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ZomgPonies

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Posts posted by ZomgPonies

  1.  

    A direct note to you Fox. Before you talk about something. Be sure you have any idea what you're talking about, and then be sure you've tested everything.This post has been talked over with a Head of Staff. Malpractice is not tolerated by any means, and nobody is above the server rules.

     

    You haven't talked it over with the other maintainers, that's for sure. If you have a problem with how a MAINTAINER is acting on github, talk to the OTHER MAINTAINERS. This is -not- a headmin concern, and they have no say in the github polices. I am also pretty disgusted to see accusations of malpractice thrown around lightly like that. All this leads to is drama and bad feelings all around.

     

    tl.dr, vote with what you think is best, and we'll go with the majority.

     

  2.  

    And because some people just have a hard time with simple words, another private message:

     

    "Think about it, I wasn't happy before this reply and you haven't said anything new apart from "man up" (oh my god, that's what chicks trying to manipulate their boyfriends say). So given that you haven't addressed the issue and none of the other admins got close to tackling the issue, then yes I'm not satisified because nobody has made any relevant points to change my mind. You're not a democracy, fine yeah I get that, the admins are in charge, yup also get that. You have a forum where you claim you're open to criticism and that you'll handle it fairly, well that part I don't get. You're all clearly not open to criticism, you're not willing to be intellectually honest about dealing with it and clearly spending more than a few minutes focusing on one thing is too much to ask.

     

    We're gonna clash horribly all the time, I'm willing to grow, you're all not. Which is a damn shame because you really do have one of the best SS13 servers going and I've really enjoyed playing here. So even though I know that..

     

    "If you're STILL not satisfied with the way you were handled, then I suggest you find another server to play on."

     

    is another lazy generic catchphrase that the admins throw around when they can't be fucked to engage someone. I will actually be taking you up on that offer and not returning. Nevertheless I do wish you and this server the best in future. I'm sure you'll be glad to have me out of your hair ;)

     

    Later,

     

    Quantum99"

     

    FIEW, glad -that's- over with.

     

  3.  

    And a forum PM from the plaintiff:

     

    "With all due respect the issue was not resolved. The focus of the thread was shifted entirely on to what I did wrong and since it was productive to tackle it, we tackled it. But I'm the one complaining about Kluys and this is not a ban appeal. nobody has really explained why he couldn't have taken the time to handle it properly. The mere fact I had to rehash several points during this thread would seem to indicate that people are prone to not reading what was actually said and instead lazily skimming over it before they replied. You were the only one to even acknowledge the numbered points."

     

    And my reply:

     

    "He had all the facts he needed, you would've gotten the ban anyways. Nothing he did was wrong, or was contrary to our rules and policies. If you're STILL not satisfied with the way you were handled, then I suggest you find another server to play on."

     

    Case is CLOSED. Man up and deal with it.

     

  4.  

    You broke the rules, inadvertantly or not. The ban duration was appropriate (even generous) for the rulebreaking in question. The admin was not disrespectful to you.

     

    Complaint closed.

     

  5.  

    I'll address point 3. Contacting admins privately on BYOND chat or through any other medium (including forum PMs) to discuss bans is a big no-no. There's a reason we have ban appeals, there's a reason we have admin complaint sub-forums. I myself tend to arbitrarily block people who poke me about bans via BYOND chat as standard.

     

    I'll let the Headmins review the rest of the complaint.

     

  6.  

    Making armor actually do what armor is supposed to do e.g. protect your vital zones is a feature, not a bug. If it ends up making armor too strong, adjust armor values. Want to take down someone who's armored? Start by disabling him, THEN proceed for the kill once he's down.

    Fire and acid and explosions are already OP as hell, this is a feature of the change, not a bug.

    Shooting someone from far away and giving him non-deadly damage because you missed his vitals? Feature, not a bug.

