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Showing content with the highest reputation on 11/12/2022 in all areas

  1. Expanding on @destinycall’s idea, to keep things fresh it’d be nice if each round it required a few specific things that change each round. Like, say every time it needs food and basic medicines, but there will be a list of 3 specific things it needs that cycles, so one round needs 1000u Heparin, 50 different books, and the circuit boards to make a full kitchen setup, while the next needs 200u of Rezadone, 250 bars of gold, and 5 new cyborg bodies.
    3 points
  2. Holy shit batman it's been May since I've done anything on this. WELL. So. Status update. This is actually going to gain progress again. I've learned a new map editor that's compatible with RPG Maker and 1000x better(TileD, for everyone curious). Due to this I'm going back to 32x32 sprites. The shuttle no longer looks ugly. Arrivals is halfway completed(maints not included). Rat enemy has been implemented(ish. Not balanced yet, no balance things have been done, it's literally just the sprite yo. Toolbox weapon properly implemented(No attack animation sadly, may not have one, depends on how I can do this.) Main character sprite has been implemented. Much of the tilesets that I actually need have been made barring edits for animations. Images of progress below. I'm very much interested in implementing a good amount of NPCs, be it people to challenge to fight or otherwise. Please. Once again refer to the above for details on how to do that. They MUST be wearing what you want them to wear. Alternate outfit sets are also acceptable! If I really like the idea I will even implement your character as a party member to accompany Greytidius(Testmans actual name) Before long I should have something somewhat playable to demo. Overall, the longest part will be recreating the map. I'm not going to make everything PERFECT but I do want it to still feel like the Cyberiad. Suggestions and comments welcome.
    1 point
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