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bryanayalalugo

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Posts posted by bryanayalalugo

  1. Fire fire!

    In the few cases I had deal with a fire, the fire had gone out by the time I got to the location. However, I remember once helping in combating a fire next to the engine room. It was both exciting and stressful.

    Random fires/Atmospheric occurance would be good during those times that one is bored due to science/antag not being too destructive.

  2. Just prove to be competent and that you do not take crap from anyone. It may not hit you immediate effects, but on the long run, you may end with some form of respect.

    There would always be those jerks that see those of authority as a joke or an inconvenience (cough science players cough). Just ignore them if they clearly have never learned how to treat others in a polite way or give a complaint to the relevant people.

    Also, it feels as if the topic derailed quite a bit on it's original topic, that being antag behavior.

  3. Those items are used in science's experimentor to 'discover' a special effect (before that, the item does nothing) if you have ever seen someone create lizards/cats/mice out of a small smoke, it's usually one of those items that went through the experimentor.

    In general, most of the abilities the items can have tends to be useless.

    • Like 1
  4. One round, as a Magistrate, security comes by and brings in a Vulpkanin (committed trespass or something like that). Being bored and making sure that the brigging process went smoothly, I went to go see the brigging, at that very moment, I see the prisoner is a gaudy, neon colored Vulpkanin (It was even mentioned that you could see them in the dark!) During their time in the cell, they were proving to be annoying.

    Times runs out and they are let out. Ten minutes later, they were brought in, again. They get brigged, and during that time, they decide to howl as much as possible. It was a cult round or a traitor one. Either way, I was mostly by myself in the brig (no warden, physician went to do something, HoS and Officers were patrolling/seeing to antag activity). By the time their timer was up, I was very irritated at this prisoner's stupidity and the endless howling (even told them to shut up multiple times). The moment their timer announces their time is up, they suddenly drop dead (coincidentally, the armory blew up that very moment, but I think that was unrelated). An examination showed high burn damage (along with a lack of the ability of being cloned).

    To this day, I am not sure if their death was admin related or something, but I cheered up when I saw them die randomly.

    • Like 2
  5. Yeah, and there could be those drones who actually just want to clean/repair/build, if in theory, they get kicked when emagged, how long do they have to wait before going to be a drone again? (10 minutes wait after you die is how long in game before being a drone).

  6. Can't move the tons of wish soups you made to the counter? Tired of the tedious process of grabbing botany harvest and move to the blender? Wish to serve a meal with juice carried in one place?

    Say no more! With our advance science, we introduce to you the NT approved Tray and readily available from your local dinner ware! It can carry your food, it can carry your ingredients, it can carry your romantic meals, it can carry your dreams!*. Able to hold up to seven items, life has never being easier in the kitchen.

    *(Nanotrasen is not responsible for any incidents, accidents, blue space anomalies, or similar involving dreams).

    • Like 2
    • angryeyes 1
    • clown 1
  7. I agree, the standards from the crew towards medbay and it's staff has decreased.

    In the recent times I have worked in Medbay, I see people break in, without even calling for medbay for assistance.

    It doesn't help either that random people, who are fully healthy, waltz in, wander about or do some crappy hacking on the medbay machines, stealing stuff and whatnot.

    Even as a CMO, I have to continuously announce for people to keep out. It even reached to the point that I attempt to have cable coils, for zipties, just in case I end up with those who won't leave.

    • Like 1
  8. 1 hour ago, Enginseer-42 said:

    SOME modifiers and circumstances modify the sentence. Parole is a circumstance. If the captain Paroles someone, that is a circumstance that the Magistrate has to take into account when sentencing that person. To ignore it and say "No you don't, overruled," would be a violation of space law. Which explicitly says certain individuals can offer parole at their discretion.

    How would the Magistrate be violating Space Law? The Magistrate can have a sentence modified, changed, or removed, as long as it's within the constraints given by Space Law.

    1 hour ago, Enginseer-42 said:

    To disregard that would be like saying "A Magistrate has final say on sentencing, so if you stole a multitool and they sentenced you to execution, that's ok because they're the Magistrate."

    This is a dreadful example, if a Magistrate did such thing, they won't last long in that position.

    The Magistrate has the final say on sentencing, as long as it's a legitimate ruling.

  9. 1 hour ago, Enginseer-42 said:

    It ALSO says another line down from that, that the Magistrate is not to concern themselves with matters of SoP, meaning the circumstances under which the EoC is being paroled is outside of their bounds to judge. Meaning they would have to grab an IAA to go "Hey, that's not SoP." And smack the captain with the centcomm stick.

