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CPTCoffee

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Posts posted by CPTCoffee

  1. 25 minutes ago, Varlun said:

    I actually disagree with it being any kind of audible notification. At least for medical borg specifically, dings would be happening CONSTANTLY. It would get pretty annoying. I would prefer a text notification. A UI element would be nice, but I know that's asking for a bit much. Just a simple line of text "Charcoal fully synthesized." "Epinephrine fully synthesized." "Advanced burn kit fully restocked." "Nanite paste fully restocked."

    Not every single time something is charged. Just when everything is 100%. Charged and stocked. 

  2. Name of Event: Malicious Virus Detected

     

    One Sentence Description: A virus has been uploaded into the system causing IPCs and robotic limbs to start malfunctioning. ( Dropping items, slapping others, talking in nonsense binary)

     

    Map Changes: No

    Code Changes: Not entirely sure. I'm sure you can port the code to where your arm is malfunctioning and you can't hold items or using the genetic defect codes for malfunctioning IPCs.  

    A soft No.

    Suggested Number of Players:

    60+. The more the merrier.

     

    Full Discription of Event: A malicious code was transmitted by the syndicates to disrupt the productivity of Nanotrasen. All IPCs and persons with robotic limbs are infected. Crewmembers have lost control of their robotic limbs.  They are dropping items, legs giving out, crushing items, trying to slap or punch others or themselves. IPCs are speaking close to gibberish and same thing with them. Have limited control of their bodies. 

    To clear the virus the console where it was uploaded needs to be reset or remade. Maybe even create a new item that the CE or RD can use to purge viruses from computer systems. 

    • Like 1
  3. 14 hours ago, flimflamm said:

    I started reading the first book a few months ago but I haven't had time to make progress with it yet.

    I've watched both seasons of the show, which is really really well done.

    I acquired the books because I want to know what's gonna happen next season :)

    Same thing I did for game of thrones... They call the expanse "game of thrones in space"...

    The show is keeping it almost the same but they're condensing the timeline. From what my friend and I figure it's been about 15 years from the start of the first book to the current one. 

  4. 5 minutes ago, whiskeyfur said:

    Was thinking of just that... in it's more complex form, could actually be a way to make a blood born vector become a pseudo airborne one.

    So fleas by themselves, not a problem.. but combine that with something serious?

    You mean like new way to transmit diseases?

  5. 12 minutes ago, whiskeyfur said:

    No one ever said the medibeam should be a fixall option. Or at least I never said it. Broken bones should still be a major threat that requires surgery. it doesn't handle diseases, it doesn't handle anything beyond the base damage. I don't know why people keep thinking it's a cure all. It's not or at least shouldn't be.

    I've already been able to do something similar to what I was thinking with an oxygen/cryostylne/cryodone cocktail in the field, and that's without upgrades at all. 40+ damage, gone in seconds. This is what more or less how a medbeam should function. I can get about the same effect with a pair of syringe guns.

    I wonder if it's possible to use oxygen/cryostlane on a plasma man to do surgery without the need for them to be a corpse first...

    Well OP posted that they wanted the midibeam to fix broken bones. The thing you're talking about with the cocktail is that it's not well known or readily avaliable. Patients even now are thrown into the cryo tubes rather than using the sleeper or medicine stocked from the freezer because it's simple and fast. That's what is going to happen with the medibeam. 

     

    I totally agree with you on certain races need better ways to be saved.  I don't think this medibeam is the answer. 

  6. 18 minutes ago, whiskeyfur said:

    That's not the point behind my comment. We didn't have time to upgrade or get any of that. 15-20 minutes after round start.. nope, done. Shuttle's called. This had nothing to do with medical. It was a nuke ops and they from what I gathered, they steamrolled the command and security. I'm not even 100% sure if that was what happened but... for me? ridiculously short round.

    We didn't see anyone come into medical either. From my perspective it was a do nothing round and then go home.

