tigercat2000

  1.  

    Not being allowed to summarily execute vampires, changelings, or shadowlings is also problematic (not to mention killing thralls is literally the only way to set the Shadowling back), as permabrig just can't contain them...also, xecution is about the only option for dealing with head revs unless you want endless rounds.

     

    I'm pretty sure head revs can be exiled or sent to the labor camp to count as a failed rev head. If not, probably should, the heads and rev heads should be on equal ground.

     

    And as for your other points, those are covered by escaping from permabrig- if they insist on resisting, execution is allowed.

     

    Also, just thought of another one: Neglect of duty.

    A ten minute crime.

    "Refusing to do your job. This includes a medical doctor not healing patients (Individually or as a whole.), engineers not setting up the engine, security getting drunk in the bar, among other things."

     

    Neglect of duty was one of the worst parts of the old space law. The specific phrasing you have there can be pushed extremely far for things that really aren't a problem.

    "This includes a medical doctor not healing patients (Individually or as a whole.)", so, if I refuse to heal an injured guy that keeps punching every medical staff that gets near, I can be arrested? Or, perhaps, a patient keeps stabbing themselves, I'm expected to treat them under threat of arrest?

    "Engineers not setting up the engine", this isn't worth being arrested. That's just going to cause more power delays. And, that specific phrasing could reasonably be interpreted as "if they decide to setup anything but the singularity for power".

    "Security getting drunk in the bar" It's not helping anyone if the officers arrest each other for 10 minutes just for going to the bar. Antihol exists for a reason, officers don't necessarily need to be stalking maintnance 24/7.

    "Among other things" is extremely vague.

     

  2.  

    ... Davidchan, do you understand how byond works at all?

     

    A lethal hellmix isn't going to lag the server so much that the daemon crashes, that is extremely rare. At worst, a max size bomb will lag the server for a minute, but that's standard for gibbing a bunch of mobs in the same place.

     

  3.  

    My opinion consists primarily of this;

     

    We've been waiting for months; we can wait a bit longer.

     

    It's not a good thing at all, if you ask me, to rip out an entire system just to get another system to work, then not reimplement it immediately. I don't trust in "we'll do this now and fix it later", because I have still not seen a single system that actually got to the "fix it later" part.

     

    tldr; Port it right, don't kill major features out of impatience.

     

  4.  

    I seem to remember seeing an Ouija board somewhere on another server, maybe that can be an idea for the giving the chaplain something to do with ghosts? Of course, make one spawn in his office locker and/or make them orderable from Cargonia so that if someone mass drivers the original, it isn't lost to the pits of time?

     

    We've uh, had Ouija boards in the code for literally months now. I don't think any admins have ever spawned them.

    It was pretty unanimously agreed that letting the chaplain speak directly to ghost in any circumstance is going to end badly.

     

  5.  

    Let me address this.

     

    First off, there have been 2-3 other threads on this topic, they all got locked, you would think someone would take the point.

     

    Now, as for dissecting the post.

    As we have all seen, LINDA is a huge failure for atmospherics.

    Considering -tg- has used LINDA for around 10-12 months now, and FEA for years before that, I'm not confident that's accurate.

     

    Is anyone even working on fixing it? You can blast out half the walls in a room to space and it takes like 15 minutes + to vent the room.
    There isn't anything to "fix" in this scenario. A huge room will take a long time to vent, that's just part of LINDA.

     

    Pockets of gasses like plasma or N2O never go away even if you set a scrubber on that very tile.
    That, for one, actually is a bug, and our code for turfs is a mess- gas overlays will stay in place even if there is no gas left.

     

    There aren't even remotely enough vents or scrubbers to scrub or syphon most rooms even if you waited an hour.
    That's what portable scrubbers are for. And syphoning rooms does more harm than good in most scenarios.

     

    Air alarms are about useless when they can be sitting in a pocket of perfect air while the other side of the room is vented or a hellstorm of gasses or vise versa.
    Part of the slow transfer of gas, yeah, it's a bit of a problem, but in general, things like fire and gasses spread quickly enough to trigger it when it matters.

     

    Hell, I can force open airlocks to the singularity, set up the entire thing, and get back in the airlock before even half the air is gone.

    The singularity doesn't take very long to set up, but yeah, gas is slow.

     

    In no way does it feel like a space station and breaches take about 15 minutes or more to even show up on air alarms. Even when the alarm finally goes off it might open again at any time or repeatedly open firelocks to space because the single vent in a 20x20 rooms is slightly closer to the air alarm than the breach.
    And I suppose this is worse than having the entire server chug as soon as a single window is breached? And, for that matter, firelocks opening and closing when they shouldn't was a thing with ZAS as well.

     

    ZAS actually made atmospherics work fun and important. As it is now, the only purpose of atmospherics is griefing because plasma fires are the only thing that doesn't completely suck balls.
    LINDA fire is way more forgiving than ZAS fire. ZAS, you open a plasma canister, now the entire hallway is filled with a ton of gas, then you toss a match and walk away as the fire spreads insanely quickly and starts burning through everything.

