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Sheakhan

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Everything posted by Sheakhan

  1. Does our blue print have door wires in it like some servers? It's been a while since I've played CE.
  2. I'm not saying we should devolve into utter chaos. I'm saying that the game, by it's very nature is not a serious endeavor. Forcing unreasonable expectations of realism will turn us into Hypatia. Good for some, horrifyingly unfun for most. I don't think we want extended rounds forever. That being said, I also don't think we want utter madness every single round. I'm simply suggesting that some shit in SS13 doesn't make perfect sense, and can't. I'm likewise suggesting that this particular gripe is no different than many other aspects of the game that lack proper RP justification. For instance: Being mindslaved has no required RP involved. Just implant, then BAM you're a traitor slave. Being changeling is the same, you simply start out as a gene-sucking death monster with no RP justification. Vampire? No preceding RP. Just happened. Spawned as a traitor? You'll notice a lack of justified RP before round start. Start as the blob? Wheres your RP? Implanted by Xenos? Huh... suspicious lack of necessary RP there too. Wizard? No RP. Mutineer? Funny, I don't recall hating NT last round... What I'm saying is that the argument that being flash-revved is immersion breaking or somehow negatively impacts a round based on the lack of RP alone is folly, it's a theme present in nearly every antagonist role in the game. If you want roleplay you have to make it, and in an environment like Paradise that runs roleplay light, you have no reasonable cause to expect RP from other players. What is being suggested here is removing a round because some players don't roleplay as much as others would like, and those who do roleplay but take issue with the round type have yet to learn to make the best of it and accept that sometimes things aren't going to mesh with your expectations. We'll never be perfect here. If you want RP rev, there are PLENTY of other servers that have that exact style of play. Just don't try to force yours onto Para's.
  3. Do CE blueprints even do shit? They've been broken as long as I remember, unless that's changed sometime recently?
  4. This. It's no different being converted in rev from being mindslaved in traitor. One minute, you're a loyal NT crew member, the next you're not. It happens. I honestly don't understand why there is such an issue with being flash revved, it's part of the game. This isn't a OMGSOSERIOUS game we're playing here, shit is in space, and it's crazy, and holy shit Space Carp! Lulz! The only person who decides how you interpret becoming a revolutionary is you. Justify it if you must, but at the end of the day you became an antag without roleplay, just like starting the round as a traitor or changeling or vamp. Roleplay comes afterwards.
  5. I really don't get this. I've played a few rev rounds and always had RP involved. Hell, I almost got banned my first rev round because the admins on at the time thought I was about to start ERP when I "seduced" a security officer so as to get her to take off her glasses so I could convert her. Is RP during rev rounds really that hard to do, or that uncommon? Shine your banhammer boss, let's start making RP mandatory! Hoooyaaaaaah!
  6. I might not fully understand how to navigate a .dmi file, but it looks like there is a Praetorian sprite in that one that seems to be the same size.
  7. LARP mothafucka, take a look at me now! I also write poetry (or something like it), collect old-ass books, and make LARP weapons. For you EU dorks, I'm American, my LARP is shit compared to yours.
  8. When a weapon sticks in an enemy, historically and realistically speaking, you put your dirty-ass boot on them and pull it out. Only a complete numbskull would get his weapon stuck in someone and then just go: "Huh, well, guess that's lost forever." before letting it go. Basically, it's obnoxious, doesn't seem to add anything to the game, and doesn't make any sense.
  9. I hate the idea of making the HoP's job rely on other crew members to complete, or even having the option as it implies that is "the way it should be done". However, I do like the idea of allowing department heads to provide access under their purview to their subordinates. It keeps the round moving and saves Security/Medbay/Whoever the trouble of running to the HoP desk, hoping he's there, waiting for access, waiting for the HoP to agree that it's necessary, then running back to the area they desperately needed access to only to find that the emergency situation that dictated they get expanded access has worsened/resolved itself/ended poorly.
  10. Lasers would cause eye-damage, which would largely be a non-issue for the usual folks who wield them.
  11. It was more like 2-3 seconds. Those spiders had it coming. Unfortunately Rogue is a terrible shot.
  12. No! No, no, no. The actual line is: "Alas, poor Yorick. I knew him, Horatio." ...a fellow of infinite jest, of most excellent fancy...
  13. Metagaming is when you use Out of Game knowledge to influence in game decisions. So, if I gave myself all access in anticipation of a wizard or traitor round, or to allow me to go snag some nifty things from the unoccupied R&D office, yes, it would be meta gaming. When I give myself all access, it's because my character doesn't like asking for help and will do his damnedest to be self-sufficient. He rarely uses his extended access save to pilfer comfort items when they aren't being used: Cigars, Flasks, Lighters. The shiny ones, because he's a hedonist. It's not a use of out of game information at all, and certainly doesn't influence my game-altering decisions. This mindset has nothing at all in common with "Give everyone all access, most of them aren't traitors! lulz!" I wouldn't do that for any reason unless I was a traitor and sowing chaos was the best way to get my objectives done. What IS meta gaming, however, is not giving somebody something (access or items) in game because of your Out of Game belief that they will abuse it. That is just as much a meta game action as the person you give all access to doing jobs they shouldn't know how to do, and SHOULD be a bannable offense if you're somehow caught. That being said, I'm firmly against the school of thought that says "Punish/restrict everyone based on what they MIGHT do" it's foolish, and only negatively impacts the people who weren't going to do those things anyhow. When I play HoP, I play HoP. The only things I'll do outside my area of expertise are making myself drinks (read: filling a flask with liquor), shooting anybody who breaks into my office (command staff probably have basic weapons training, and I miss on purpose some times to make it more reasonable), and on ONE rare occasion, brute-forcing my way to figuring out how to make Space Drugs because holy crap it was a scary shift and I needed to cut loose. That is the responsible way to play a character. You don't do shit your character wouldn't know how to do, you don't deliberately ruin other people's games, and you stay in character. So sure, there are some people who will abuse all access, and I agree that is wrong. But you punish those people when they do break the rules or abuse their capacity, not everyone else.