    The parole is not purely a SoP thing, the section on parole in the Legal SoP tells you the process behind the parole and more details on it.

    1 hour ago, Enginseer-42 said:

    I'm not arguing that the captain should be able to do this with impunity, but that further hoops should have to be jumped through to prevent them from doing it rather than just the Magistrate shouting "No I overrule!" over sec comms.

    I agree that the Magistrate shouldn't simply go out of their way and overrule and change any sentence placed by Security (As long it's legitimate), but Security should at least run over the details with the Magistrate

     

    1 hour ago, Enginseer-42 said:

    There should be room for actual legal arguments and conflicts of jurisdiction and authority or we should just scrap the whole darn system. Because what's the point?

    Occasionally, this would be fine, but rounds tend to be too busy and hectic and Security would be happy to drop the criminal in/process them and then go out and deal with whatever mess is happening at that moment. If the Magistrate comes in, then one less worry to think what sentence to give.

    While the Magistrate shouldn't simply push on low level crimes (even if they have the power) they should at least have a word on it/give advice (because they are supposed to be most knowledgeable with Space Law, right?).

  10. On 9/16/2017 at 11:03 PM, Enginseer-42 said:

    The Magistrate cannot overrule a legitimate parole. The Magistrate has final say on all sentencing. Parole sidesteps this by storing the sentence for later, if the one granted parole breaks the law again. If the Magistrate decrees that Johnny hobomurderer is to be put to death, and then the Captain Paroles them, then they aren't supposed to be put to death. Now mind you, the Magistrates sentence doesn't go away. If Johnny so much as jaywalks it's off to the firing squad for him, and if the sec team really wants that to happen, it's probably going to.

     

    2 hours ago, Enginseer-42 said:

    You misunderstand. The Captain can't overrule the Magistrate, but the Captain doesn't have to. The Magistrate can only make rulings according to space law. If the Magistrate isn't following space law, then they are being incompetent. So, to get away from the EoC thing, Griffin McGreytide has slipped the clown all shift, broken into places to steal things and generally been a shit. The Magistrate decides his sentence, a Draconian 30 Minutes. But Griffin, being a clever Greytide is nice to the Warden. Who, seeing that Griffin has been a compliant prisoner, decides to let him off early via Parole.

    In the Legal SoP, under Magistrate, under Section 3, it states that Magistrates can overrule any matter concerning Space Law. Since Parole involves Space Law (I see it as a form of a "sentence" albeit without a time and with closer scrutiny) the Magistrate has a say on it, especially if they made a legitimate ruling before Security/the Captain made the ruling.

     

    2 hours ago, Enginseer-42 said:

    Your argument is flawed from the start. Blob, Xenomorphs or Terror Spiders are not the only emergencies on station. A Traitor that's stolen something important, is an emergency. Anything that causes a red alert or blue alert? An emergency. Extra hands are ALWAYS desperately needed.

    Stealing important items isn't really a emergency. In the cases that fall under emergency are, as defined in the General Standards Operating Procedures, is anything that is a hostile, confirmed threat, so that would include those biohazard mentioned, but also mass murderboning jerks, bombings, hostile boarding parties (Nuke Ops.) and similar would fall under it

    Although ingame, the perception of red alert is often times skewed and often times is not lowered.

    • Like 1
  11. 2 hours ago, Mitchs98 said:

    But there's literally nothing interesting about a traitor murdering you because they can and you're valid I.E you have an item they need, you're sec, they THINK you might try to stop them. To top it all off most of the time they gib/destroy/hide/otherwise make you unclonable. It's a pathetic practice most antags take, and honestly it only makes the round enjoyable for the antag. No one enjoys being murderboned and out of the round. 

    This I strongly agree, especially how antags deal with the bodies. It is no fun for the player to just be murdered (especially if only a item they had was only needed) to be just ditched, spaced or hidden. Even worse if you happen to be a Security staff, because I seen often times said staff being murdered, looted and then made difficult to recover. It's has been mentioned that Security has the highest amount of turnover rate compared to the other departments, and I believe this is one of the reasons.

    Also, during this paticular round mentioned by @Mitchs98, early in the shift, the AI upload board was discovered to be missing. By the time we were checking on the AI, the AI was long dead. We, luckily, found the AI's core and recovered it. We discovered that the AI had a Ion law uploaded to it that told it to literally kill itself that very moment, and it was early in the shift. It was a complete disregard of the fun of the player behind the AI, because the moment that law went to the AI, it was pretty much Game over, with no chance to do anything about it on part of the AI player.