     

    So, anyone working on this? Why are we still using this shittastic atmos system? Are their any other atmos systems we could try out that aren't as shitty?
    No. There aren't. It's either LINDA, ZAS, or a completely new atmospherics system. ZAS absolutely wrecks the performance, and making a new atmospherics system isn't feasible.

     

    As for Lars

    Let's run Nitrogen and Oxigen with ZAS and everything else with LINDA, honk.
    That isn't possible.
  6. I swear we used to have a clause in the rules specifically for this; Last I checked, livestreaming is fine provided you have a delay on the stream of 20-30 minutes or more, to avoid metagaming.

  7.  

    I'll note here; the reason it has so little functionality is because it was fully designed around just being in space above telecoms forever.

     

    As for the random derelict things- the major problem is fitting the ship on the z-level. It requires a lot of space, the ship is bigger than the engineering outpost.

    Another problem is that the shuttle system isn't built to handle random travel like that, and it would require poking a really touchy system.

     

    Using it as an emergency shuttle- well, centcomm is already filled to the brim, and it would be difficult to find space to contain the ship.

     

  8.  

    So, you don't have any care to the happiness of your players?

    We try to please everyone, but major policies are not changed to account for a single individual when changing them in such a manner would alienate the vast majority of the community, apologies.

     

    You allow people to just go round insulting each other, swearing and saying they could punch someone?

    I disagree with your point of view of the situation. A player, in-game, called another a "fucking idiot" in response to them doing something presumably upsetting. Necaladun reinforced the point that it is not against our rules to swear and make such generalized remarks such as "I want to punch someone.".

     

  9.  

    ... Because we aren't going to change policy just for you. Swearing is acceptable in moderation around here, we have no rule against it, if you take offense to that then your only choice is to leave. Referring to someone as, quote, a "fucking idiot" is not against our policy.

     

    I don't see any substance to this complaint, and Necaladun is correct- apologies if you feel offended, but if you are offended by words commonly tossed around in our community, then this community is not the right place for you.

     

  10.  

    It's not there to prevent infinite recursion of storage

     

    I believe there was a bit of misunderstanding on my phrasing (and looking back at it, I can understand the misunderstanding and apologize for my phrasing).

     

    I didn't mean that the mechanic in SS13 was meant to punish people. The original mechanic from D&D (which is what the SS13 mechanic references) was what I meant as being in place to punish people for trying to break the game via recursively-infinite storage. Given that a bag of holding would always weigh the same regardless of contents, it was possible to carry an entire continent worth of loot without ever increasing your load beyond the first bag (thus circumventing encumbrance). Thus, the black-hole mechanic was implemented, more as a deterrent than an actual punishment. You typically don't do anything you are told is going to kill you unless you are gonna die regardless of doing it or not.

     

    C'mon man, this is just not true.

     

    It's there as a reference, that's it; there are countless ways to code out this sort of recursion that don't involve creating a grief-fest singu. Why is punishing or deterrence even necessary? Just prevent the recursion from even being possible in the first place.

     

    He just explained what he meant- no, it's not to prevent recursion in SS13. It was, however, made specifically to prevent recursion in D&D, which the item is a reference to.

     

  11.  

    The github is a conspicuous place, and many people do voice their opinions and concerns there.

    If the community doesn't go on github and voice their concerns, then they don't get to complain about it getting merged. A github account takes maybe 2 minutes to make, and we have links to our github everywhere. It's not going to change just because some people can't be bothered with making an account.

     

    Don't take this to mean "they can't complain about any features", there is a difference between seeing the features and complaining about them, and complaining "how dare they merged this without 5 threads!"

     

    Rule 9 was decided on by all of the staff, and yet people keep bringing it up as "just fox's fault", when it's not. We all agreed on what it should be, and that's what it currently is, not to even mention that it was written by our headmins, not fox. People voting just to not piss off fox is a different matter, but one that can't be reliably proven.

     

    And the whole "This isn't how it works on paradise" thing is missing a large point- We all work on this server for free, and most of the coders don't even play often enough to see the enjoyment of their work. There is nothing to be guilty about working on pet projects that you think everyone else might like. Until we have real staff coders that are either getting paid and told what to work on, or under a contract of some sort, this is the way it is going to be, and this is the way it is going to stay.

     

  12.  

    I only have one thing to contribute to this dicussion; People keep saying things as:

    "Focus your spriting and coding efforts on things that matter", and "Basically they're a waste of effort/coding hours that could have been much better spent elsewhere."

     

    That's not how it works. Coders focus on what they want to, whether that is fixes, features, new races, or balancing.

     

  13. Not feasible. That's all I can really say about this, it could be a good or terrible idea in practice, but it's not going to happen. The turret gunner thing is too complicated with pod code, and I don't think anyone wants security to have 2 pods, considering that some still want the pod gone entirely.

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