    Yeah shit like that happens.  Sometimes antags are really good. I don't like the idea of having a fix all option that will be abused when you don't really need it. Like I said before there are short rounds where there are usually heavy casualties like wizard and nuke ops. That sense of urgency and oh fuck am I going to die next make the round exciting. 

  7. 1 minute ago, whiskeyfur said:

    It seems like to me that point comes WAY too early, every time. Last night we had a 15-20 minute round to give you an idea.

    But there's cryo, sleepers, defibs, strange regent, borging, the chem lab. If it really ends that early there better be a wizard or Lord singilo has risen. Other than  that it has to be a fresh medical team. Mediguns would null everything in medbay. There would be no challenge and we would lose a lot of regular medical players. 

  8. I agree that players should be notified on the shuttle rather than end of round where you can't do anything. 

    Admins being able to give more though? No. Don't do that. 

    Karma should not just be spent on jobs but cosmetic items. Species lock though...i like it the way it is. 

  9. 23 minutes ago, Agent_Che said:

    And I got tasered in the end letting traitor escape... I know.

    Basically the thing you did wrong was use the contraband. Don't ever use it. It is evidence and should be processed accordingly. If you do need to really test it use it on a monkey or something. It's in the SOP that contraband aren't to be used even in evidence storage. The warden did go into crit. She fell to the floor almost immediately after being cut. She did survive but was SSD.  Now that's where it should have stopped. The rest of the security team should have called HOS.  Finished processing the prisoners and put you in cuffs. Deal with the prisoners before you. They did not. Then they panicked when the going went tough and fled.  That's where things really went to shit. It wouldnt be SS13 if things went smoothly. You learn from getting your ass handed to you.  Now you know not to test contraband on other people. When I started sec I didn't realize you should pull instead of grab handcuffed prisoners. I let a lot of traitors escape that way. After getting captured by a chageling,  he started pulling me around maintenance and I couldn't escape. That's where I learned that pulling is better than a firm grab. 

    • Like 1
  10. I was playing IAA. Code green, 10 minutes into the round and was already seeing shitcurity at it's finest. People were being tazed without warning. No arrest set. Records not updated. The civilians were getting harm battoned. I told the officers and the warden to get their shit together. So a little later on we get set to code blue. "Possible traitors" although almost every single door was emagged at this point and teleporter gun was stolen. 3 suspects were in processing. One guy looked like he killed 5 other traitors to get their items.

     Contraband after contraband. Uzi , space suit, emag, emp implant...you name it. Warden was processing him which was all good. I was helping this fresh officer process this civilian. The officer next to me, let's call him officer Whoops, was processing the barber.  Officer Whoops finds safety scissors  (a known traitor item) and says that they should be free to go. The warden comes over, points to the scissors and tells him that is a traitor item and he needs to be permabrigged.  Officer Whoops decides this guy is innocent and tests it on the warden to prove a point. I'm yelling at him to fucking drop the scissors and there he goes. Just slices the warden's throat wide open. Warden goes crit. Blood everywhere. Coms go down. I yell for the brig Phycisian. Officer Whoops gets beat down by the other officer and arrested. Meanwhile Contraband Sam gets loose and starts taking all his stuff from the table and equips it. Armed with only a laser pointer I shine that fucker in the eyes. He's blinded but still is armed and is firing the weapon. Officer Whoops gets free of the chair but is still cuffed. The barber is now free too. 


    So here we are. The brig Phycisian and IAA trying to stun and cuff 3 suspects . The only officer still in the room tried to murder the warden.  We both do not have access to the equipment lockers. I decide to release the shitcurity for the moment. The 3 of us manage to get Contraband Sam locked up again. Sweeny Todd is on the loose and the civilian that I was helping search earlier is still tied to the chair yelling for help. I shake  the warden. She is SSD.  Fucking great. I tell the officer to get all the equipment off that syndie and throw him into perma.  He goes to do it and *BOOM*. Processing blows up. My arm goes flying in another direction bit I'm otherwise ok. I look up at the equipment lockers and see this officer just casually get dressed. I do a double take and see his pda and is on the floor. ASSISTANT. I run to the intercom and yell for engineering and all of sec to come to the brig right now. Nobody comes. Do it again. No one. 


