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AffectedArc07

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Posts posted by AffectedArc07

  1. 5 hours ago, dafrek said:

    Yeah I definitely feel that, while there are some mechanics and other things we should port from TG, we really don't need to use TG's art style. 

    We do if we want to continue to be able to port things and keep the aesthetic consistent. The donksoft vendor on the syndicate lavaland base had the new art style while nothing else around it did, and it looked super out of place. 
     

    Also please avoid necro posting on threads that havnt been replied to in 7 months, especially if it’s just a “+1” style post.

  2. 46 minutes ago, AffectedArc07 said:

    I will keep this short to avoid a thread topic shift

    @Sonador if you want to discuss issues with the karma system open it on another thread. Also please avoid trying to gaslight me with saying what my main reasons are and are not. 

  3. I will keep this short to avoid a thread topic shift


    3 minutes ago, Sonador said:

    To be clear, I'm not entirely against phasing out the karma system if it's *only* being abused

    The entire system isn't being phased out, just the jobs part.

     

    3 minutes ago, Sonador said:

    Have you considered requiring a reason for supplying karma when given?

    Would waste time for legitimate awards, and most would just type "RP'd well" for every reason

     

    3 minutes ago, Sonador said:

    This really smacks of an issue with the karma system, its usage and oversight

    Its almost like its awfully designed 

  4. On 2/24/2022 at 6:33 PM, SpringSkipper said:

    I think karma costs should be dramatically reduced to remove most of the incentive to game the system

    I plan to make karma jobs a thing of the past. Other members of leadership agree with me, and a lot of us believe your ability to play a job should be dictated by your actual experience, not the size of your metagang. 

     

     

  5. This is doable, but painful. Currently, all the chess code is entirely client side. The server doesn't know how your chess game is going, what pieces are where, etc etc etc, all it knows is that you are playing chess.

     

    To make this work, the entirety of chess would have to be rewritten in DM, not JS, including all of the rules and piece manipulation.

     

    It is doable, but it is by no means an easy task.

  6. 12 hours ago, procdrone said:

    you can literally say that about any PR created on the git to be honest, should we stop making feature PRs?

    Its simply not a big argument for me.

    There’s a difference between a feature that’s put in once and not needing to be touched, and one like this (which relies heavily on sprite alteration code at runtime) which needs to be tweaked every time we get a new style of spider.

     

    Given how your reputation on the git is that of 👎 any criticism thrown towards your POV, as well as the fact you aren’t the one who has to deal with making sure code still works when stuff gets changed around or new things are added.

     

    To quote you, “it’s simply not a big argument for me”

     

    I’m locking this before it turns into an even bigger argument than it already is.

     

    Heads of Staff and other maintainers may unlock it if they do so desire.

  7. 1 hour ago, Vallidian said:

    If you think about it, karma locking a job is loosely time-locking a job. Since you need to be active and contributing to the round (for the most part) to get karma to unlock it.

    Regular time locks cant be exploited, you have to actually engage with the round

     

    Karma on the other hand just requires you to have a large metagang. You can have 0 security hours and just get 30 karma from being a science powergaming meme. 

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