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John_bigless

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Posts posted by John_bigless

  1. 12 hours ago, BeanOS said:

    Personally, I like to group them so that I am doing all the protolathe things first, then the circuit imprinter after, and space them out into groups that I can print at a time, so less time is wasted going back and fourth.

    toolbox,(Combat: 1)
    welding tool,(Plasma: 1)

    Protolathe
    Basic Capacitor(Power: 1)
    Micro Manipulator(Materials: 1, Data: 1)
    Basic Micro-Laser(Electronics: 1)
    Tracking Beacon(Bluespace: 1)

    High-Capacity Power Cell(Power: 2)
    Reagent Scanner(Biotech: 1, Plasma: 2, Electronics: 2)
    advanced hard disk drive(Data: 2, Engineering: 2)
    global positioning system(Bluespace: 2, Materials: 2)

    Health Scanner HUD(Biotech: 2, Electronics: 3)
    Security HUD(Combat: 2)
    Holographic Sign Projector(Data: 3)
    Advanced Capacitor(Power: 3)
    Advanced Matter Bin(Materials: 3)
    Mining Drill(Engineering: 3)

    Advanced Reagent Scanner(Biotech: 3, Electronics: 4, Plasma: 3)
    Large Grenade(Combat: 3)

    cybernetic heart(Biotech: 5)
    cybernetic heart(Biotech: 5)

     

    Circuit Imprinter
    "Gygax" Weapons & Targeting Control module(Combat: 4, Data: 4)
    SUPERPACMAN-type Generator(Power: 4, Engineering: 4)
    Teleporter Console (Bluespace: 3)

    Quantum Pad Board(Bluespace: 4)
    wired network card(Data: 5)

    Chem Dispenser(Materials: 4, Plasma: 4)

    Not sure if i'll use this more organized approach, since i've already color-coded department specific items, can't be fucked to redo the icons, and i'm just used to the layout i have.
    Still, is nice.

  2. One of the few lore conflicts with gameplay is that there's no reasoning behind why IPCs have and require Oil to survive.

    If i had to make it up, i belive there would be a tempature manager component in an IPC's body that uses oil to cool or heat practically anything in the IPC chassis. Wihout the tempature managing component, or the oil to power it, most of the servos and components in the IPC body would slowly overheat and stop functioning.

     

    Also, how do people get on board the NSS Cyberiad anyway? If i had to make that up aswell...

    Spoiler

    For example back on Earth. Most of the richer countries would have Long-range Bluespace Travel Airports, or LBTA's for short.
    You would be able to get onto a shuttle there, wich would take you to systems nearby that of the Sol system.
    An LBT jump would either lead to a Travel Station, or another LBT airport on a planet. We'll call stations with LBTA's Travel Stations.
    Travel stations would be able to recieve LBT ships, but also able to send normal bluespace shuttles to other stations.
    From there, you'd take a bluespace shuttle, aka. the Arrivals shuttle to the Cyberiad.

    Voila. Now you just have to deal with the Terror Spider infestation there because no one told you about it.

     

  3. On 8/22/2019 at 6:57 PM, constatinus said:

    Make bottles have 60u of chemicals, its kind of unreal for pills to have more than bottles.

    50u is the max bottles have and i'd say it's enough, don'tcha think?

    On 8/22/2019 at 6:57 PM, constatinus said:

    Maybe remove the fine control of removal of sbstances on the chem dispenser? Makes it kind of a bit easy.

    I don't see a reason as to why removing the fine control of substances in the chem dispencer is neccesary. I'm assuming that this would hinder newcomers, as if they put in too much of a certain chemical into the beaker, they can just remove the exess, instead of having to delete the whole mix or moving the beaker to a Chemmaster 3000.

    On 8/22/2019 at 6:57 PM, constatinus said:

    Add sodium thiopental and ketamine to be craftable and lower their metabolisation rates to something like 0.2, 0.15, so make the sleepy pen have only 30.

    What's this? Non-antags with dangerous chems?
    Yeah, no. Some traitor chemist or scientist could just get the syringe gun, make himself loads of ketamine, shoot it at security and have them stunned for days.

