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Bone White

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Everything posted by Bone White

  1. If the singularity warned the station when it reached 7x7 stage, and this message could be disabled somehow by the CE / a traitor, then I'd choose the singularity. However because of the lack of warning of the singularity, I choose the supermatter every time
  2. That's the best way to put out a fire, especially when you have a massive reserve of air.
  3. Atmospherics, just like the majority of stations ingame, is designed to function without any crew there whatsoever. We don't want to have a shift fall apart just because "no one picked atmos tech again". Since the changes I made to pipe laying including the pipe freezer, I see more people playing atmos, to experiment with pipe layouts, which is not limited to the atmos room itself but can include the supermatter engine also, providing they (90% of the time approved) get additional access from the HoP with the CE's permission.
  4. Beats trawling through hundreds of player complaints each week for post-round grief. The end of the round is the end of the round, the rest of it isn't even a part of the game because the round is over. Even extended.
  5. Do you think you could better explain what you mean by this?
  6. Just seems like a place for R&D to raid for research levels in most rounds.
  7. I personally leave pdas on prisoners not in perma, to give them the opportunity to escape should they not have used all their telecrystals already. People in perma can do laundry until their hands bleed.
  8. So many 10s and 9s on your completed list that they have almost no meaning...
  9. If you do, I can see the chances of it being implemented increasing.
  10. This is a long-standing issue I've had with the game and something I want to personally change, but we have other priorities which must come first. Virology is only a small part of the game.
  11. I really don't think you all are actually understanding the changes to the stun baton so let me lay out how these currently work: Stun baton Causes 60 agony/halloss (read pain) on hit. Can miss. (requiring 2-5 swings to incapacitate someone in 99% of circumstances) 100 halloss or higher, and you are unconcious. halloss less than 100 causes your character to experience pain symtpoms, which include blurred vision, slower movement rate (making successive hits easier) and stuttered speech. halloss slowly regenerates over time. Pain medication gives resistance to agony, as do certain armours. Analysis Stun baton causes unconciousness in two hits, but it will often take more than two swings to hit. By comparison, tasers cause unconciousness in three hits. Security officers who are arresting someone should hit them a couple of extra times after they collapse, to ensure they remain stunned long enough to be handcuffed. Further Reading There is currently a pull request to revert the handcuff changes on the github repository https://github.com/ZomgPonies/Paradise/pull/433 Closing Statement All you people requesting stun batons working in 2-4 hits aren't aware that this is already the case, and you aren't taking into account any armour/medication the suspect has.
  12. The amount of grief has been rather high recently, that's why it's on, albeit temporarily.
  13. Standard practice was to make the server de-listed at weekends, to avoid the influx of "weekend griefers" that we'd get if we didn't make this change.
  14. They're there, just not made live yet. Probably because the people who can merge pull requests (not me) don't have enough time to test most things.
  15. I don't play Vox, so you're going to have to explain the problem with less bias and more information. The only one I can comment on is the second one, and I've even managed to mix anaesthetic for vox, so I don't understand what you mean by "you can't fill any other tank with N2 and use it instead", because you should be able to.
  16. Everyone and their mother is Daggerspell. Talk about flavour of the month.
  17. I must admit, I am in favour of the shutters. Nicely argued, DocSocrates.
  18. What you may be confusing that with:
  19. My changes to Virology have reduced the ability for them to create a massively contagious and lethal virus right from the initial virus dishes. See my virology thread : viewtopic.php?f=2&t=2254
  20. I didn't buy into the 4 day head start, it totally wasn't worth it, so I'll be starting at actual release. block1, could you do me a favour and post the NA server list here for me, and which ones are low pop?
  21. Sounds like you want to make medbay a one stop shop, and not have any interaction with other departments. This won't happen.
  22. Broken inherited code, better to wait for it to be fixed by the person who wrote it, than by us. Our time is better spent stopping specific bugs and issues. The title is "small fixes" anyway... Botany probably wouldn't be.
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