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Sheakhan

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Everything posted by Sheakhan

  1. Last time I tried hacking a vending machine, I got brigged for max time. The time before that, I got electrocuted through my gloves.
  2. GET RID OF CHEAP-LIGHTER DAMAGE: Seriously... I'm a heavy smoker, and I have NEVER EVER EVER EVER burnt myself in the groin with a cheap lighter... This pisses me off every time it happens.
  3. - We should be able to choose AI, and Karma unlocked jobs from the Join Game menu. Fo' serious. Assuming they are free, that is. - I want to see the Clown Planet tribble on the NPC respawn list, this tribble (Tribble -1). Should be able to break glass and operate doors/switches. As well as spontaneously breed (on a timer) - Captain's Uniform Jacket is white when in-hand.
  4. I think I just got cancer from looking at those screenshots.
  5. Even more interesting if it was somehow tied to character name, so anyone who had a generic enough name that had been used by others in the past might run the risk of also having their records listed. It would have to be only back so far though, to make any difficulties arising due to your record temporary setbacks, and I don't think it should be JUST the rounds you played, so if you log off and come back the next day, your record will be clean.
  6. Gray does seem a little weak to require so much Karma.
  7. There'd be regulations on it, stipulating standards for admittance. Make previous offenders pass a psych eval.
  8. I feel like "too many...already karma locked" is pretty arbitrary. If the issue is the race being overpowered, it makes sense, to me at least, to restrict its use to people who you can reasonably expect not to abuse it.
  9. http://www.reddit.com/r/SS13/comments/1 ... craft_mod/
  10. Crazy alternative: Don't nerf them, and make them Karma unlocked?
  11. There needs to be only one method of calling them: A black/purple/green emergency phone on the Detective's desk.
  12. One more security fuck up that bothers the shit out of me: If someone calls for security, especially the AI or another Head... respond, even if its just to say that you've got bigger problems, and PRIORITIZE. I've seen too many security fucks focused on cuffing the Clown for stealing a screwdriver when there are people disabling cameras in arrivals and busting windows.
  13. please, never play security It looks like the wiki has been changed, so scratch that. Apparently wizards aren't known enemies anymore.
  14. There is a huge difference between asking someone to come in for questioning/cuffing them and asking questions, and stunbatoning a dude, cuffing him, and dragging him off without a word.
  15. Hey, I dunno about you, but I've been framed, and framed plenty of people myself. If you arrest me, and I'm not aware of commiting any crimes, I'm probably going to resist if the punishment is severe, because damnit, I don't trust security. Plus people often have a legitimate reason for why they are, apparently, doing something illegally. When I get arrested, as the clown, for wearing my hardsuit when someone with the proper access gave it to me, that's messed up, and if you let me explain myself, you could actually focus on the real culprit.
  16. A few things I, as a player (rarely security) hate: -Being arrested without roleplay/conversation. If I broke the law, you should start by informing me that I'm under arrest, and why. Getting batoned and cuffed without so much as a "Stop! You're under arrest" is obnoxious, and I usually AHelp it. Obviously this goes out the window if I'm wanted for something dire like grand sabotage or murder. -Upping my charges arbitrarily (unless I'm a clown or mime) is shitty. No, bolting a couple fax machines across the width of a main passageway is not Grand Sabotage, unless I'm playing a real shithead clown, 30 minutes is grief. -If you're playing a deliberately harsh shithead of a security member, don't perma brig me for borderline offenses, and don't buckle-cuff me for nonviolent crimes, just send me to the labor camp, so I can still play. Your desire to play a douche canoe doesn't justify sending all of your fellow players down douche river with you. Be nice, for the OOCness. -Unhandcuff your non-violent criminals. it's the law. The only reason you should not remove the handcuffs is if you strongly believe they'll attack you if you do so, and even then, a stun baton buys you plenty of time. -Remove the goddamned soap from the perma brig or I will slip you, grab your stun-baton and escape. -Do not close the shutters and beat prisoners to death, ever. No matter what their crime, it is against space-law, and if I am the victim of it, a witness to it, or a security officer who hears about it, I'll adminhelp you without a hesitation. That's just fucked up. -NO you cannot kill ANYONE for ANY reason EVER unless it is literally you or them, and you have absolutely no other recourse. Not even under Captain's orders (barring very specific exception). This includes Changelings, Traitors, Nuke