    On 8/22/2019 at 6:57 PM, constatinus said:

    Make beakers the size of 60u and 120u, makes it a bit easier to have the space for chemicals since most outcomes are divisible by 20.

    Okay, a slight increase in size of the basic beakers would be nice for the way recpies work.

    On 8/22/2019 at 6:57 PM, constatinus said:

    Make an organ grower that uses synthflesh or something similar,  not all organs have to be robotic.

    Could essentially port one of theese from TG Station. I belive they exist there.


  4. SUPER BIG DISCLAIMER
    This R&D guide contains an edited version of 'Meex's guide to R&D in 10 minutes or less'.
    @Xantholne made the forum post originally, and this is just a version that i use for my own convenience. (And whoever else is reading this because i posted it)

    This version has also been updated to adapt to the removal of telescience.

    To do R&D, you input all the things listed below. From top to bottom.
    Basic R&D items do not require materials other than Metal and Glass. There is a stack of both in R&D at roundstart. If that's unavailable, there's also a stack of both in Sci/Chem.

    PROTIP: You can use the CTRL + F Browser search function to look for a specific item, or specific tech orgin. (For example writing (Power: 4), into the browser search will find items with that tech orgin.


    ONE THIRD

    Load 20 Glass glass.png.6676682cbc89da94817a88d16d81c9c3.png and Metal metal.png.05892e132bf7f538b95d1fcc63f3888f.png sheets into the Protolathe
    Load 15 Glass glass.png.6676682cbc89da94817a88d16d81c9c3.png sheets and 2 metal sheets into the Circuit Imprinter

    Basic Capacitor,wee-tiny_capacitor.png.a1ebf39dd2e8c7c43cd39cec24f5c076.png made in PROTOLATHE, AUTOLATHE (Power: 1)
    Micro Manipulator,micro_manipulator.png.01b4d3d9f242306dc7eb87b26a1f5b98.png made in PROTOLATHE, AUTOLATHE (Materials: 1Data: 1)
    Basic Micro-Laser,basic_micro-laser.png.1d8dc8be3d6407a11bf6adffd79e4cd3.png made in PROTOLATHE, AUTOLATHE (Magnets: 1)

    Mechanical Toolbox,mechanical_toolbox.png.cc05c066345e30f5a397b85307a1178c.png located in R&D (Combat: 1, Engineering: 1)
    Weaken the table in the back before deconstructing the welding tool. You will be able to place an autolathe there later.
    Welding Tool,welding_tool.png.67d9ad412a9c93cd232375f6c51ebe91.png located iside the Mechanical toolbox (Plasma: 1)

    High-Capacity Power Cell,high-capacity_power_cell.png.8beeef8842570029079655dcb7306863.png made in PROTOLATHE, AUTOLATHE, MECHFAB, PODFAB (Power: 2)
    Science Goggles,science_goggles.png.c8f03202692e9c1db572f5dad07a84d8.png made in PROTOLATHE (Engineering: 1, Magnets: 2)
    Reagent Scanner,reagent_scanner.png.d6d7cf70dc99c85c31cbe1f6eb58e4d1.png made in PROTOLATHE (Biotech: 1, Plasma: 2)
    Health Scanner HUD,health_scanner_hud.png.6126e2bb2848637856a7a974d4f161e3.png made in PROTOLATHE (Biotech: 2, Magnets: 3)
    Advanced Reagent Scanner,advanced_reagent_scanner.png.5a8ec33d71d63e1d94c410a14f023052.png made in PROTOLATHE (Biotech: 3, Magnets: 4, Plasma: 3)
    Advanced Hard Disk Drive,advanced_hard_disk_drive.png.1e05bcdf20e0c7c4e711b3bd4544310d.png made in PROTOLATHE (Data: 2, Engineering: 2)
    Holographic Sign Projectorholographic_sign_projector.png.a4c8eaa442278c0feb153886864c1dc0.png made in PROTOLATHE (Data: 3)
    Mining Drillmining_drill.png.1a63228643c073af7814f2f50896a929.png made in PROTOLATHE (Engineering: 3, Materials: 2)
    Tracking Beacontracking_beacon.png.6f78b8ddb7ac073bc918b991e940e3b2.png made in PROTOLATHE (Bluespace: 1)
    Global Positioning System,global_positioning_FUCKTHEGODDAMMEDSHITGAAAAH.png.9927b4de45c2ce9976f8398f89657a47.png made in PROTOLATHE (Bluespace: 2, Materials: 2)

