Jump to content

tigercat2000

Members
  • Posts

    723
  • Joined

  • Last visited

Everything posted by tigercat2000

  1. Note: You could add security huds/medhuds via the built-in camera upgrade modules. Camera's can already have X-ray by... A carrot, during construction, I think? Perhaps you could also add a security/medical hud from R&D to the camera's as an upgrade? Perhaps even have all of the medbay camera's built in with medhud And sec with sechud
  2. Perhaps renamed to "BeepskySwear"...
  3. For balancing purposes, you could do a slime people type "No-Cloning" in exchange for a more OP race. This may already be the case, or, you could also do some kind of new machine shoved in a corner of telescience (Lots of room left in there) that "Transfers" the dead machine into a new frame that could require a lot of metal and possibly special minerals.
  4. Perhaps a screwdriver in help-intent on your head would remove encryption keys, and you could insert two new ones.
  5. The issue with that "Surgical" borg, Especially with anesthesia, Is that it would be abused unless you could find some way to karma-lock it.
  6. There is absolutely no point, I think it would just be kinda neat. ... yeah
  7. In bay lore, The excuse for disconnecting is "Space Sleep Disorder". There is another condition, a subcondition based off this, "Rapid onset space sleep disorder". I think that examing someone that disconnected should let you differentiate. Scan all radio chatter and local "Say" chat for any mention of the term "SSD", and if they disconnect within 10 minutes of saying "SSD", the examine verb will say "[user] has succumbed to the effects of space sleep disorder", but if they just disconnect, leave it as is with "They have suddenly fallen asleep!".
  8. I think it would potentially work and be fun as a custom event that is admin-initiated, or it would work as it's own gamemode. Just mid-round of any type wouldn't really end well, though.
  9. Diona? More like a fucking tank. WHO NEEDS A HEAD!?
  10. Oh, lets not forget, they don't need a head.
  11. Second thing about the tp part: It would change the geneticist earning the power as well. It would basically be useless to geneticists at that point, and they earned it.
  12. I think this would be really best as an admin event. Also, If the room was on the same Z-level, you would need to make the room out of gamma-armoury walls, completely. Of course, I think it would be best to have the hideout on the central command zlevel. Other than that, it all sounds pretty good. Perhaps rather than an emag, bring back the ol' hacktool and a crowbar, so the vigilanty doesn't have to ruin all the doors.
  13. In theory, you could have access codes printed onto all of the heads ID's, and you would need those access codes to activate any of these. So you would have to get the command staff to authorize you with a code (Different features would require different access), So you could get two access codes from anyone and call an ert for them, or you would need like the Captain's and HOP's access code* to go to gamma or DS. *Access codes would be randomized every round.
  14. It seems like it could be interesting, at least. The objectives list would probably be the hard part to make, though.
  15. Huh. Never knew you could use it while paralyzed. Also; A good way to freak people out is by knocking on windows while hiding behind a wall. You can use TK as a weapon by grabbing an object and hitting people with it. You can also use TK to flash borgs and find a way to destroy them.
  16. As a sidenote, If Hulk is combined with Telekinesis, You can break walls from far away. Also; X-Ray can be used to freak people out with TK hiding behind a wall. One last thing, TK can not be used with Remote Vision
  17. Sounds interesting, At least. It does seem a bit OP though.
  18. I suggest that when you get Ian and Lisa close to each other, They each start spinning faster and faster until it applies a flash effect to you. Then, New corgi puppies appear.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use