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Psyentific

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Everything posted by Psyentific

  1. The Hand Teleporter does have limited uses and recharges over time, same as the Captain's Laser.
  2. Limit it to a burn in the hand it's held in - one, two damage tops. Also, hack a vending machine and get a zippo.
  3. metastation just seems way too large. the designers may have built it for that, but I prefer the density we have with box. Box with upwards of 70 people is far far too crowded.
  4. Scrat, NT, proper thread posted. Discuss there please, thanks. Back on topic, music for the lobby.
  5. E/N: Cross-posted from the thread this was originally posted in. Scrat quoted the original version, which I have since edited and made into this thread. I've also recently begun to play Blueshield alot, having recently bought it. I have to agree with the jumpsuit designs, having three jumpsuits that are exactly the same does not add much variety. A fancy suit would be great. Personally I wouldn't see a use for a shoulder holster, as I often keep the .32 on the Armor, and spare ammo (more on that in a sec) in my webbing vest, as well as precious items I'm given to protect (such as the disc). I agree that either giving us an Egun or some spare ammo for the .32. Every round I have to either beg cargo for some speedloaders or borderline bust in there and make some myself. Just 6 shots isnt enough to do jack crap. However, I think that giving blueshield a Mateba would be a little too OP, as two shots from one can crit just about anybody. I personally agree, in terms of weaponry, Blueshield needs either an Egun or a couple reloads for the revolver, but not both. Edit: Also, on heads of staff priority. Personally, I believe I would go, from most to least important- - Captain - Head of Personell - Head of Security - Chief Engineer - Chief Medical Officer - Research Director - Nanotransen Rep I can see this as a tricky argument. While the HoP, Cap, and HoS have some degree of ability to defend themselves, they are often the main targets. Yet, while the RD, NT Rep, CE, and CMO are not as high targets, they cannot as easily defend themselves and are vulnerable to attacks if left alone. Its like a catch 22.
  6. Pitching in my vote for Metastation - Our current map is a Box derivative, and Box was designed for ~50 peak concurrent users. Metastation was designed with 70-100 players in mind, and remains functional (but feels empty) on 20-30. Given Paradise has been consistently top-five population wise, I think Meta would be optimal.
  7. Been playing Blueshield recently, and a few things I'd like come to mind. First, headwear. There's a black Centcomm Officer Beret that I think would go really well with the look, but also a Corporate Security Cap (Renamed?), or a Dermal Armor Patch. Second, Jumpsuits. Currently, the options are NT Navy Uniform (Spawns with) and 2x Centcomm Officer Jumpsuit, all three of which look the same. I'd appreciate some non-identical options here, maybe Executive Suits? There's one with a tie for men, and one with a collar for women - Same ones that spawn in the Locker Room. I'm not sure if there's fancy black jumpsuits in-code that are admin-only or otherwise unavailable, but if so, consider those too. Tacticool/Tactical/Combat Turtlenecks would also be an excellently stylish option, provided it has suit sensors. Thirdly, Jumpsuit Accessory. I'd like to see something alongside the black webbing vest, for green alert/demilitarized. A shoulder holster would work wonders here. I'm mostly saying this so I'm not sporting body armor and a tactical vest at all times. Fourthly, an E-Gun would be a wonderful thing to have, instead of the starting Taser. We all agree Tasers are only viable because nobody else has ranged weapons - They're better than nothing, but every alternative beats them. Alternately acceptable, issue the Blueshield a Stun Revolver instead of the taser. Finally, the Blueshield is issued a .38 Revolver, but no spare ammunition. Please fix.
  8. The problem is that Bay relies on administration and policy to compensate for unbalanced features. A bit questionable within Bay, but completely terrible if you're not Bay. Bay banned being robust, so it doesn't matter if they code in unbalanced features. We didn't ban being robust, ergo...
  9. C'mon Shea, I have a thread for exactly this sort of stuff already up.
  10. Jesus christ, that's horrifying Fund it.
  11. The main problem with virology is that, for so long, it's been entirely negative. Any given virus shows up on med-huds, regardless of if it's GBS or Eternal Youth. Furthermore, if the Virologist is hanging out in Medbay lobby asking people if they want to be immortal demigods, people are going to take one look at him and nope the fuck out, because that's -totally- airborne xenovirus nanomachines GBS whatever. Virology needs an overhaul, both in image and reputation, as well as content.
  12. You could add this functionality to the standard health scanner (WARNING: UNKNOWN BIOSIGNS DETECTED), you could give the CMO a unique health scanner (Traitor objective too?), and alongside that last give it to R&D. I heard secondhand info that Borers in direct control of the host show up on MedHUDs.
  13. I believe it's a Robotics Supply Crate which has those? But if you do that, I'd also like to see either Auto or Protolathes able to fabricate Tank Transfer Valves, and Protolathes able to fabricate telescience's Spatial Positioning System with appropriate Data Theory and Bluespace Research levels. I would also love to see Auto and Protolathes have some method of organization to the things they can make - Right now, it's all one giant list.
  14. Acceptable. What if you switch Diona and Grey on the KP lock/unlock?
  15. So make Customs in charge of actually keeping Shitlers out?
  16. It just really irks me when I'm smelling a rotten corpse through space, a hardsuit, and gas mask internals. Muh immershun. Anyway, back on topic, I'd still like to see some more emotes. *smirk - smirks triumphantly! *smug - grins smugly! *chuckle - quietly chuckles. *surrender - drops what he/she is holding and puts both his/her hands in the air! *scowl - scowls fiercely.
  17. Honestly, Space-worthy and associated, OR shrugging off damage. One very-powerful trait, not two, and associate it with very heavy drawbacks.
  18. While hilarious and silly, that is also very stupid.
  19. ^^^ - Currently, Corpses will make you sick under any circumstance. Even through hardsuited gas mask internals while in space, you will smell the corpse and vomit. If the corpse is on an airless tile, it does not smell. If you are wearing internals, you don't smell it. If you are wearing a gas mask, regardless of internals, you don't smell it.
  20. please, never play security If you open with a flash, baton, or tase shot, you are the most common and mundane kind of Shitcurity. "Hey, stop that!" or "What're you doing?" goes a long way towards stopping petty crime - This is made doubly better with the Aim/Hostage system. If you encounter an assistant breaking a window, tell him to stop. If he doesn't, pull your taser and Aim him - "Put the fire extinguisher down, son." Remember, not everything requires a full cuffing and brigging. A lot of petty things like trespassing or minor B&E are better served by verbal warnings or admonishments.
  21. "Facehuggers? HAH HAH! I HAVE NO FACE!" No, seriously, nerf diona. Because who the heck thought that was balanced?
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