    Advanced Capacitor,basic_capacitor.png.10960d6923c4f4409a122886aff4bdfa.png made in PROTOLATHE (Power: 3)
    Advanced Matter Bin,advanced_matter_bin.png.ad932277cfad27df708ff3a409938e2f.png made in PROTOLATHE (Materials: 3)
    Indirect round 4's reached. Sync.

    SECOND THIRD

    Machine Board (SUPERPACMAN-type Generator)circuitboard.png.be1831669dab05e4294f498729db62f9.png, made in IMPRINTER (Power: 4)
    Machine Board (Teleporter Console)circuitboard.png.be1831669dab05e4294f498729db62f9.png, made in IMPRINTER (Bluespace: 3)
    (Small edit here due to telescience removal)
    Machine Board (MRSPACMAN-type Generator)circuitboard.png.be1831669dab05e4294f498729db62f9.png, made in IMPRINTER (Plasma: 4)
    Machine Board (Quantum Pad Board)circuitboard.png.be1831669dab05e4294f498729db62f9.png, made in IMPRINTER (Bluespace: 4)
    Machine Board (Teleportation Hub)circuitboard.png.be1831669dab05e4294f498729db62f9.png, made in IMPRINTER (Materials: 4)
    Indirect round 5's reached.

    LAST THIRD

    Security HUD,security_hud.png.c048cec73b0accf0991e3566044bdccf.png made in PROTOLATHE (Combat: 2)
    Large Grenade,large_grenade.png.a6e70109870acb6a21fd6336cc46b64f.png made in PROTOLATHE (Combat: 3)
    Exosuit Board ("Gygax" Weapons & Targeting Control module),gygax_targetting_boi.png.d69183daa90a63ed09c1db516ff96b89.png made in IMPRINTER (Combat: 4, Data: 4)
    Cybernetic Heart,cybernetic_heart.png.0093eaaac91978d2aea3a0e37946c761.png made in PROTOLATHE, MECHFAB (Biotech: 5)
    Cybernetic Heart,cybernetic_heart.png.0093eaaac91978d2aea3a0e37946c761.png made in PROTOLATHE, MECHFAB (Biotech: 5)
    Wired Network Card, made in CIRCUIT IMPRINTER (Data 5)wired_network_card.png.923d4b2fc8e94c9f4fd4b1c093c0bb5c.png
    Round 5's surpassed. Basic R&D is now DONE. (Data 6, Biotech 6, Everything Else 5)

    UPGRADING STUFF
    Under stock parts print
    1 Rapid Part Exchange Device
    10 Super matter bins
    10 Pico-manipulators
    5 Advanced capacitors
    5 Advanced scanning modules
    5 High-power micro-lasers
    Upgrade the ORM.
    Upgrade Botany if they're contributing.
    Upgrade the Protolate and Imprinter.