    I think there should be more restrictions to antag behavior and the cheesing of their objectives.

  12. Hmmm... that area is a bit... iffy...

    I would say that, as long as they actually committed a crime that is not only Resisting Arrest (I seen Officers trying to pinning this as the only crime on a arrest), or said Officer was rather abusive during the arrest, they should still be serving time.

    Space Law has a higher priority than SoP, but SoP shouldn't be broken eitherway.

  13. 37 minutes ago, MarcellusPye said:

    Hitting people when you're trying to hug/heal them

    Or accidentally throwing the fire axe at people...  ?

    * People who suddenly forget the radio/pda messaging exists and wish to "speak" in person. Double points if it's in a isolated area.

    * People who threaten to do stuff/crimes/be a nuisance if you don't give them something.

    * People who flip at me when I talk to them or pass by them.

    • Like 1
  14. I do not like the Blob mode due to:

    * Essential staff (e.g. Medbay staff, Miners) tends decide to personally fight the Blob, later being dragged dead to Medbay or becoming a blob zombie because their emergency welder was unefficient.

    * Getting to the core, let alone to the Blob, gets near impossible with breaches and limited EVA equipment (double points if fastmos is on).

    * Greytide, especially the sort who just takes stuff that is placed out for the crew and don't use it at all.

    * Unless you are fighting the blob, renders several jobs almost useless (IAA, Magistrate, Service Department).

     

  15. 1 hour ago, ParemberKennard said:

    I was fine with playing along. So I made a new record for her and began filling in the proper credentials. Then I start hearing punching noises. Uh oh. I go to the cell, and there's the brig phys, getting his shit kicked in by the inmate. Wanting to be fancy (as our doc was probably getting his bones broken, dumb I know), I went for a leg sweep....and absolutely nothing happened. Stun baton? Nope, nothing. And now I'm disarmed and on the floor. One random officer coming in for backup later, we manage to get her under control. The brig phys said they needed treatment for toxins damage. Later, she was scanned, and it said she had 100+u of Meth in her system. After another bout of attempted drug fueled escape, she finally stopped and calmed down. To this day, I have no clear idea what the fuck happened there.

    You probably encountered one of those SNPCs, you can usually tell they are not "normal" by a description they show when examining them, and I find them to be REALLY creepy.

     

    One round, I was the Warden and all was mostly calm in early shift, except for the one or two minor level crimes.

    Suddenly, we hear reports that there was a fight in the HoP office involving the HoP and a Civilian. It was found out that the HoP used their energy gun, on lethal, against said Civilian who trespassed in. The HoP is brought in, while the Civilian was attended to in Medbay. By this time, the Security staff and I know the HoP is incompetent, since earlier in the shift, they approved two Security transfers with not notification of it.

    I start questioning the HoP, in order to see what exactly happened in the HoP office. They then start spewing insults on how their arrest was not a legal one, Security is incompetent, and that we were "crap". Five minutes in while I dealt with this crap, the Civilian from earlier was brought in. I quickly questioned them, very sick of dealing with that idiot HoP. From what I got from the Civilian, they broke into the HoP Office to teach a "lesson" on the HoP for giving them a terrible title (Its one of those HoPs at this point). I find nothing incriminating on them, then I grab them, place them in their cell under the charge of Major Trespass, and give them 25 percent off of their sentence for being polite and cooperative.

    Next, the HoP. At this point, I didn't want to deal with them anymore, due to their rude behavior. Since they clearly defaulted into using lethals, and that Medbay responded to me that the Civilian's injuries were rather severe, I charge the HoP with aggravated assault, FULL TIME. As I finish removing their stuff, including their ID (since they could use it to get out the cell) to place in the cell locker, the jerk decides to commit suicide on the spot.

    Besides that occurrence and some other happenings, the shift went rather well for Security, we even captured four Agents.

     

    • Like 1
    • fastparrot 1
  16. It has been rather quiet here...

    Lets beat some life into the club by introducing your evil ultimate paper pusher.

     

    I play as Skakreshss Shesikor, a Unathi Bureaucrat who is rather callous and cold blooded (no pun intended) to others when bureaucracy and paperwork is involved. They like manipulating people by making them sign contracts or "advising" them to listen. Despite that, he will still follow any contract they have signed, although they are careful on not signing anything that may put them in a disadvantage.

    Who's your ultimate paper pusher?

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