     

    Chemicals having a more random effect depending on wither they fix damage on a limb or on a vital area? Maybe instead of making them pick a single random limbs to apply the healing effects to, you make it pick all damaged limbs at the same time and split the healing properties between them. Make a hell of a lot more sense than rolling a dice and seeing what limb gets healed that tick.

     

    From what I read in this post, it seems you're very much in favor of "Well I need 13 shots to kill this guy, this is the magic number I need, I will plan around this". Seems like a hell of a lot of min-maxing, and I'm not sure at the end of the day that ends up being more FUN than this system.

     

    As for the dismembering, your previous overnerf of the system has pretty much removed all possibility of it happening outside of big swords and explosions. I know that you personally don't like dismembering (yet are a huge fan of bone breaks, which are similarly debilitating), but I don't recall it being 'hugely unpopular'.

     

    anything that heals damage won't heal limb damage

    That is incorrect and if you bothered to actually look over the code changes you'd see that's so. None of the healing procs are affected, none of the global damage procs are affected. The ONLY thing that's affected is the proc that decides what your HP is every tick based on limb brute/burn damage.

     

  7.  

    If you're making new designs, you need to take into consideration all 4 directions, and the way they need to move around space. If the movement looks wonky, then they aren't as good as the current sprites.

     

    As for residual grump, I don't care what the CODERS think. As long as the guy who sprited them gave permission, that's really all that matters. Same with any other gooncode that gets released. As long as the author gives permission, there's no ambiguity. Some goon coders will never be happy stuff gets legally released, there's nothing we can do about those guys.

     

  8.  

    Alright so here's a big PR/change I'm in the process of coding, and I'm looking for community feedback on the idea and it's implementation. I'll start with a quick overview of how limb damage works currently, what I intend to change, and then finally list the potential pitfalls of the change.

     

    Here is an example of how limb brute/burn damage currently works:

    1. Hit yourself in the foot with whatever, let's say a crowbar

    2. Chances are the limb will break halfway through, keep hitting

    3. Max damage for the limb is reached, damage starts to transfer to the leg

    4. Leg breaks

    5. Max damage on leg is reached, damage starts to transfer to torso

    6. Somewhere near this point you go into crit and quickly die.

     

    There's a few goals in this overhaul:

    1. Making sure damage to a specific limb does not transfer to parent once max damage is reached. This means no more killing sec by shooting them in the foot.

    2. Making external limb damage not count towards your overall HP. Only brute/fire damage to head, torseo, tox, oxy and clone damage count towards max HP.

    3. Limb has to chance to break starting half damage. !!FUN!! happens once max damage is reached.

    4. This will mean damaging limbs might not be immediately deadly to you, but the blood loss will cause oxy damage that can lead to death. NO STAMINA DAMAGE, but pain from broken bones will be a thing instead.

    5. 3 ways of dismembering. Cutting, like the old way. Gibbing the limb, using a big bulky brute item. Burning off, using a burn damage item like lasers.

     

    Anything that used to be past this point will be part of another PR once initial impact is assessed.

     

    This should allow for more specific tactics. Aim for the head or torso if you want to kill (just like IRL, wow!). Aim for limbs if you want to debilitate. This will also mean breaking a clown's hand so he can't honk won't contribute to killing him, or whatever torture fantasy you come up with.

     

    As far as doctors are concerned, there shouldn't be any massive changes to the way medical care is provided. People will come in to get their limbs fixed, same as always.

     

    Any feedback is appreciated, and I'd like you all to play devil's advocate and finding ways these changes could alter gameplay for the worse so I can account for them. Revoting is enabled so as we all discuss and update this design people will be able to change their mind about getting it merged or not.

     

  9. One other thing to think about. Karma species are considered 'elite' or 'prestige' species. While we DO try to keep them balanced compared to the regular station species, they -do- have a more extreme range of bonuses vs penalties. This is intentional in their design.

  10. Fine then OOC should definitaly have been locked sooner rather than later. And while it happened later, the personal attacks against SAA should have been looked into by the admins present. This was an admin failure on our end, and I apologize. I'll get Neca to have a word with the admins in question.

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