    Moving on onto Advanced R&D.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    ADVANCED R&D
    Each category shows items you need to deconstruct in order to get tech levels to 7.
    Advanced R&D items require advanced materials from Mining to complete. (Gold, Silver, Uranium, Solid Plasma, Diamond, Titanium, Bluespace Polycrystals, etc...) All materials are obtained from the Ore Redeption Machine (ORM for short) in Mining.
    Most categories may have multiple ways to achieve level 7's.
    The advanced R&D guide was made by me, this time. (With the help of @BeanOS.)
    Items colored Emerald require items from Botany. I hope you upgraded their equipment prior.
    Items colored Amethyst require items from Xenobio. Someone did do Xenobio this shift, right? Riiiiight?
    Items colored Orange require items from Mining. Better hope all the miners are still alive.
    Items colored Bright Blue require items from Command. The only one being the Chain of Command. Ask the Captain and he'll get it for you. If he says no, he's a comdom.
    When inserting materials into the Destructive Analyzer, FOR THE LOVE OF GOD, USE ONLY ONE PEICE. YOU'LL FUCKING WASTE THE WHOLE STACK OTHERWISE!!! Inserting a whole stack of materials into the Destructive Analyzer will only use up a single peice from that stack. Still, it's less confusing to just take out a single peice from the stack and then jam it in.
    For the Mining Jetpack, it has to be a Mining Jetpack specifically. It can't be any other jetpack. No. The CO2 jetpack from EVA won't do.

    MATERIALS FROM 5

    Uranium uranium.png.e6ee7f476f4ea57ef3a7feb873a927df.png(Materials: 5), Diamond Mining Drill diamond_drill.png.95f138cea199a0dadeb09b228ba9516e.png(Materials: 6), (Reccomended)
    OR
    Uranium uranium.png.e6ee7f476f4ea57ef3a7feb873a927df.png(Materials: 5), Diamond diamond.png.41636dbcc65e3482840eb98edc3a97d9.png(Materials: 6)
    OR
    Diamond diamond.png.41636dbcc65e3482840eb98edc3a97d9.png(Materials: 6), Diamond diamond.png.41636dbcc65e3482840eb98edc3a97d9.png(Materials: 6)
    OR
    Ambrosia Gaia Branch ambrosia_gaia.png.45c311aed75881ed9395b637872737a1.png(Biotech: 6, Materials: 5), Diamond Mining Drill diamond_drill.png.95f138cea199a0dadeb09b228ba9516e.png(Materials: 6), (Reccomended)

    ENGINEERING FROM 5

    Machine Prototype machine_prototype.png.b12c18cf2a77e44a233fc9a04759e549.png(Engineering: 6), Machine Prototype machine_prototype.png.b12c18cf2a77e44a233fc9a04759e549.png(Engineering: 6)
    OR
    Mining Jetpackmining_jetpack.png.c70c906cae9b033efe53c1c20cdbcc2b.png(Engineering: 5), Machine Prototype machine_prototype.png.b12c18cf2a77e44a233fc9a04759e549.png(Engineering: 6) (Reccomended)

    PLASMA FROM 5

    Green Glowcap greencap.png.5d4166971ea428e7574c039d4b867688.png, Green Glowcap greencap.png.5d4166971ea428e7574c039d4b867688.png (Reccomended)
    OR
    Phazon Torso,phazon_torso.png.9c805c672c25c17822768b2808acfd15.png Green Glowcap greencap.png.5d4166971ea428e7574c039d4b867688.png
    OR
    Charged Slime Core,charged_slime_core.png.a446a3d292aef75dd0ea6bc51e99c534.png Green Glowcap greencap.png.5d4166971ea428e7574c039d4b867688.png

    POWER FROM 5

    Charged Slime Core,charged_slime_core.png.a446a3d292aef75dd0ea6bc51e99c534.png Red Glowcap redcap.png.8d58710382d004ea6868ccc5bf1cfe13.png
    OR
    Red Glowcap redcap.png.8d58710382d004ea6868ccc5bf1cfe13.png, Red Clowcap redcap.png.8d58710382d004ea6868ccc5bf1cfe13.png (Reccomended)

    BLUESPACE FROM 5

    Bluespace Polycrystalbluespace_polycrystal.png.f50f886dc1c75f53e33f4dfd6a0e2142.png(Bluespace: 6), Bluespace Polycrystal bluespace_polycrystal.png.f50f886dc1c75f53e33f4dfd6a0e2142.png(Bluespace: 6) (Reccomended) (Only viable option)

    BIOTECH FROM 6

    Sentience Potion slime_potion.png.d5b40c1b551f966e24211e47c2139cf5.png
    OR
    Conciousness Transfer Potion slime_potion.png.d5b40c1b551f966e24211e47c2139cf5.png
    OR
    Ambrosia Gaia Branch ambrosia_gaia.png.45c311aed75881ed9395b637872737a1.png (Reccomended)