Operatives, Wizards, and Vox. If it is sentient, it takes a goddamn Tribunal to authorize an execution, killing anyone otherwise is griffon tactics, and deserves a solid sack-slapping. -The AI is not programmed to follow your silly human Space Law (unless it for some reason is.) So if you ask it to follow your Space Law, and that at any point requires it to violate its own laws, expect the AI to refrain. Depending on the AI lawset, it may be more or less inclined to assist, but if it is set up with Asimov, theres a high probabilty that police brutality will be met with bolted airlocks and questioning by the almighty voice in the sky. -To save time, if you're swamped with criminals, just apprehend them first, strip them naked, lock everything in the locker, and set the timer to some ridiculous number, then move on to the next criminal. Do this for all of your apprehended jerkwads. When you finally have them all under control, assuming you set the same ridiculous time on each cell, you can then properly charge them, slap an orange jumpsuit on them, and subtract the time they've already served (based on where the timer is when you return to deal with them) from their total sentence. This way you're not running around halfassedly securing prisoners to chairs until you catch them all like an epileptic pokemon master. -Magic is illegal. Wizards are enemies of NT. Magic is a weapon, anything that allows a wizard to make magic happen is a weapon. See a wizard? Cuff them, strip them, lock them up for suspicious behavior, and when they've finished their sentence, walk them down to the psych office (don't give those fuckers their robes back, idiot) and make sure they are evaluated, then get them to HoP for a disposition: Reform them as an unpaid crew member, or give them a Nonentity ID and keep an eye on them. If the wizard has already fucked shit up, you should be getting them into a tribunal/execution hearing immediately.
  17. Here are some potentially agreeable, non-gamebreaking ideas for poltergeist abilities then: -Make noises (give them a list of words or emotes like positronic brains have, "OoOOooooO" or "rattle rattle rattle" nothing that could be used to convey a message. -Let them point at things. -Let them rotate chairs, and interact with non-obstructive items like papers, folders, pens, stamps, flicker lights like the AI (but not blow them), and maybe turn doorlights on/off. -Let them scrawl graffiti and runes (no letters though) within their haunting area. -Let them visibly manifest for seconds at a time, for creep factor. -Blood stains, lots of blood stains. -Let them earn points for fucking with shit. -Let them spend a ridiculous amount of points to do crazy things like: -possess a living person (just allowing them to follow them around and make noises only they can hear, not actually control or affect them.). -relocate their haunted area to a nearby room/hallway. -Drain their points slowly if they leave their haunted area so they can fuck with people down the hall, at a cost. -LET THEM POSSESS BRAINDEAD CORPSES SO ZOMBIES RAWR!
  18. This... Is amazing. In one fell swoop you'd create a fun new job AND keep dead players from getting horribly bored. I especially like letting captured ghosts be turned to robots.
  19. I've yet to be AI during a blob round, but my first actions would be to bolt and electrify every external door and to send the mining, prison, and R&D shuttles away before disabling equipment in those rooms. Any attempts to reactivate those shuttles would be dealt with permanantly, and the captain would be hounded to set code red. If nobody mobilized within a set timeframe, I would request a death squad and bolt open all of the doors for them. Nobody treats blob rounds pike the dire situations they are.
  20. OOC issues are WHY you ban people. If the round starts with the Captain ordering the station to mobilize and deal with the blob, there is no justifiable IC reason beyond balls-out cowardice for not following your orders. Security is failing in their duties if they don't immediately arm themselves and head out, the Heads are failing horribly if they don't immediately rush to set code red. When people don't roleplay even the barest attempt at a character with their back against the wall, it ruins the round for everyone. It's passive griefing. Give the coward a break for hiding in a closet, but if the player says: "I just don't feel like dealing with the blob" they should be dealt with, or explained he impact of their complacency on the gamemode. That being said, it also isn't fair to force people to play a certain way, so the cause of this universalcomplacency should be determined and dealt with.
  21. Just like a blob does?
  22. I disagree, partly because I have no idea what you were trying to say, and partly because if the players don't know its a blob round right off the bat, they are even less likely than they already are to mobilize and destroy it effectively, making the blob rounds even worse, rather than better.
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