    I see the brig Phycisian heading trying to get out of the brig. I try and follow but I brush up against an electrified door and go into crit. Fuck. I can't go out the front. There's only space and in my condition I will surely die. I try to head out another maintenance door but my legs give out and I start fading in and out of consciousness. I yell for help. It's useless. No one is in the brig except for that one traitor. So instant praying for help. My prayers go unanswered. Then I get mad and start praying for a curse of bees to thwart the remaining security force . Nothing. When I wake up again a medical both is dragging me to the medbay. They fix me up, give me some new limbs in robotics and everything. I know what I need to do. I run back to my office and start typing up a report to the HOS, Captain, and Central command about the gross incompetence of the security force. Reccomendation to brig the one officer and fire the rest. I send a copy to each one. Shuttle has been boarded by the time I send out the last fax. 

     

    Edit: Changed the officer's name. He didn't do it on purpose. 

    • Like 2
  11. There should 've a point in the round where you look at the chaos around you and say,"Well, we're royally screwed." Knowing you've got a backup cure all in your pocket kind of ruins that.

    • Like 1
  12. 2 hours ago, Tayswift said:

    Which guide are you using? You should be using @Ansari's guide. It's generally up to date besides the strange reagent change. It's also available IC as a book at the library: "The Medical Chemist's Cookbook" by Ansari Lorwerth.

    That's what I've been using. The one on the wiki looks like it's out of date for a few recipes. For example, all the ones that require chicken noodle soup. Doesn't give the overdose or the minimum requirement on the wiki for a lot of recipes. I tried to make strange regent using the guide and it was a clusterfuck of scrolling around. The one on @Ansaris guide is pretty straight forward but the dosage posted is wrong. I mean anything over .2 will work so it's no big deal. 

  13. I dont see half of the chems used in the medbay. Has there been any buffs/nerfs or recipes removed since the guide has been made? 

    Like camomile.  I saw it on guide here on the forms as an alternative to pentic, but with less chance of hurting synthetic parts. Never see it used in the game. Has it been nerfed or did everyone forget that it exists? 

  14. On 5/9/2017 at 0:46 PM, EvadableMoxie said:

    Heads aren't really an issue.

    The HoP has partial access which would let him access the fridge, but the one running the only part of his department that matters is the QM, and the QM does not have medical access.  Even if the HoP didn't have access, he could just give it to himself, anyway.

    The HoS does, but Security has the Brig Physician if they need medical attention, so that's fine. Even if you took that away from the HoS, he could just order the Brig Physician to get whatever security needs (Which the Brig Physician should be doing anyway).

    That leaves the CE and RD, who don't have medical access, although both their departments are capable of producing medicine on their own if they wanted to. 

    Seems fine to me. 

     

     

    The list of authorized personnel should be:

    All medical

    Blueshield

    Brig Physician

  15. On 5/13/2017 at 3:43 PM, BiberDark said:

    There is no counter to that. You are stunned longer than it takes to flash you again. After that your battery is removed our you are destroyed.

    This is no way fair. And if your are say the disabler is only rd and captain then change that and give them some guns in the armory.

    Or at least reduce the stun time by 50 % so the cant stun you again before you can walk away. 

    Most time it is you are stuned and then you battery was removed and you are lost in maintainance forever. At least let us still walk but not able to use modules.

    I wounder how you would find it if you, the antag would be disabled so easily. Then it would be overpowered....

    Most people can only get their hands on one flash since it's mostly restricted to security. Toxins and chem can make more but again, it's difficult. Right now it should stay the way it is. 

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