    COMBAT FROM 5

    Chain of Commandchain_of_command.png.6177202b9247ab872d98c8f69ac6fe09.png(Combat: 5), P-X Tesla Cannonp-x_tesla_cannon.png.6ce33f59f2cea85539120d1892674d70.png(Combat: 6, Magnets: 6, Engineering: 4, Materials: 4) (Reccomended)
    OR
    Gatfruit gatfruit.png.cade08d7081d70c8ad39dcbf0c0a38f6.png, Gatfruit gatfruit.png.cade08d7081d70c8ad39dcbf0c0a38f6.png
    OR
    Clown Mortar,honk_mortar.png.64954cd4eb72d9bb38d09fb8e4b110de.png P-X Tesla Cannon p-x_tesla_cannon.png.6ce33f59f2cea85539120d1892674d70.png(Combat: 6, Magnets: 6, Engineering: 4, Materials: 4) (Bananium can be obtained from Clown Statue in the Clown office.)
    OR
    Deathnettle,deathnettle.png.51b4042db0d43e4659ec6f4b7e10083a.png P-X Tesla Cannon p-x_tesla_cannon.png.6ce33f59f2cea85539120d1892674d70.png(Combat: 6, Magnets: 6, Engineering: 4, Materials: 4)


    ELECTRONICS FROM 5

    Lazarus Injector,lazarus_injector.png.4de0ef8000560361a75397364344b0b4.png Lazarus Injector lazarus_injector.png.4de0ef8000560361a75397364344b0b4.png
    OR
    Ghost Chili,ghost_chilli.png.5dfb883c3a4bfcbff375ab6f56efed70.pngLazarus Injector lazarus_injector.png.4de0ef8000560361a75397364344b0b4.png
    OR
    P-X Tesla Cannon, p-x_tesla_cannon.png.6ce33f59f2cea85539120d1892674d70.png P-X Tesla Cannon p-x_tesla_cannon.png.6ce33f59f2cea85539120d1892674d70.png (3 silver bars,silver.png.087ddbef2aeaaa8fe67b509d15a1deb4.png 12 metal sheets metal.png.05892e132bf7f538b95d1fcc63f3888f.png total) (Reccomended) (Requires Chain of Command to unlock)


    DEETA FROM 6

    Minebot AI Upgrade advanced_hard_disk_drive.png.1e05bcdf20e0c7c4e711b3bd4544310d.png (Only possible option)


    TOXINS GUIDE
    Getting levels in Toxins is done differently then placing specific items into the Destructive Analyzer.
    In Science, there is an area called the Toxins Test Range. In the Launch Room of the Toxins Test range, there's the Tachyon-Doppler Array, wich has a random target value each shift.
    In order to get Toxins tech levels, you need to trigger and explosion in the Toxins Test Range with the same/close enough strength as the target value.
    It is assumed that you perform Toxins using TTV-based bombs. Meddling with oxygen and plasma however i find confusing, so i preffer to use Chemical-based bombs. (Aka. Black Powder)
    Let's learn how to make Black Powder bombs for use in the Test Range.
     

