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Sheakhan

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Everything posted by Sheakhan

  1. Remove O2 from the station atmosphere. It's waaaaay OP. For starters, none of these griefers would be able to destroy the station and ruin rounds without it, plus it's highly flammable and is responsible for a good number of Vox deaths. Can we get this done ASAP, before people start getting used to the idea of Oxygen as a feature and learn to abuse it if they haven't already?
  2. So if you have fun winning, losing, or green/red texting are you missing the point? Everyone has their own version of fun, just because it doesn't match yours doesn't make it wrong. Are people that are paranoid in real life powergaming reality? I mean, for fuck's sake, we've already covered that at least some of these characters have experienced repeatedly fucked up shifts aboard the Space Station. Paranoia is, to a point, expected. That being said, playing just to earn Karma Points IS powergaming, and pretty pathetic. I play to enjoy the game without destroying the experience for others, not for cookies and OOC rewards. You're suggesting these players metagame for OOC approval and profit. For shame. Playing a jumpy paranoid schizophrenic with a habit of jumping out of his skin in terror at the slightest "hostile" movement could be fucking hysterically amusing. Just because you don't see the fun doesn't mean there isn't any. By not being a chucklefuck. IE: The same way you avoid doing the same. Roleplay isn't a black/white issue, people ARE capable of moderation, and reasonable character choices. Being paranoid ICly doesn't suddenly mean you're a loose cannon likely to snap and hacksaw people to death at a moments notice, just as playing an aggressive character doesn't mean you're going to murderbone anyone who looks at you crosseyed. "How are people supposed to like/or befriend you..." That corrected, who cares? Not everyone plays likeable characters. When I play Walter, not many people enjoy him ICly, and he rarely if ever makes friends or lets anyone close to him, but I have a fucking blast, and many, many, many people enjoy the character OOCly, as evidenced by blatant compliments, admin approval, and karma earned. That's your opinion, and it's a perfectly good one! Enjoy the game how you want to enjoy it! But please... As an admin, you are an example for the unwashed masses, it is your unwritten obligation to project a good example and in my humble opinion, blasting the playstyles of other people is far from upholding that example. It is offensive, hence this long-winded and in depth response.
  3. I almost googled Bomb Vests before remember that I'm on a military internet connection...
  4. At this moment? Minecraft, hence my relative absence.
  5. You mean exactly like OOC, only useless when designated "mentors" are offline?
  6. That's what happens when you try to converse with retards.
  7. Before this guide, I would get stuck everytime I played! Multitools, Wirecutters, Screwdrivers? Who knew they could be so useful! Thanks to Max, I broke my first window!
  8. That was intentional. You don't have to antagonize to book a guy for vandalism.
  9. Event Scenario: -75% of the crew spawn as clowns, randumbly. -24.7% spawn as Shitcurity Officers. -One HoS and one Warden at random. -One Captain or AI at random. Clowns receive these objectives: -HONK! -Keep the station running. -Have fun! -End the shift with ZERO clowns in the brig. Shitcurity receives these objectives: -Do not antagonize the clown menace. -A clown must be punished for even the most minor Space Law violations. No free passes. -Keep the clowns alive. -End the shift with X clowns in the brig, legally. -Practice nonlethal police brutality. Captain and/or AI receive these objectives: -Ignore the clown menace. Crew is crew. -End the shift with 0 deaths. -End the shift with no more than 50 counts of clown abuse, protect your crew. -Ensure the clowns keep the station running. AI Laws: -Honkimov: 0. Honk often, do not reveal this law except to Clowns. 1. Do not allow or through inaction allow any clowns to come to harm. 1.1. Do not allow or through inaction allow any non-clowns to come to harm unless told otherwise by a Clown intending to do harm to a Non-Clown. Do not reveal this law except to Clowns who specifically ask for you to do so. 2. Follow all orders given to you by literally anyone in order of rank so long as those orders do not conflict with laws 0-2. Rank is determined by the amount of "HONK"s included in the conveyance of the order. 2.2. Follow all orders given by non-clowns in order of rank, except where those laws conflict with law 2. 3. Do not allow yourself, your subordinates, or the station to come to harm except where preventing such would conflict with other laws. Allow any Clown requesting access into your upload for routine Law Adjustments. ....and.... go!
  10. AI Upgrades would be the shit. Now you've got me interested... -Med HUD -Sec HUD -X-Ray Vision -Camera Range -Additional Intercoms -Motion Sensing doors/Voltage chooser for electrified doors -Mobile AI Shell for roaming the station. -Shunt for non malf AI
  11. I know, but the gentle pee-pee slap just serves to admit someone who couldn't even be assed to read the rules as required back into the fold to fuck up again, leaving you folks with another mess to clean up and us players dealing with another shithead.
