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PacifistDalek

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Everything posted by PacifistDalek

  1. Expanding on @destinycall’s idea, to keep things fresh it’d be nice if each round it required a few specific things that change each round. Like, say every time it needs food and basic medicines, but there will be a list of 3 specific things it needs that cycles, so one round needs 1000u Heparin, 50 different books, and the circuit boards to make a full kitchen setup, while the next needs 200u of Rezadone, 250 bars of gold, and 5 new cyborg bodies.
  2. I am unrobust so i won’t be joining in but this is such a cool idea, thanks for putting together a team!
  3. Perhaps Tcomms could be a bigger machine a-la the station goals or gravity gen, so you have to clear a specific room for it if you want to build a new one.You have to put in a bit of effort or it becomes more vulnerable to attack. Keeps the actual setup simple, and if you do want to shit one out you can but that leaves it vulnerable to attack. Plus there are some good sprites on other servers that could be easily converted into some kind of radio tower style setup.
  4. I wonder if even just a distinct colour to the chat text in the chat box might help…
  5. The actual strength of what is summoned is very tweakable of course. Conceptually i love this!! Fits the D&D concept way better too
  6. Not a lot to add, I like the changes a lot!
  7. This could potentially be used as a way to lightly nerf botany instead of buffing it, put existing traits locked behind miner cooperation rather than adding new ones
  8. I'd love to see a simple system where each book has a number score and librarians can upvote or downvote them. Add in a button to show books ordered by score, and a button that just orders them randomly (so you can find books that haven't gotten a lot of votes yet), and you've suddenly incentivized the librarian to seek out cool books and for players to write cool books.
  9. I really wish I had the coding ability to work on this, since people seem to like the idea :P Definitely need to include medicines for sure though! I'm thinking of a point system (possibly a hidden one), where like vending machine foods give you 1 point, unprocessed botany items give 2 or more depending on how tough they are to get, and then cooked/prepared food and basic medicines give a much higher point value, with speciality medicines and specific hard to make foods giving extra points. And the goods sent back would depend on the total points sent.
  10. Very good point, and a great idea for the reasons woje said!
  11. Yeah, I'm thinking in terms of it being crazy high amounts of food, that way every little tweak and improvement helps: Every fried shrimp maint shack, every empty vending machine, every science member churning out kitchen machinery and plant tray boards, all help make the food needed to reach the lofty goal
  12. I've been bandying this idea around a bit, I know similar ideas have come up in terms of a one-time-event, but I thought it'd be worth fleshing out into a station goal: The basic Idea is that the goal requires the creation of as much food/drink as possible, of any kind. The intent is to have a station goal that changes things up, and doesn't require engineers (though they can help, of course!), and involves more of the crew: namely botany, chef, bartender, and even greytide going ham on the garden, maint pizzeria, etc. Humanitarian Mission A relatively nearby planet is experiencing drought and crop failure, and thus is having a major food shortage: NT will be sending a special refrigerated cargo shuttle to the station for the crew to load down with as much food and drink as they can prepare. The people of the planet will be sending back local goods as thank you (the more food, the more goods! Similar loot to a Sol Trader, minus any food or beverage things of course). It will dock at the public docks, not the cargo bay, and the shuttle will take scheduled trips (so you can play around with the loot you get, and can join in even later round). Variations: Refrigerated shuttle too much of a pain to code? Instead CC sends (via cargo, like the other station goals) a simple to set up teleporter device that transports the food and drink where its needed, and in return generates points that can be spent on rewards from CC, or it could allow for packages sent from the planet with drought and crop failure containing goods along the lines of the Sol Trader goods as said above. Rewards could also include things like rare seeds or powerful plant data discs, or even unique crop seeds from said alien world (I have a whole bunch of ideas of random special plants that could be created, unique to this goal's rewards)
  13. I'd love to see it! The beach has a lot of potential, it'd be great to see it realized! Just read through the pr comments and I think the general vibe from people (as someone who never saw it before) was that people liked it, it just needed a bunch of tweaking :)
  14. Never know, the antags could end up with the wizard gear too... I'd say it just makes the round more interesting for all!
  15. Love it! If you wanted to include another department, perhaps botany could make better filters out of durathread or the like? Something that isn't necessary, but would help the output?
  16. *bows* Glad people are expanding the recursive templates on food and drink still! And thanks for putting together this post, nice to have an easy home to find stuff to work on!
  17. I would just start building weird stuff in a spasm of creativity, using the only skills that my drone body had any experience with
  18. Really sounds to me like the service hallway is a useful thing to have, but I don't know how much it'll help the bridge hoboing. It seems to me like maybe the ultimate fix for this would be swapping the dorms and command, putting command out of the way but still reasonably close to security (I wouldn't give them direct connection, as it seems like it would make it to hard for antags to sneak into command), and putting the dorms and public space at the center of the station. Tho to be honest I also love the suggestions of putting other shared, rp focused spaces near the high traffic parts of the station. Chapel, garden, new areas... Dedinitely a lot of big changes
  19. Yeah,I was thinking along the line of 2 to 4 such spots popping up on the station per round Edit: I want to make sure theres an incentive for the janitor to seek them out and clean them though, otherwise 2 to 4 would be easy to ignore
  20. Janitor is a job that I enjoy, but is very rote, with the cleaning being very simple and repetitive. However, if you've been a professional cleaner, you know that once in a while, for sometimes inexplicable reasons, you find a stain or spill that is almost impossible to remove with your normal tools. With that in mind, I had a thought for a mechanic for Janitors to make their work a little more complex. I haven't nailed down the details, and would love to hear anyone else's thoughts or suggestions on this, but basically: Blood, oil, and other cleanable would have a small chance to be an "ultra tough stain". In order to clean it, normal Janitor tools don't work. Instead, using a device similar to the Detective/Coroner's scanners, or the reagent scanner, the Janitor would need to scan the stain to find out what kind of special chemical is needed to remove the stain. This could be created by chemistry, or hydroponics, or perhaps ordered special from cargo. Cleaning this stain would basically require a little quest to get the materials to clean it, and there would be some incentive to doing so. Perhaps a station announcement from the "League of Master Custodians" venerating the janitor, or some sort of special clothing, or even like a recoloured janicart if they clean enough of them. Something to incentivize them to actually clean it, and requiring the scanner would mean that only Janitors could clean it, not mopbots or assistants with a wet rag. Thoughts?
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