Jump to content

Malphystoh

Members
  • Posts

    540
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Malphystoh

  1. Name of Event: A Dance with Death.

    One Sentence Description: A group of disgraced Necromancers on the run from the Wizard federation attempt seize control of the NSS Cyberaid for their own nefarious purposes. 

     
    Map Changes: Maybe? But probably no. A "Necrohulk" or "Necropod" that appears near and or / at station could add extra spooky flavor and allow them a place to leave their Lichstones or retreat to. 

    Will this work with the standard NSS Cyberiad map? Yes. No real modification needed other than if desired by admin or host.

    Code Changes: No / Not that I am aware of

    Will this work with the standard Paracode base. Yes

    Suggested Number of Players: Varies. Can be scaled to population. 1 Necromancer / per 15 crew (starting at 30 So 1 necro at 30, and 2 at 45 and so on). Topping out at 5 Necromancers Max. 

    What type of population level would this be best for? Can definitly be modified to smaller or higher. The main concern would be balancing. Ideally the Necromancers will be potent magic users
    (with certain restrictions), and their skeletal Minions very capable and macro oriented melee fighters.

     
    Full Description of Event: Alot of the flavor and Spook text and even progression or response from the WizFed's, Cent Com, anything has yet to really been determined by me or anyone
     (feel free to suggest). For now  my main concern is explaining what a Necromancer entails. I want them to be a very specific type of Wizard. Not just a gibbing polymorphing lunatic,
     but a specialist with limits and restrictions to spells they have.

    Necromancer Wizard build theoretical v.1 

    Bind Soul ( Not required but seems logical, Lichdom is the pinnacle of acheivement for any Necromancer.)
    -(Perhaps if they decide to not choose Immortality a compromise for Disintegrate could be allowed)
    Ethereal Jaunt (Spooky and Helpful)
    Charge (Revolves around a Death wand they should get for free. Ideally this death wand would always be able to be recharged. Suppose that may require minor code modification)
    (This is ment to be their main form of self defense, other than their skeletal minions. If they chose Disintigrate instead of Bind Soul,
     perhaps Lightning bolt could be provided instead of a Mega-Death wand and charge)
    More spells a possibility or discussion desired as I am still fairly new to Wizard builds.

    Items
    Necromantic Stone. The Staple item. Each necromancer would have three as robust as possible players provided to them before arrival, to be sacrificed and turned into Skeletal minions.
     As the round progresses Their Elite Skeletons may die and be replaced by crew if the necromancer is capable.
    Scrying Orb. Good times. Allows them to spy on Command, in addition to allowing them to gather info from the ghosts, 
    and tell them to go Spook certain people to go along with their nefarious threats.  Perhaps only one need be left on their Necrohulk, if included. 


    Optional or Considerational: 
    Six Soulstones / Artificer. Never used this and not sure how it would look, but the nature of soulcrafting certainly is something a Necromancer could have experience with.
    Perhaps One of them could have a unique title as Necrosmith and also get Mjolnir or the Sing Hammer, as well as having spells and gear oriented twoards a crafter.

    Bottle of Blood. Perhaps one could be on their ship. or held by their leader. Would be their Last resort. Demons would be encouaged heavily to not attack the necromancers,
     for they still have uses to their masters, but heavy RP to threaten eternal torment and so on for failure.

    Well thats its for now. I'd love to hear peoples perspectives and opinions and embellishments! Looking back it seems a bit complex, but I think thats mainly due to the fact that the Wizard role can be complex unto itself.
     Feel free to adjust or run with a different premise.

    The main goal is to force the use of the necromantic stone. To see a Skeletal army lead by their dark masters Vie for powers. Why are they there? Maybe Gateway brought back a mysterious artifact?
     How will the Wizard Federation react when they realise their outlaws are making a powerplay? Will they rescue the crew in a time of need? 
    Will Cent com quarantine for fear of the Dead spreading to other stations or systems?! So many options.

    Necromancer.jpg

  2. Thanks fellas! I try to get around :) I took a few months off because the game was starting to dominate my every waking thought, but came back sometime around last month when my husbando stopped threatening to excommunicate me :P 

  3. I see a player complaint section which got me thinking, could we have a Player Compliment section in Mission Briefing? I realize it could likely be covered under player stories and what not but I think it would be really neat to have a section dedicated entirely to just saying who inspired you or made your fun for the round. 

    • Like 2
  4. Hello! Just a little blurbyness here as I finally got off my butt and made a profile here. You will often see me playing Faustius Maximus, Jakob Derrig, or Mortimyr Karols. I also am the proud player of Drego Drialto the grey, however I've been in a real civilian / observer funk, and the prior three are my go-to's for disgruntled lay abouts. I just want to thank you all for playing and those who create and update and mod and perfect without you this world would be a much darker place :D

     

    <3 <3 <3

    Much love,

    Malphy

    hetalia__make_pasta.jpg

    me.jpg

  5. I don't see why sacrificing them into the shard doesn't count as meeting the objective. Needing to do an overt ritual seems a bit much and a lot harder to achieve when you don't have a lot of robust culties with ya. I takes three to sac right? or am I mis-remembering... Or even allowing them to be able to sacrifice the soulshard in the ritual of they mix it up? or their shade? I could see several options for making this more flexible. Great premise!  

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use