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MarvinMartian34

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Everything posted by MarvinMartian34

  1. Reminded me a lot of this: Very nice, and depressing, but well written. +1
  2. For the tracker kit, would it come with a smaller, less noticeable syringe gun that can shoot the trackers at someone? Something that could make you think twice about using it is that it has like a 1/3 chance of the person you're shooting getting a message like "you feel something small hit your jumpsuit", but it is guaranteed not to happen if you put it on them by hand without the gun. But I like these ideas none the less. The chameleon glove thing seems kinda useless though. Not sure where I would need that instead of plain black gloves.
  3. I like this idea, but how will we be able to tell which wire needs to be replaced?
  4. Well I still wanted it hidden behind a wall that you had to deconstruct or something.
  5. I've done it a couple times. It always works great for me. Just have to pick a good person. And if it were karma, that would tell you that they have some experience at lease.
  6. Welcome! Hope you enjoy your time here. Just read the rules. Keep everyone happy, and everyone has a great time.
  7. [spoiler2]Not sure if this was already suggested, but an official Captain's assistant would be helpful. Get them to send faxes, grab food, represent you at parties, ect.[/spoiler2] Well, nevermind, looks like it has been suggested. Whoops.
  8. Well, considering how hard it is to get just a useless artifact on the asteroid, these station "artifacts" better be EXTREMELY difficult to find. Like you have to beat the syndicate outpost that's filled with machine guns first to get a hint, and that shows you a hint on the derelict, and then go there to find the last hint, and then have to find the station again, and then the gun is hidden in a floor safe, protected by a turret with lethals or something, and then crack the safe. AND THEN you have to deal with shitcurity taking it for contraband and just taking your new toys. what about giving the people on the ''cent. com. status summary'' a clue in their notes that hints at ONE of the stashes, and they can hunt the floortiles that hides the stashes themselves or just give the info to the bartender or some civie. it would make reliable sources TM be reliable for something and give security something to aim at incase its a extended round or they have nothing to do. Well, how about they get a hint to go to the outpost, and then the outpost gives a hint to the derelict, which hints to the station, which is protected by a turret?
  9. Well, considering how hard it is to get just a useless artifact on the asteroid, these station "artifacts" better be EXTREMELY difficult to find. Like you have to beat the syndicate outpost that's filled with machine guns first to get a hint, and that shows you a hint on the derelict, and then go there to find the last hint, and then have to find the station again, and then the gun is hidden in a floor safe, protected by a turret with lethals or something, and then crack the safe. AND THEN you have to deal with shitcurity taking it for contraband and just taking your new toys.
  10. The thing is, if you have "non" syndicate traitor gear, we still all know that sec will still meta out the wazoo, and they'll still be charged with enemy of the corp for having gear that you can't get unless you are a traitor.
  11. Not sure what it is, but something makes me think Jane Doe may be a miner.
  12. Name: William Morgan Age: 27 Gender: Male Race: Human Blood Type: O- General Occupational Role(s): Telescientist Miner Cargo Tech Biography: ROUGH DRAFT: Born on Mars, got taken by space pirates, became space pirate. Will do literally anything for money. Never to be trusted. Will lie about anything and everything until he knows he's been caught and there's no way out. Steals things constantly. Qualifications: Understands telescience mathematics very well. Strong enough to work in mining, but doesn't always bring many ores back, but instead bags of coins. Employment Records: Unknown for the most part, joined the NanoTrasen Corp. in May of 2559 Security Records: [spoiler2]Known for working whoever pays more. So keep his paycheck high and he'll stay with NT. Is known to steal anything not welded to the ground. Keep a close eye on him.[/spoiler2] Medical Records: Kleptomaniac. Extreme kleptomaniac. Personnel Photo (Appearance text): A very buff, intimidating person, with brown hair and sky green eyes. Tussled hair, and a gruff beard, with a scar running down his left cheek. Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: MAJOR WIP
  13. S*** didn't mean to bump. Oh well. I'm going to add another character that I'm working on now. William Morgan. Pirate brother of Graham.
  14. Ok I'll change it. Did she quit? What happened to her exactly? I NEED SOMETHING. You'll fine out soon enough. *twiddle thumbs patiently I may or may not be able to be on today. We'll wait and see.
  15. Welcome! Enjoy your stay aboard the NSS Cyberiad! Don't murderbone. Don't use racism from IRL (IC racism is ok I think though like hating catbeasts). Keep the station intact for everyone to use. That's about it to not get banned.
  16. What is up with me and my favorite characters being assholes? Great bio btw. I always wanted to know more about her.
  17. Am I crazy, or didn't we just change it like a month ago from where secondary languages included the racial languages? I honestly am against secondary race languages, because, from a realistic and "muh immershuns" standpoint, it doesn't make a lot of sense that a human can not only perfectly immitate a cat to other humans, but that also the cat people understand exactly what they are saying.
  18. I think we should instead modify beepsky to where he can follow the HoS or warden around at a command from someones PDA, and he attacks whoever the HoS/warden clicks on with harm intent.
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