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FreeStylaLT

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Posts posted by FreeStylaLT

  1.  

    Currently there's a bit of a downside to many of the station's equipment, some very important, such as the borg/mech recharge stations, the microwave, cryo tubes, cloning pods, gas freezers/heaters, SMES batteries and probably several other rather detrimental things to the station.

     

    All of those things listed are not buildable (except for cloning equipment) nor are they upgradable OR destroyable. What this means is that they are all working off the basic components, like micro-manipulators and basic power cells, which means that they are very inefficient and there's nothing anyone can do about it, because there's no way to BUILD new better ones and there's no way to UPGRADE the current ones either.

     

    What I suggest is adding circuit boards to those items and making them all buildable and/or deconstructable, so R&D would be able to help everyone out by providing upgrades to the SMES, microwaves and cryo/cloning equipment and others. This would allow the station to improve in efficiency as the shift goes on and as R&D does their job. This would make the borgs', chef's, Engineering's and Medbay's jobs easier, as the clones would come out more perfect, cryo tubes would heal faster, borg/mech stations wouldn't take 5 minutes to charge them and the chef would be able to make more/better food.

     

    I honestly don't see much reason why this shouldn't be implemented, as everything else can be upgraded, but not those things for some unknown reason.

     

  2.  

    I was that Blueshield.

     

    That was a crappy shift for me, since I spent the majority of it hiding.

     

    After getting away from brig and you, I rummaged through random maintenances and even found a friendly shrink who wanted to hide me in his office (oh the irony), except once I get to his office the Captain strolls in and discovers me. Now after that little trustworthy encounter with you I didn't take the risk and stunned, cuffed and robbed the Cap of his weapons, only to be chased by half the medical staff out the medbay, losing all that loot in process. After that I hid in the lockers of bar and botany, listening to the events unfold.

     

    I honestly don't know how BAD it was really, since I wasn't a part of it directly.

     

  3.  

    "Oh god, it's Boertison!" *facepalm* :o

     

    Been great playing with you. Always fun when you'r around. I hope you did enjoy my "Oriental Syndicate" story, even though the shift got short. I did send the chaplain and an internal affairs agent to give you a message, stole the janitors PDA to send you a message, and left a written note at Mr. Changs. Might be using this next time I'm out to prank you. Hah! :D

    You bastard. As if Hawke doesn't have enough things after him already, like gnomes, rubber ducks and ghosts. Sure, let's add Triad Syndicate members to the list, WHY NOT? I'm SURE he'll be fine. He's like a magnet to weird, random shit.

     

  4.  

    All this serious and responsible "being a boss" talk is making me kind of realize how much of a shitty head I am, when I play mostly heads, since I don't ever actually punish any of my employees, mostly because I don't care about them and I don't even know WHAT they're doing most of the time, I only care that the Engine is set up and that they're able to respond to problems.

     

    All I really do is provide the occasional advice if needed, other than that I seem to be an assistant with more access. God, I haven't actually fired anyone, ever. Wow. I should do that sometime.

     

  5.  

    Or buffs, really.

     

    Right now being the Alien AI is nothing more than spamming announcements or being a scout for the xenos, which comes in handy at the start but can vary greatly in usefulness, depending on how the crew acts.

     

    So I have a suggestion: what if the Alien AI could hack APCs similiarly to a Malf. AI and gain access in the area the hacked APC affects? I'd suggest the hacking to take a while so as to not be too overwhelming. In addition, to prevent the Alien AI from shutting down the station's AI immediately by hacking it's APC, the Alien AI should be able to only start hacking APCs from the edges of the station, the outer ones, and be able to only hack APCs in adjacent areas to already hacked ones.

     

    This would actually allow the Xenos to be more sneaky, allowing the AI to shut off the lights before they engage, etc. AND the Alien AI wouldn't have to spend half the shift trying to think of ways how to use the words "asshole" and "satellite" in a single announcement in new ways. cough

     

  6.  

    When the Psych actually tries to do his job and doesn't try to just straightjacket and fire me.

     

    There was this one time where a xenoarchaeologist unearthed an actual alien artefact, and all it did was produce a 'you feel a blissful sensation' message.

     

    Ten minutes later the Captain, HoS, Security and myself (Blueshield) were raiding research because the entire science department had turned into frothing addicts who wanted nothing more than to touch and stroke the artefact, and they were willing to raid the Bridge (nonlethally) to do it.

     

    Then the server crashed. It was a great bit of naturally escalating roleplay though which left security panicking that there might be a cult on the station.

    I was that Xenoarcheologist! It really was completely harmless, only giving that "feelgood" message to anyone who touched it, I didn't bother to activate it because I was still new to Xenoarch.

     

    So I took it back to station and told everyone to touch it with my other Xenoarch. partner, we were already pretty high on it, then it caught on and the Captain showed up and OF COURSE Captain refused to listen to a mob of scientists, who have all surrounded a strange rock and are rubbing themselves against it while looking like they're high on ecstasy, telling him to touch that rock. Also I was honestly surprised that the assault on bridge didn't end up in anyone getting killed or their ID stolen. A real shame that the server crashed RIGHT as you were breaking the Robotics window.

     

  7.  

    ur scary

     

    What happened in the one round where I went to toxins, found a big destroyed area, and both you and another scientist exploded? I tried to bring both your heads to clone but medbay was taking forever-----

     

    I didn't actually explode there, it was the IAA and another scientist whose name I forgot who blew themselves up.

    He made like five or six bombs and planned to have the station held hostage and when I noticed all the missing radio transmitters I got parapen'd and decapitated by him.

     

    Meanwhile the IAA was ALSO a traitor whose target was the same damn scientist with all the bombs, they got into an epic energy sword duel and the scientist blew up his own bomb near the wall. It was fun to watch. It was not fun watching 2-3 people not pick up my head after seeing it though.

     

    Sounds like a normal day in Toxins.

    You know, I've never seen an accidental Toxins explosion or fire while in research, in fact I barely see anyone in Toxins when I'm in research. It's fricking deserted except for a random hardsuitted Engineer trying to break in sometimes. Do I smell or something IC?

     

  8.  

    Hey fellas, you might know me from the server as mostly Hawke Boetirson - the "mentally stable" guy who you probably noticed at least once shouting over the radio in all capital letters.

    I've been playing on this server for over 1.5 months now. I started playing SS13 about a year ago or so, mostly in Apollo, took a long break of about half a year or more, came upon this server and decided to stay for a while.

     

    Exposition aside, I've been really enjoying my time playing here and am not planning on going anywhere, so I've decided to finally involve myself in these forum things.

     

    So, basically, hi and see ya around the station.

     

     

    Watch out for dem yellow gnomes though.

     

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