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Productive Station Rounds/Objectives


Radman2307

Would you like to see Station Objectives implemented?  

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Productive Station Rounds/Objectives

 

Greetings Chaps,

 

I've mentioned this before and it's always received positive feedback, how about the implementation of 'Station Wide Objectives' where the station has to work towards accomplishing set tasks such as exportation of raw materials/Plasma or the construction of a relay station?

 

At the moment there is nothing bringing the station together, antagonist have their own objectives of sabotage yet the crew just tend to idly sit by (bar the science department) it would be great to see some Nanotransen focuses objectives.

 

If at all possible why not have an antagonist who's job it is to disrupt cargo being exported or a platform being built? SS13 is an amazing game with such a wide range of things to do yet some concepts are rarely explored.

 

Some example station wide objectives could be:

 

Export X amount of Y items.

Refine and export X amount of Plasma

Construct secondary Relay Platform

 

You could have specialist objectives that are department specific.

 

Some ideas from the top of my head:

 

Medical

Urgent request of aid to treat wounded soldiers or miners - have a ship dock with the station with critically injured players who need urgent medical treatment.

 

Security

Transportation of prisoners for trial, prison transport docks with the station - security must ensure they remain incarcerated.

 

Bar/Catering

Nanotransen management meeting taking place on station - the catering staff must accommodate the meeting.

 

Whatever your imagination can come up with!

 

Something to ponder anyway, as always if you have an opinion please voice it and discuss it out.

 

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Nice basic ideas you've got there.

Yeah, it's an old suggestion. We'd better get to it someday...

 

Ambassadors. Kill the ambassadors!

Corgi shipment. Adopt a puppy!

Gateway recovery.

Trade ship.

Spacepol trying to arrest the captain for his off-station crimes (framed or legit).

 

Unfortunately, most of these sound like admin-controlled events. Not something that can be easily done automatically. We could also use objectives that require most if not ALL of the departments to cooperate.

 

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Nice basic ideas you've got there.

Yeah, it's an old suggestion. We'd better get to it someday...

 

Ambassadors. Kill the ambassadors!

Corgi shipment. Adopt a puppy!

Gateway recovery.

Trade ship.

Spacepol trying to arrest the captain for his off-station crimes (framed or legit).

 

Unfortunately, most of these sound like admin-controlled events. Not something that can be easily done automatically. We could also use objectives that require most if not ALL of the departments to cooperate.

 

Some would certainly need administration intervention, others not so much, especially the export objectives - exporting x amount of materials/plasma back to Cent Comm.

 

Most rounds nothing happens until the s**t hits the fan, realistically the crew should be working towards an objective collectively with the antagonists trying to undo their work.

 

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I had a chunk of reasonable ideas that could work in most, if not all rounds stashed somewhere as well, but it's mostly just Goonstation's crew objectives then just changed around to fit our playerbase.

 

Though that might be something completely different from what we're suggesting, in which case woops. I'm still supporting this suggestion though.

 

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I had a chunk of reasonable ideas that could work in most, if not all rounds stashed somewhere as well, but it's mostly just Goonstation's crew objectives then just changed around to fit our playerbase.

 

Though that might be something completely different from what we're suggesting, in which case woops. I'm still supporting this suggestion though.

 

All the suggestion boils down to is to give the non-antag crew something to work towards as a station objective, it'll act as a tutorial and a motivator for new players (people will actually learn how to operate within their own departments and also the mechanics of the game when crafting/developing certain items.

 

You could also have a sweetner by awarding a Karma point to all non-antag crew if the objectives are completed... It just adds more to the game.

 

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I'd rather not we award karma to people for doing what they should be doing, karma should be used for being cool. I don't necessarily think just doing your job as cool, I think you should get karma if you RP well or go out of your way to help someone in trouble.

 

But, I mean, like, Goonstation gives most crew positions their own little objectives, like "Have [chemical] in your blood stream by the time you reach Central Command" or I think "Have [x] amount of goods sold" as a QM, kinda like your suggestion for "Export [x] amount of items."

 

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I'd rather not we award karma to people for doing what they should be doing, karma should be used for being cool. I don't necessarily think just doing your job as cool, I think you should get karma if you RP well or go out of your way to help someone in trouble.

 

But, I mean, like, Goonstation gives most crew positions their own little objectives, like "Have [chemical] in your blood stream by the time you reach Central Command" or I think "Have [x] amount of goods sold" as a QM, kinda like your suggestion for "Export [x] amount of items."

 

Fair enough on the Karma point.

 

To me it makes sense to have objectives that will motivate the crew, get the command staff actually directing people to get things done and also ensuring that key positions are filled.

 

There is also the added benefit that people will learn the game faster by undertaking these roles.

 

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My full support for this. It'd be nice to have some sort of "Company Goals" or something like it, not just because it'd help shape the way that departments run, but also because I may or may not constantly need money for chow mein.

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The Science/Robotics team have goals that pop up at round end. I honestly don't know why there aren't similar goals for other departments. I was trying to think up some good goals for each department and it was pretty damn tricky. I have no idea what sort of goals Security should have aside from "keep the crew safe" and there's no real way to track that sort of thing.

 

When setting up department objectives it'll be important to keep them difficult but not so much so that it takes the entire round.

R&D can max out all research levels in <30 minutes.

Robotics can crank out cyborgs and Ripleys in about the same amount of time (provided R&D is doing their job or Cargo orders a Ripley crate immediately).

 

In addition to that the objectives need to be something that's not going to happen on accident. Nobody's going to go around setting up the solar arrays without input from the engineering team, so it would make sense for the engineers to have a goal of, "Have 3 solar arrays active and sending power to the station by the end of the shift," because no other role is going to do that.

 

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My full support for this. It'd be nice to have some sort of "Company Goals" or something like it, not just because it'd help shape the way that departments run, but also because I may or may not constantly need money for chow mein.

 

I like the wording of 'Company Goal' it makes sense that nanotransen would have some kind of set objective for a round.

 

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I would absolutely love to see this implemented. RP and quality of rounds have booth been skyrocketing and I feel that this would be a good next step to keep the train rolling. Gives people something to work for, as silly as that sounds sometimes.

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I would absolutely love to see this implemented. RP and quality of rounds have booth been skyrocketing and I feel that this would be a good next step to keep the train rolling. Gives people something to work for, as silly as that sounds sometimes.

 

Talked it out on OOC some people liked it others not so much, the ones that didn't seemed to ignore the RP aspects of the game - I personally believe there needs to be some kind of 'guide' to get the crew motivated to work towards something - there should be orders from Cent-Comm dictating objectives for the station.

 

Even if it's conducting research or exporting plasma...

 

You could have more complex problems arise in the form of events hosted by the admins (wounded players for medical to fix up/Autopsies to be conducted on corpses off world/Prisoners to escort/Arrest Warrant to fulfill/Corporate meeting to cater for etc)

 

It could be anything... But there needs to be more for people to do.

 

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