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apneaman

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Everything posted by apneaman

  1. Cant remember which server i was on but i remember getting made fat by a disease and all of a sudden i couldn't fit into hardsuits or any exo layer and i had a slightly fatter player sprite.
  2. Would i be able to make someones skin into clothes.... asking for a friend
  3. Would be great especially for mid rounders
  4. Same thing happened to my Mechanical eyes when i was traitoring my fault for forgetting though
  5. In low pop there's not many in the brig to hear you scream. It was pretty average from the sec involved but i dont tend to ahelp that sort of stuff if i can rp my way out of it somehow.
  6. I was in a low pop round as a non antag engineer. Someone had been disabling cameras around the halls so i decided to be a good worker and fix them. Nek minut an officer charges in tazes me and radios in that ive been wrecking all the cameras. I get dragged off to the brig screaming at him the whole way. Get interrogated as they think im a traitor. Despite my constant denials I'm considered a risk and thrown in perma with the other 2 "traitors" for doing my job. Turns out one of them was a ling and and had already eaten the other guy. After pleading with him not to eat me i realised that the half assed officer only took my hardsuit,pda,radio and backpack but not my insulated gloves or toolbelt. Decided to bargain i let the ling out in exchange for not eating me and was promptly lasered to death on site by the same officer who arrested me for now being "a fucking ling". ?
  7. apneaman

