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vent crawling (prisoners)


Kluys

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So i had 2 idea's about slime ventcrawling

1 allow people to ventcrawl but stay inside a vent until they move, it would make it alot more usefull then blindly jumping out a vent. imagine it like looking through the holes in a grate like in spy movies.

2 make an item like an armband or something that is irremovable but doesnt restrain like cuffs. this way you can keep an uncuffed slime in a prison cell or permabrig withouth having to weld all the vents shut.

 

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well then, copy the code. remove the benefits or disabilities from having one except the not being able to remove it. resprite it into something else like a harness. and we have one of the ideas implemented i think

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allow people to ventcrawl but stay inside a vent until they move, it would make it alot more usefull then blindly jumping out a vent. imagine it like looking through the holes in a grate like in spy movies.

 

We had code for that before and it made Xenos nearly impossible to play, as you cant see where the pipes are and EVERYONE knows when your getting near.

 

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A chemical/tracking implant actually stops them ventcrawling...

yes but for a petty crime an implant is a bit harsh and really hard to remove

 

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yes but for a petty crime an implant is a bit harsh and really hard to remove

 

If it's just a petty crime, then there's probably no need for added restraints unless the prisoner has a history of escape attempts or is considered a risk to the station.

 

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