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Nuke-Ops Frequency


Shadeykins

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Can this please be jumped back to it's original levels?

 

Ever since the implementation of new game-modes, nuke-ops has been more or less buried and almost never occurs now.

 

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Last week we had 2 nuke-ops rounds in a row. We had at least one yesterday while I was playing and one is just winding up as I type this. I have to assume that there have been several in the last few days that happened while I wasn't around. I don't feel like it's underrepresented in terms of how often it occurs compared to other gamemodes.

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Maybe I'm just incredibly unlucky, then - but I've been playing for a solid six to ten hours a day for the past week and have only seen one round just now.

 

It used to seem like I was present for at least 5-6 nuke-ops every 3 days about 6 months ago.

 

Edited by Guest
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It really does feel like there are days or weeks that go by without a certain round type. It's been about a week since I saw a malf AI round and then we had two in a row last night. It happens. Part of being random round type selection I guess.

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I'll look up the probabilities for each round type and post them here within the next couple of days--to my knowedge nuke ops probability has been unchanged for quite a while now---unless it was recently altered (doing so is done from the server back end, and not in the code itself).

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I'll look up the probabilities for each round type and post them here within the next couple of days--to my knowedge nuke ops probability has been unchanged for quite a while now---unless it was recently altered (doing so is done from the server back end, and not in the code itself).

 

 

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extend-a-traitormongous = 5

traitorchan = 4

blob = 2

changeling = 3

cult = 4

extended = 2

heist = 1

malfunction = 2

meteor = 1

nations = 1

nuclear = 3

shadowling = 2

vampire = 3

wizard = 2

 

There's the probabilities of the game modes we have enabled.

 

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extend-a-traitormongous = 5

traitorchan = 4

blob = 2

changeling = 3

cult = 4

extended = 2

heist = 1

malfunction = 2

meteor = 1

nations = 1

nuclear = 3

shadowling = 2

vampire = 3

wizard = 2

 

There's the probabilities of the game modes we have enabled.

 

Much love. Thanks!

 

I guess with the new round types it has slightly less chances of occurring in relative terms.

 

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To be fair , Autotraitor (Traitormongous) used to be at a whopping 8, so we should be seeing even more nuke ops rounds of late then we used to.

 

I think what it was was the preferences SQL reset.

 

As soon as someone mentioned that happen over OOC I started seeing nuke-ops again.

 

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