    Spoiler

    Step 1. Go to Sci/Chem.
    Step 2. Grab a Large Beaker, we'll call it Beaker A.
    Step 3. Mix 15u of Sodium Chloride into Beaker A.
    Step 4. Add 15u of Ash into Beaker A.
    Step 5. Eject Beaker A from the Chem Dispenser. Grab a Welding Tool/Lighter/Igniter and use it on Beaker A repeatedly until it says 'The mixture yields a fine black powder.'
    Step 6. Set Beaker A aside for now. Grab another Large Beaker, we'll call it Beaker B.
    Step 7. Mix 30u of Saltpetre in Beaker B.
    Step 8. Add 30u of Sulfur into Beaker B.
    Step 9. Pour everything from Beaker B to Beaker A. You now have 90u of Black Powder.
    Depending on the Tachyon-Doppler array's target, you will need different amounts of Black Powder in your bomb. We can determine how much we need with the power of math. @Jazz is the one who originaly posted forumla, so credit goes to him.
    Let's say the target is 17.
    17 multiplied by 20 is 340.
    This means we need a total 340u of Black Powder in the bomb to reach the target value. Yikes.
    Wihout using Bluespace Beakers (Researched in R&D), we cannot have this large amount in the bomb. The maximum we can do wíth Large Beakers is 200u, each beaker holding 100u with the bomb being able to hold maximum 2 beakers.
    If you do, however have Bluespace Beakers, rejoice! As each Bluespace Beaker can hold 300u. Simply just make more Black Powder until you have enough. (340u)
    Let's say we however do not have Bluespace Beakers, we use Large Beakers instead. We'll fill both beakers with 100u of Black Powder.
    You should now have:
    1 Igniter, 2 Remote-Signalling devices, 1 Pyro Grenade Casing and 2 Large Beakers with 100u of Black Powder each.
    Step 1. Make sure the Remote-Signalling devices have the same code and frequency, and their recievers are on.
    Step 2. Use a screwdriver on the igniter and one of the Remote-Signalling devices.
    Step 3. Combine the igniter and the Remote-signalling device to create an assembly.
    Step 4. Use a screwdriver on the assembly.
    Step 5. Use the assembly on the Pyro grenade casing to create a bomb casing.
    Step 6. Use both beakers on the bomb assembly.
    Step 7. Use a screwdriver on the bomb assembly to finish it. The bomb is now done.
    We're working with a bomb that could probably wreck a big part of the station, so handle it with care!
    Now that you have your bomb, pocket both the bomb and signaller. Because it's time to send it to the test range.
    Step 1. Go to the toxins launch room with your bomb and signaller.
    Step 2. Place your bomb on the Mass Driver.
    Step 3. Before lauching the bomb, check if there are any Space Koi or anything else blocking the mass driver. If there are, then it would be possible for the bomb to get blocked and not land in the Toxins Test Range. This is very bad.
    Step 4. After checking clearance, press the mass driver button and watch it go.
    Step 5. Check the Test Chamber Telescreen to see if the bomb is in the Test Range safely.
    Step 6. Before detonating, say something along the lines of 'Toxins Test.' over common. Otherwise, people will get spooked by what the heck just exploded.
    Step 7. Use the signaller to send the signal, and watch the fireworks.
    Step 8. The Tachyon-Doppler array will say something along the lines of "Target (17) missed by : 4."
    Step 9. Grab a tech disk and use it on the Tachyon-Doppler array.
    Step 10. You now have a tech disk with Toxins levels on it. This is what we were going for all along.
    Step 11. Take the disk to R&D and jam it into the R&D console.
    Step 12. In the R&D console, go to Main Menu > Disk Operations and click Upload to Database.
    Good job! You just did Toxins with the power of Chemistry. If you didn't blow up anything other than the Toxins Test Range, or let anything else bad happen, give yourself a pat on the back.


    PEAK PERFORMACE SUMMRAY
    At peak performance, the total items required for Advanced R&D are...
    Uraniumuranium.png.e6ee7f476f4ea57ef3a7feb873a927df.png, Diamond Mining Drilldiamond_drill.png.95f138cea199a0dadeb09b228ba9516e.png, Mining Jetpackmining_jetpack.png.c70c906cae9b033efe53c1c20cdbcc2b.png, Machine Prototypemachine_prototype.png.b12c18cf2a77e44a233fc9a04759e549.png, 2 Green Glowcapsgreencap.png.5d4166971ea428e7574c039d4b867688.png, 2 Red Glowcapsredcap.png.8d58710382d004ea6868ccc5bf1cfe13.png, 2 Bluespace Polycrystalsbluespace_polycrystal.png.f50f886dc1c75f53e33f4dfd6a0e2142.png, Ambrosia Gaia Branchambrosia_gaia.png.45c311aed75881ed9395b637872737a1.png, Chain of Command , 2 P-X Tesla Cannonsp-x_tesla_cannon.png.6ce33f59f2cea85539120d1892674d70.png, Minebot AI Upgradeadvanced_hard_disk_drive.png.1e05bcdf20e0c7c4e711b3bd4544310d.png, A competent Toxins Scientist.
    3 items are required from Mining.
    5 items are required from Botany
    1 item is required from Command.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    If you wish to point something out, just say it in the comments. And i'll hopefully try to fix it.
    Once again, thanks to @Xantholne for the original forum post and @BeanOS for helping out with the advanced R&D guide.
    Credit to @rapaskoti and @AffectedArc07 for providing item icons i was unable to find myself.
    forums.png.08c7613e02bba8adbf749a83ba9287c1.png