  14. People who break the rules get banned. If something is OP when you consider it's potential for abuse, it's not OP. If it's OP when you compare it to other legitimate options in a legitimate context, then it should probably be looked at for balancing.
  15. I really don't see the big deal with HoP giving themselves all access. Sure, it's abuse of their position but ultimately only two sorts of people are going to misuse all access. Griefers, and Antags. The former will get banned, the latter should use every advantage they can get. I've played two HoP characters primarily. One never gives themselves all access. The second does, as a rule, and uses it to swipe a bottle of booze if the bartender isn't present/uncooperative, and grab the Blueshield's fancy lighter if the Blueshield is out. Never otherwise used the access for nefarious deeds as a non-antag and frankly I don't see the issue. I've seen people throw a lot of fits lately on the same vein: "People shouldn't have access to X item or Y area because they might do Z horrible thing with it!"...and? If the job should have something, or some access, give it to them if it makes sense. Don't be concerned with what they might do with it because, as I said before, only two types of people will abuse their access/items, and one of those types of people will be banned anyhow. That's like congress passing a law that states: "Nobody can own matches because they might light fuses and blow stuff up, or start fires and shit." You don't make rules or laws to prevent violations, you make them to establish what violations are. So, in this instance, give the HoP the access he should have if he's lacking, take it away if he has too much. If you're worried about HoP abusing full engineering access than make it known that fucking up engineering as the HoP is a violation of server rules and warrants a ban. Bam, problem solved.
  16. I like my idea too. Assuming the coding backs it up.
  17. I beg to differ, I've seen and participated in plenty of great AI RP over the radio.. That being said, adding range to the station intercom would still be really nice. I could've sworn the range was greater on them previously, as I've definitely noted an inability to hear through them at distances past a few tiles. If the AI can't lip-read it needs ears, NT wouldn't spend a bazillion space-bucks on a fancy AI that couldn't even properly monitor it's crew.
  18. So far as I've seen here, Paradise sprites change when a better sprite is made available and somebody is motivated to make the change. In short, if you don't like some sprites, either create new ones or hope somebody else does and make them awesome enough to merit the change. I can't say I've seen them change for any other reason to my knowledge.
  19. Not as often as you might think. It was my job (and the admins) to remind them of the rule and regulate that sort of issue when it popped up, so it wasn't as rampant as you seem to imply it would be. ...and I appreciate that conclusion even if it feels like you're trying to take a jab at the same time. Even if that jab is probably pretty justified. <.<
  20. Crazy cool idea. Might take some coding, who knows? (Spoiler: I don't) Have crew monitoring stations light up when somebody is being actively injured or is dying. (I'm envisioning a tiny "LED" in the corner) Yellow for injured, red for dying. As it stands, I'm not sure how reliably (if at all) the display updates, and it seems like something fairly intuitive. If nothing else include it as a console upgrade option to give engies or roboticist something to do.
  21. I believe a proper autopsy should point out pretty clearly that a vampire is most likely. Also our wiki page on autopsies is dumb.
  22. You're relatively new, so you might not remember when the Ban Appeals forum was open and visible to all members. There were some really simple rules regarding the Ban Appeals, most important of all was "Don't post on a Ban Appeal that you were not directly involved in" and for the most part, it went pretty smoothly. I should know, I was (for a time) one of the few members trusted to and allowed to help out appealers and post on Ban Appeals I wasn't involved with, and I read every single one of them. Note that: I was not an admin, yet could be trusted to post on Ban Appeals responsibly and constructively. Note also: That the rules in place kept Ban Appeals mostly "shitfest" free. Admins aren't the only people capable of respecting rules and behaving professionally (and in some cases, admins fall short of those ideals just like anybody else might). Surprise, being an admin doesn't make you a more civilized and rational human being than you were before. That being said, the reasons I want to see Player Complaints open to everyone are numerous: 1. So that if I or somebody else sees a complaint filed against George Melons we don't need to file a whole new, separate complaint to weigh in on it. 2. So that if I or somebody else want to complain about George Melons, we can see if it's already been filed and weigh in on the existing complaint as opposed to flooding the forum with new complaints. 3. So that if I or somebody else want to complain about George Melons we can see the existing points brought up and save time and effort by not only posting on the existing complaint thread but by refraining from posting redundant information. 4. So that if I or somebody else see a complaint is filed against us, we can more actively endeavor to defend our choices or make amends for our mistakes without the administration having to get involved at all. 5. So that if I or somebody else see a false complaint or a complaint based on missing information we can more actively endeavor to supply information to inform the member initiating the complaint and hopefully resolve the situation without the administration having to get involved at all. 6. For transparency's sake. Seeing how our admins and fellow players operate better informs us. Being able to witness admin investigation and results is more likely to instill confidence than. 7. For the sake of fair treatment. Admins have the opportunity to weigh in on complaints about their fellow admins. Not allowing players to do the same for fellow players sends a strong message of: "We can't trust you plebs to be civil." intentional or otherwise. All of that aside, I strongly dislike the notion that admins are special or that we players should be treated with disdain or mistrust because we don't have shiny Admin badges. They've simply been around long enough to prove themselves trustworthy, dedicated, loyal, or I'm sure in a select few cases happened to just fall into it. That doesn't magically make them better than the unwashed masses, it just simply means they've put in enough to see results.
  23. ...this was really poorly worded and I'm too lazy to fix it. My bad!
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