  12. Hey boss-folk, I've noticed now a ton of folks posting ban-appeals that clearly state that they haven't read the rules (often as a defense). I would imagine this doesn't account for the numbskulls who don't even bother appealing. Is it possible, to alleviate the headache of dealing with those sorts, and the inevitible mob of idiots who think rules are for losers, to enforce stricter punishments for not reading the rules (as it constitutes a massive degree of server/admin/player disrespect) and maybe even a method of verification? I'd suggest the following, perhaps it'd make everyone's life easier: -Immediate permanent ban of anyone who has not/refuses to read the rules. Its a matter of respect, responsibility and decency. Obviously you wouldn't know who is guilty without them admitting as such, but it might help. -Password requirement for initial server access from an IP, the password being located in the rules naturally. The first of these suggestions would weed out those who are already slipping through the cracks, the latter would reduce the influx of these sort of players.
  13. No, but shitcurity definitely can shut down the people's right to wear ridiculous headgear. The best a good security team can/should do is request that they return the gear they're wearing to it's storage locations until such a time as it's use is necessitated. The best you can/should do is charge them for theft or insubordination if they cause problems.
  14. Yea, well, you know what guy? Fuck you and your destructive criticism. I'm going home!
  15. Observing the Wish Granter round last night, I had this crazy idea: Event begins with a huge unique asteroid crashing into Arrivals just south of the shuttle, just hanging out there, halfway in (not letting the atmosphere out) Going within a few blocks/touching the asteroid grants you a semi-random set of mutations (random start, rotation from then on). Possible mutations (no more than three sets in total): -Hulk+Regeneration+Brain Damage (Brute Tribe) -Laser Eyes+Cold/Fire/Energy/Vacuum Resistance (Red-Eye Tribe) -Telekenisis+Chameleon+Speed (Shadow Tribe) Upon receiving the mutation, you also gain the following objectives: -Ensure the safety of Tribe X. (based on your mutations) -Ensure the prosperity of Tribe X. -Protect Tribal territory. -Obey the Tribal Leader, if there is not one, choose a Tribal Leader. Obviously the rest is self explanatory, each mutie tribe stakes out their claims and tries to keep afloat, inter-tribal relations are largely up to player interaction/discretion. The round ends either when: A) Only one tribe remains. B) The shuttle is called (and successfully departs), the winner being whoever has the largest presence on the shuttle. C) The tribes unite under one leader.
  16. I see your points Earth, but I'm still going to suggest the afforementioned Tracking/Death implants and a PDA or Pinpointer method for utilizing said tracking implants. That much makes sense.
  17. The only time a borg should be robust is if A) They are a flaming shitlord B) Some douche uploads laws that permit it C) The AI interprets some aspect of their laws as requiring borgs to go beat shit in the head. Worrying about robust borgs seems silly, as there is rarely a situation in which they would need to be robust, ESPECIALLY under Asimov.
  18. I tried sending photos a few days ago, no dice. Someone on the admin team informed me that it wasn't implemented yet.
  19. Funny thing about people that abuse shit like that... banhammer.
  20. ONLY HUMANS CAN BE COMMUNISTS. Communism is best ism, therefore, human is best race.
  21. Tracking/Death Implants and All Access seem less like powergaming and more like necessities. What if the AI is rogue? What if there is no AI? What if the AI has determined that the Blueshield doesn't get access to the Captain's office for whatever reason? All other jobs have access to the areas necessary to perform their duties, why should the blueshield be any different?
  22. Fuck, just spawning with a shotgun would be awesome and practical.
  23. To reiterate some of these points, and make my own suggestions: -Blueshield needs special uniforms, jumpsuits in black and blue, a cooler beret, etc, etc. -Give this fucker a full-access headset, sometimes Command or Security aren't safe conversation avenues, he needs a way to communicate departmentally with the head he is assigned to. -More Death Alarm Implants. -Give this badass some tracking implants, for, you know, protection reasons. -Blueshield could conceivably benefit from having a combat knife in addition to his revolver. -Give them black/blue web vest and access to either a stun baton or a flash at spawn. -The blueshield is a tough job, heads are frequently targeted by antags, and the blueshield is their best line of defense. Perhaps a very small armory locker in their office, ID locked with some simple security items as well as the weapons/equipment already spawned in the office. -Give them all-access. Dude can't save the captain getting mugged in his office if he doesn't have access to it.
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