    Biologists

    Call it something like biotechnologist or biomedical engineer
  8. A Quick google search found nothing but horror
  9. Call it vulpkanin rabies
  10. See your point. easy fix, its not a werewolf its a parasitic infection from a gateway world whose colony mysteriously collapsed after an archarlogical dig recovered a cask that housed a lifeform that causes violent mutations aggression and cannibalisim in its host. Mainly interested in the playstyle it allows
  11. I think if everyone changes at once it makes for crazy scenarios. Say a bunch of infected are in medbay getting treated then ding all turn and go ballistic. Also adds the whole forced antag feel as you have a narrow window to kill eat and escape so you can hide but also have to avoid other infected so they dont eat you. Also could make for some good sec/xeno RP
  12. Nice if its a possibility i reckon it could work really well. When it comes to day cycle. I think as a game mechanic having all infected turn at the same time would be more effective and would add a bit more balance instead of individual timers that would mean staggered transform times. Instead of defining full lunar cycle what about the possibility of pairing it to the round timer setting a trigger event of a transform verb, which would alert all infected true that they are transforming basically setting off a 30 second timer till they completely turn. Then set that trigger cycle at a set time say every 8-10 minutes and triggering again after a set , have that on a cycle. Again i know very little about this code just flinging an idea.
  13. I basically just got thinking after that recent thread about vampires If i understood anything about this code id help but for now i like just throwing out ideas
  14. So we have vampires, why not werewolves. Probably been asked before but hey i had a fun idea. Background- An unknown infection that has been known to turn people into a bloodthirsty beast at the turn of a lunar cycle. The beast known as a werewolve is strong fast and has a ferocious unpredictable nature.they are also known to crave the hearts of their prey. The infected have little control of themselves and will turn on even their best friend in a violent rampage. Survivors of an attack will eventually turn into the beast themselves. Mechanics- One member of the crew is infected. The goal is to consume x amount of hearts and escape. The werewolve is faster than the crew and has a deadly melee attack. Will take damage and be slowed down but will rengenerate over time. can only be killed for good with high amounts of silver. I had 2 ideas for the trigger for transforming. Timer: a set time that the player doesnt see but gets prompts before transforming e.x. "your heart races" "you feel hot" "your body hurts" and stays transformed for a duration of time before reverting. Solar: pair it with the solar movement so during a northern aspect they transform and any other time they are human. (Unsure how long a solar cycle is) Eating: make consume heart a grab action that takes a while. Target must be deceased first. Infection: Attacking another player spreads the infection. They slowly will get sick and eventually turn. However werewolves aren't friendly and will attack each other like anyone else on site. Option for a cure: a high dose of silver within a certain time of the infection. Gameplay: Most of the gameplay is hiding your infection from others and making sure you dont get seen transforming. Other players will see your later stages of transformation "x begins to shake" While transformed you run faster than normal. have a strong brute attack and see in the dark. When in normal form you are vulnerable but can still only be killed by silver and will not be able to consume hearts. Security play a similar manhunt style to a vampire/ changeling. They are easily killed by silver but will only be slowed down and damaged by other means.
  15. Totally agree. Sec borgs are way too useful and incredibly helpful, especially in low pop or if you have to quickly chase a fugitive into space.but too many is a problem. I think one thing that could Balance it out is adding a longer recharge to the disabler.
  16. What about a cap on amount of sec borgs allowed in a round? Set it at 2
  17. Load out points? Im unfamiliar with this. Just doesn't make sense that it's not in starting security kit
  18. What about a targeted influence attack that causes the target to hallucinate being grabbed and drunk by a randomised vampire. Mainly for a good laugh and to cause hysteria and confusion in the crew. Has a very long cooldown to prevent spamming Targeted shapeshift: Add the option to turn into your victim but requires you to drain them to death first. Raise dead: turn a dead body into an npc ghoul that attacks anyone but vampires. Possibly cause some kind of disease or toxin damage on hit. Only available to full power vampires. Just spitballing ideas
  19. So just something that was bugging me. Why dont security start with a sec hud as standard kit? This is based off a past scenario that happened. Basically spawned late round as an officer as i walked off the shuttle straight into a firefight with a crewmember and 3 ERTs basically before i had a chance to react i was shot at with lethals by the ert and knocked to the ground. as i didnt have a sec hud and just walked off the shuttle i assumed they were hostile/impostors ended up arresting one and stunning the other. This lead to myself and one ert dying from the actual antagonist attacks. In part a trigger happy ert started it who for some reason didnt see my implant it could have been avoided by having my hud on as at spawn.
  20. Just a random thought. What about an objective that once completed gives you TC then triggers a new set of objectives. Say like faxing blueprints or secret docs or a high level id card from a target to the syndicate. Would be 5-8 crystals enough to get 1 or more useful items extra. Or even make this optional for traitors if they get bored E.x Obejective 1: steal secret documents, escape with or send for mission update. So the antag has a choice if they finish objectives early this can give them 1-2 more
  21. I can see your point. There are plenty of people who just die and go "whatever ill be cloned" i once cloned the same guy 3-4times in a round because he was being a moron and kept screwing around. I have also been in antag situations where ive dragged corpses into deep space only to have them be cloned 15 minutes later (but thats a whole other thing about metafriends) Im also in the camp of round quality however i take death seriously as usually it means im out of the round for ages and if im security will most likely be looted before i get taken to medbay. there are plenty of times ive died from simply being in the wrong place at the wrong time (freak explosions, anomolys, bad doctors, welderbombs during blob rounds) sometimes really early in the round too. Just hate the idea that it would mean im done with the round for over an hour.
  22. I like playing as a life support tech especially if there are massive fires on the station. My biggest problem though is the amount of time that can pass between the start of a fire and me actually reaching it. No matter how ready i am usually massive damage occurs before i even reach the site. What would be cool would be a similar vehicle to the paramedics or even just a simple cart with a water tank on board for quicker response times means less stuffing around for pack refills. It could be stored next to the fire supply cupboards in engineering. Quicker response means less chance of half of science being destroyed in seconds
  23. I did throw a suggestion in for a evidence/records clerk. Main role would be keeping records up to date, so re arresting doesnt happen for time served prisoners and making sure evidence lockers are actually in order with cases on people and items. Like warden they should never leave the brig and would be supervised by the warden cooperating with the detective and magistrate. Other one was some kind of labor camp overseer
  24. On the issue of massive civilian numbers there is a way to split some departments roles to make room for new jobs. Mainly taking the tasks many crew have no time for and using it to fill a position. E.x. Sec: evidence room clerk/records, labor camp warden Atmos: fire marshall Cargo tech : delivery boy,postmaster,garbageman Medical: orderly, coroner,surgeon Robotics: bot maker Chapel: altar boy Misc: comedian, artist, naturopath, waiter, paranormal investigator As for the delisting. Its really a balance of large server numbers vs quality of play. I'll take quality over quantity any day
  25. Sounds like a good role. Just some thoughts for orderly - starting uniform all white - gets a belt with a retractable baton, cuffs,flash and pepper spray - like the idea of them never leaving medbay so maybe an sop for detaining people would be using a patient room and waiting for a sec to escort to brig if needed - gets basic medical doctor Access - implanted as well so cant be traitor
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