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economy for the station.


Holyass

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Most of the stuff found in the medi-vends can't actually single-handedly bring a patient back up to full health; The trauma kits heal only up to 12 damage on a limb, and the epinephrine is only good for critical patients, meaning the charcoal is the one thing capable of bringing people back up to peak condition, and even then if they were badly poisoned, they will need treatment for their liver. We've got lighter bandages and ointments in the codebase that heal only 3-5 damage per wound, that still seal up and disinfect wounds, which might do well for a lobby treatment kit.

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