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FreeStylaLT

Retired Admins
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Posts posted by FreeStylaLT

  1.  

    Also... google cannot help me translate this... either way... Welcome? Whatever this Latin-ish gibberish is...

    it's a Lorem Ipsum, you can find generators for this - it's basically gibberish written in Latin, can be used for articles in newspapers in movies or whatever. A random text generator. Speaking of which, since this is a post that is not even an actual introduction given the jumbled Latin, it's getting moved to Civilian's Days.

     

  2.  

    Also a small hint, asking how can you become an admin makes you less likely to be considered for adminship. I know its counter-intuitive, but that's how it works. :^)

     

    SPECIALLY if your most only active forum is the unban appeals section. I mean, come on, really?

    Hey man we all started somewhere

     

  3.  

    Well it's fun to read all of you guys rabble on about what you perceive to be self-antagonising or not, I thought I would chime in with some actual input.

     

    Do note that although some to most cases of self-antagonism punishment are usually reached through a consensus among staff, it is still a subjective thing differing a lot on the player doing it, their actions and the round itself along with the admin's perception of self-antagonism.

     

    Moving on from that, in general, Acquiring or doing any Traitor objectives as a non-antag and without having access to the objective is an obvious thing that will get you PMed. However, exceptions to that may arise, such as looting the Captain's corpse during blob to get the weapon/disk, or some other immediate danger.

     

    In fact, corpse-looting falls into a general grey area, although if you were to acquire something sensitive through it, you should really just return it, as getting caught with it would just get you treated as an antagonist by security.

     

    Other than that, depending your level of personal deucery, you may or may not get a subjective harsher and more strict look-at, especially if you are known to misuse such items or cause general antag-like chaos with them.

     

     

    Now do not take my words here as solid gold evidence of how the entire staff behaves, as this is more of my personal view on it. In fact I would like any other staff member to challenge my views or input their own, as I may very well be getting some things wrong.

     

  4.  

    From an admin standpoint, it's REALLY interesting to see which players are and are not 'immune' to end of round grief--there's definitely a subset that are almost never attacked and others who are nearly always attacked.

    Oh, I could like, observe the attackers and the attackees, couldn't I.

     

    I, uh, totally- totally do that, yes. Yes.

     

     

    On the subject, end-of-round grief has been gone back-and-forth about in the server, as some may remember. What I remember about the no-grief days is the fact that there were a lot more bans because of this arbitrary rule that was seemingly suddenly imposed upon the community, another thing I remember is those 60 RolePlay seconds giving you literally nothing of value at all, so personally I would rather just see them enact chaos then walk silently to the bar and stand there for a bit until the round ends.

     

  5.  

    N.. No.

     

    The last thing I want is griefers having visible access to any faults in our logs without putting in any effort of testing it all out to find flaws to exploit themselves.

     

    Another thing I wouldn't want to see is all the players being able to see any and all conversations among admins and moderators in msay, asay and PMs.

     

    It would perhaps make coders' jobs easier to some extent, but most runtime logs can be detected locally anyway, along with anything else relating to most feature testing.

     

    Player complaints have always been an admin's responsibility to figure out, not a player's, the complainer providing necessary information regarding the event (name, ckey, time, date) is so far sufficient in catching the criminals, I do not think that we need to expose the entire logs with all the admin and attack logs to them so they could scour them for any nitpicks they can find to make their own case as biased as possible.

     

    An admin would just look for the facts, an upset complainer might look for anything at all to make him appear more worthy of punishment than he really is.

     

    At the end of the day, logs are very much for admin eyes only, and keeping it that way has worked so far and I don't see this change being required.

     

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