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tigercat2000

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Everything posted by tigercat2000

  1. I feel it is necessary to ask if more than one person refers to you as "Churchy".
  2. Actually, these would be cool, but I am thinking more along the lines of being able to print these floor tiles at a certain point of research. It would be cooler to make your own tiles than it would be to have high gravity and low gravity presets.
  3. Emergency Tanks run out of air extremely fast. Also, Isn't the grey telepathy just the genetics power, or did they nerf it while I wasn't looking?
  4. Cloning a Vox can theoretically be achieved via setting the cloning room atmospherics to vox mode. There is a vox mode, and those pesky geneticists don't need oxygen anyways! Serious Part: We need 4 Vox Hardsuit's inside EVA and at least two on the mining base.
  5. Must point out, tiny objects/flashlight is a really fucking OP buff. Imagine this, the AI can now explore anywhere, no longer limited by cameras, Antags have no way to keep the AI out of their business since the AI just wanders on over with the damn monkeybot. That 'secret' PDA code? Now the AI can wander over and figure it out. AI has unlimited access to PDA messages with no help. AI can pick up tiny objects, which is a big fucking list.
  6. I agree with most of these. 1. I must voice that I disagree with changing the dialog menu to an auto-targeting system. When in a crowd of people, leaping can actually be useful, but if it had an auto-targeting system, then RNG decides if you get who you want. 2. Leaping to a passive grab is nearly pointless, I believe a better solution would be to either remove the auto-stun when leaped at OR reinstate the delay. Currently, you can immediately upgrade from an aggressive-grab to a neck-grab therefore being able to quickly choke out an enemy. Normally, there is a delay before you are allowed to progress from aggressive-grab to neck-grab. 3. Leg restraints prevent leaping is fair enough. Adding a new leg-cuff with cable-cuffs would be difficult at best. 4. Agreed completely. 5. Technically, this already exists. The leap takes about half a second to actually go through. If you are the only person around a vox while they are standing still, you can generally assume they are trying to leap at you. Otherwise, this could be combined with one of my proposed leap-nerfs.
  7. In my experience, changing the access on the blueshield is completely fucking pointless. Almost every sensible captain/HOP will gladly give the blueshield full-access if they seem good.
  8. Reactive Plating. EDIT: Alternate Circular Version: DMI with animated and (non-active non-animated): https://www.dropbox.com/s/2t16vbxrva02a ... earmor.dmi
  9. Power Armor Nuclear Reactor. Version 2: DMI with non-animated as well as animated: https://www.dropbox.com/s/k8o4xgsakwr5nnp/reactor.dmi Version 2 DMI: https://www.dropbox.com/s/k8o4xgsakwr5nnp/reactor.dmi
  10. Figured I would make one, since I tend to try and make sprites whenever I can. ---List--- Larkens Clan Badge: Handheld Clan Badge (Modded Holobadge): Power Armor Servo: Power Armor Nuclear Reactor: Reactor Version 2 Reactive Armor: Reactive Armor Alt: Christmas Robot: Horror Robot: Horror Bot 2: Horror Bot B: Bloodied Dress: Blue-Skrell AI: Hoverchair:
  11. Power Armor Servo's. DMI with non-animated as well as animated: https://www.dropbox.com/s/atz8eun9f4bpjuw/servos.dmi
  12. Well. The Z-level with the single asteroid base could probably be expanded significantly. Perhaps add an old pod storage facility, or something.
  13. Oh, another thing about the stamps, they should show up when you flash an ID.
  14. Hiya. I'm tigercat2000. Apparently, I never made an introduction, so, why not do it now? Hmm. Been playing paradise for a long time, apparently since the rocket server was still up. I played ss13 for like 5 months before finding paradise, as well.
  15. I think they are supposed to be like hand-held maruader zoom. Can't move, just see.
  16. Slime people can be infected, but they cannot be controlled. A borer is basically just sitting inside the slime.
  17. If you mean the chemical dispenser things, using a multi-tool on them will enable plasma...
  18. Actually, as an afterthought relating to the flashlight thing, It would be kinda cool if slime-people got some kind of different abilities from special slime-extracts. Like, Absorbing a Gold extract would give you a flashlight, And absorbing a black extract would allow you to go between slime and slime-person at will... Hmm.
  19. Huh. Never thought about a remove-clothing verb. That would actually be incredibly useful.
  20. I have a few things to suggest for slime people, but a generalized "Suggest things for any race" seems like a more useful thread. So, Suggest any new abilities you think races should have. Slime people - Some kind of light-source built in, but only activated after using a power-cell on yourself. Special ability to escape from handcuffs near-instantly --OR-- Ability to climb over tables (Small-size Mutation). Grey's - 1. Make them able to understand common, But not be able to speak it. Grey's have their mind direct contact, they shouldn't be able to speak regular common 1B. Make grey's have their own language, that can be translated by comms This goes with the common suggestion, They should speak their own unique language. It would be translatable by the intercomms, Just incase they need to speak to the whole station. 2. For neatness's sake, I will put this here, But a number of people think they should have sulphuric acid for blood. I agree.
  21. Slime people can break bones, and you can actually fix them... which are both not supposed to happen...
  22. You should add these to the paperwork page on the wiki. Anyone can edit it. Link: http://80.244.78.90/wiki/index.php/Paperwork
  23. IMO, Mentorhelp just causes confusion between what request should go where. With only adminhelp or OOC, you know which place to request different types of info.
  24. Sounds interesting, although it should probably be able to be disabled via preferences, or blocked by the AI ingame.
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