    mining_jetpack-lowres.png

    • Like 4
  5. Here are all my pet peeves in no particular order, prepare for a wall of text.

    Quote

    - Coroners cryoing IPCs.
    - Dead IPCs being ignored in general.
    - Janitors using wet floors to clean.
    - Incompetent Scientists.
    - Incompetent Roboticists.
    - Officers arresting with invalid sentences. (Thank god for the Magistrate.)
    - PDA Bombs.
    - EMP Grenades.
    - EMP Implants.
    - EMP in general.
    - AI ROGUE BLOW THE BORGS
    - Terror spiders.
    - "But you're an IPC, you don't need welding shield"
    - Being treated as an emotionless robot. (Rare, but it can happen.)
    - Morphs.
    - Player-controlled small animals. (Especially mice.)
    - Incompetent pAI's.
    - People yelling 'help im dyang' wihout their Suit Sensors.
    - Paramedics who don't put too much effort into finding me.
    - Prisoners suiciding over 5 minute sentences. Good thing Security is not obliged to prevent suicide.
    - Greytides breaking into security and then wondering screaming why they're being yelled to leave at gunpoint.
    - Terror spiders.
    - Terror spiders.
    - Terror spiders.
    - Bluespace banana peels in the halls.
    - Overabundant slipping hazards in the halls.
    - Paperworkonia, AKA. Cargo requiring paperwork for getting items from the Autolathe.
    - Extreme Paperworkonia, AKA. Cargo requiring paperwork for the ORM, and keeping it locked away.
    (DISCLAIMER: Paperwork in the HoP office is fine. Paperwork in Cargo is not.)
    - Cargo Techs being utterly clueless.
    - Changelings killing me for no reason in particular.
    - Fastmos.
    - Mining being either non-exsistent, dead within minutes or too slow.

     

  6. I got introduced to SS13 by a discord friend after i got cancelled out of a D&D session for not having a mic.
    I started at Goonstation, learnt the basics, then migrated over to Paradise after getting tired of overpowered changelings ruining 35% of my rounds.

  7. Carrying around at least two (2) full spools of cable coil and one (1) welding tool of the best quality you can find in your internals box can save you in a pinch.

    Welding tool qualities from worst to best. (The experimental welding tool and alien welding tools are effectively the same.)
    Emergency Welding Tool (10u of fuel, printed in autolathes and found in red toolboxes)
    >
    Welding Tool (20u of fuel, printed by autolathes)
    >
    Industrial Welding Tool (40u of fuel, printed by hacked autolathes and found in syndicate toolboxes)
    >
    Upgraded Welding Tool (80u of fuel, found in hacked Youtool vendors)
    >
    Experimental Welding Tool (Infinite fuel, printable by R&D, may overheat from rapid use, such as when attacking with it)
    =
    Alien Welding Tool (Infinite fuel, starting equipment for Abductors, printable by R&D if reverse-engineered, may overheat from rapid use, such as when attacking with it)

  8. No.

    Mechs are one of the rarely used counters to whatever superfuckery the antagonists are up to. (Read blob getting out of hand, tatoraide murderbone permakilling with a chainsaw, terror spiders literally exsisting)

    Yeah. I hereby say no to nerfing mechs.
    Mechs are encountered rarely as is.

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