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Hiring Preferences


Purpose2

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The idea:

Allow the HoP to bold certain job titles for late joiners, to encourage them to pick that job over another.

The details:

  • Simple addition to the job slot page of the HoP console.
  • All it does is bold the job you want to encourage people to join with.
  • IC reasoning is the HoP is telling Centcomm to prioritise which roles you could really do with hiring/transfering aboard
  • Use cases:
    • A need for a trial. Bolding Magistrate... Magistrate players would love to be given something to actually do, and in half of the round types (blob/nukies etc) they are entirely superfluous
    • Chief engineer let the engine loose? Got fired? Half of the Engineering team are cultists? Syndie macro bombs all over the show? Bold Engineer.
    • Security Officer. Oh god, we need more officers. *sounds of toolboxes in the distance*

FAQs

Doesn't this effectively enable meta comms in what is needed?

Yes, but realistically NT would/should be able to prioritise hiring, so I don't think thats a bad thing at all.

Won't a HoP open a hundred clown slots and bold clown?

And unless they get hijack, that is a bannable offense... and if they are hijackers... overloading the station with clowns is a valid tactic... CLOWN

We never have any job slots anyway, whats the point?

For half the day, we aren't at high pop, and there are indeed multiple job slots open. Also, there are umpteen job slot PR's in the works or already on github.

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Thoughts?

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  • 4 weeks later...

+1

Side note, opening more clown slots really shouldn't be a bannable offense. Playing as the clown doesn't give one a grief/shitler card.

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