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maurleur

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  1. I think Borers should be a bit quicker to remove via surgery, considering that by the time you get out one, an infected host will vomit out another three. And also Bio Hoods and Suits should protected you against borer infestation. They help against facehuggers, so why not them?
  2. After the recent update to genetics, I can't help but wonder about Medical's other neglected field; Virology. If you think about it, there are only two uses for Virology right now: Curing a Disease and Spreading a Disease. One happens pretty rarely and the other one is limited to antag roles, which leaves an average Virologist to die of boredom during most of the round. You might think that you could create a positive viral specimen for the benefit of the station, but there is one big problem stopping you from that. You cannot make a viral culture that doesn't at least have one negative effect. Let's look at all the 4 stages of a virus and the effects that it can have Stage 4 Gibbingtons Syndrome: Gibs the infected person. Obviously fatal. Radian's syndrome: Build up of Radiation damage. Dead Ear Syndrome: Causes deafness. Monkism syndrome: Turns infected into monkey. Suicidal syndrome: Makes the infected person suicide. Toxification syndrome: Causes severe Toxin damage. Reverse Pattern Syndrome: Causes severe clone damage. Shutdown Syndrome: Causes the death of limbs and toxin damage. Longevity Syndrome: Causes the "You suddenly feel hurt and old..." message and organ damage when cured. Needs testing. Fragile Bones Syndrome: Causes bone damage. Stage 3 Hyperacid Syndrome: Causes lesser Toxin damage. World Shaking syndrome: Vision shakes. Telepathy Syndrome: Gives telepathy. Lazy mind syndrome: Causes brain damage. Hallucinational Syndrome: Causes Hallucinations. Hard of hearing syndrome: Causes deafness. Uncontrolled Laughter Effect: Causes giggling. Topographical Cretinism: Causes confusion. DNA Degradation: Causes lesser clone damage. Groaning Syndrome: Causes groaning. Stage 2 Loudness Syndrome: Causes screaming. Automated sleeping syndrome: Causes drowsiness and sleeping. Resting syndrome: Causes collapsing. Blackout Syndrome: Makes you blind. Anima Syndrome: Causes coughing and mucus spreading. Also makes disease airborne. Appetiser Effect: Causes increased hunger. Refridgerator Syndrome: Causes shivering. Hair Loss: Causes hair loss and the "Your hair starts to fall out in clumps..." message. Adrenaline Extra: Causes the "You feel a rush of energy inside you!" message. Also gives you hyperzine. Stage 1 Coldingtons Effect: Causes sneezing and mucus spreading. Also makes disease airborne. Flemmingtons: Causes the 'Mucous runs down the back of your throat.' message. No other effects. Saliva Effect: Causes drooling. Twitcher: Causes twitching. Headache: Causes the "Your head hurts a bit" message. Waiting Syndrome: Harmless, though prevents early detection. As you can see, stage 4 has to harm the host in some sort of way, which is a shame. Not to mention the other negatives effects. My suggestion would be adding more positive or neutral effects to the roster of symptoms. To balance it out, make the great effects manifest with more difficulty than the harmful ones, perhaps you would need a strong mutagen source for it to work(Like Unstable mutagen or Radium). That way you'd need to ask chemistry to make more efficient diseases. I'm not too sure what kind of effects you could add. But I made this thread specifically so people could contribute their own ideas towards it. But a few examples could be: Photosynthesis Syndrome(Skin becomes green and person no longer has to eat if he remains in the light, much like a diona), Bone Augmentation Syndrome(People become tougher and shattered bones heal over time), Cold/Heat resistance effects, Pierrot's Throat(Makes you Hon-) You get the gist. What do you guys think?
  3. I like that create darkness idea. But the ventcrawl/phase shift ability shouldn't be implemented to be honest. That's too similar to the slime people. They can also ventcrawl if they they aren't holding anything
  4. Recently, Zomg changed up the morphing effects of the green slime to avoid confusion with the unlockable race. And now we a race akin to a hostile mob called the shadow. And I'm here to give my thoughts on it. One of the biggest problems I noticed. He cannot see in the dark, which is unacceptable. You can't live in the shadows without seeing anything. And no, you can't enable a flashlight. Since any source of light hurts you, even your PDA. So he definitely needs some sort of night vision, maybe even with a perk of having infrared vision. Allowing him to spot any biological being. To counter balance this, he could have terrible sight in lit areas. A fully lit area completely blinding him. Perhaps sunglasses could slightly ease his sensory overload. Next, the light/dark thing. Right from the beginning I noticed a huge problem with it. Mechanical limbs get damaged from being in the light, which shouldn't happen. Since they aren't part of the shadow. It would be annoying to have your limbs constantly damaged from walking briefly in light. Speaking of which. The shadow needs a way to move around the station without smashing every light like a jackass. Perhaps EVA gear, and hooded gear could slightly ease the pain of moving around light spaces. Mind you, it wouldn't negate it. But it would give him the ability to at least do something. Regarding his perks and powers. That's an interesting topic. I'm not too sure how you'd make him stand out. But here are some of my ideas. The rapid shadow healing is amazing, and should probably stay as it is, no changes. Another feature could be anatomical. Due to his shadowy and transparent form, he should be immune to pressure changes, and perhaps an increased cold resistance, due to his metabolism. That would make him an extremely viable race in late game, when the station tends to de-pressurize. Other than that, I can't really think of any more ways to make him special. Maybe he doesn't need to. I'm interested to hear your responses and views
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