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Radman2307

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Everything posted by Radman2307

  1. Fantastic! Anyone want to have ago at designing some ribbons? I'm going to see if I can come up with something.
  2. Name: Radish Gamma Age: 25 Gender: Male Blood Type: O- General Occupational Role(s): - Medical Doctor - Surgeon - Chief Medical Officer (Acting) Biography: After graduating from the Terra-Prime Medical Institution, Radish Gamma sought to settle in a intern-ship on either Earth or one of the stable Sol-Colonies. Competition however was fierce and instead he found himself signing up to the Nano-Transen Frontier Station graduation scheme - in short he found himself being stationed at the arse end of space, providing medical check-ups on mining and plasma research outposts. Radish intends to work through his thirty-six month contract and then take his services back to the Sol system, until then however he's stuck serving Nano-Transen in however they see fit. Psychometric testing has revealed Gamma to show a deal empathy towards fellow crewmen, he is sound of mind and will generally do 'the right thing' even if that means clashing with his supervisors or Nano-Transen Management in general. He is considered a competent doctor amongst his peers and is sociable outside of shift time. Qualifications: - Anatomy & Stabilisation Healthcare MD. - Virology & Contagion Semester. - Mandatory Fifty Hours Training in Simulated Surgery. Employment Records: Nano-Transen Medical Branch Security Records: Nothing of note. Medical Records: Nothing of note Personnel Photo & Description: F509 88kg (14stn) Medium Build Short Cut Blonde Hair Blue Eyes Surgical Scar to Left Chest Commendations: None on Record Reprimands: None on Record Other Notes: - Noted to be trusting of others. - Morally Motivated.
  3. Some ideas for Ribbons for personnel records. Of course these aren't original in design but you get the idea what I'm talking about.
  4. We've had around three rounds today end this way...
  5. Well that's you isn't it? You wouldn't need to fill anything up anyway, you could simply add a bio and then if a department head or admin thought you did a good job they would add to your record. Some players would like it more then others.
  6. Agreed, There should be a time limit on the citations.
  7. I've been sat pondering ways we could improve player interaction both ingame and on the forums, initially I wondered if there was a way to implement an MMO model or a 'constant' model ingame where character profiles can be saved, updated ect. Then I went on to think about admin input along with player input and thought of a very simple work-around. Alot of people on here have a 'character' they play with ingame, I generally play as 'Radish Gamma' and you will often find me around Medical tending to the sick and injured, people ingame know who my character is and I do these days atleast tend to get people who recognise who I am. I figured why not implement a 'Personnel File' section on the forums? Where-by a player creates a record of their specific character on the forums - a record that includes basic information such as: Name Age Date of Birth Gender Blood Type General Occupational Role (i.e Medical Doctor) Biography Personnel Photo These records can be viewed by everyone on the forum and would simply have an added level of 'flavour' and 'depth' to the people who play regularly on Paradise Station. Alongside basic biography information - Admins through the recommendation of department heads serving at the time onboard the station can elect to post up certain awards/ribbons onto a characters biography if they feel they have earnt special mention. This could work alongside the Karma system ingame but solely on the forum. Awards and Ribbons could be designed by the community and encompass a whole range of things, from a 'Medal of Honour' for doing something very brave and saving the entire station either single handedly or through team work through to more occupational ribbons - such as making a dangerous high profile arrest as a Security Officer or Detective. This idea would extend beyond awards though and perhaps this is the more controversial idea but bare with me, department heads could also elect to have 'citations' issued to a persons character record if they believe they have played poorly, abandoned their post ect. This, to me is good for a number of reasons: 1. It allows the admins to award good behaviour aswell as punish bad behaviour (at the moments admins tend to just punish.) 2. It gives Department heads and Command Staff a little something extra to do, actually have a management role and award good behaviour/Punish bad employees. 3. It awards player loyalty to the server. Realistically a character record wouldn't mean too much, it would however give the people who frequently play on Paradise Station something to work for, upkeep and maintain. This may also be useful to admins further on down the line if they ever wanted to check up on a players record/standing within the community, although my bet is they probably already have such a system in place privately. I probably haven't explained it very well, but I hope you see the point I'm trying to make Let me know what you all think, Radman
  8. To be fair the basic premise of the book and the film bladerunner are the same, bounty hunters/detective seek synthetic humanoid androids.
  9. The whole concept just isn't balanced and lets be frank SS13 just doesn't support such gameplay.
  10. Welcome to the forum, don't be so trusting, it will get you killed in this game! Look forward to seeing you ingame.
  11. It would depend on the player entirely and where they stand on Synthetics, I'd imagine Chiefs would be loyal to NT but individual security officers perhaps not so much - you could implement a rule that NT is conducting an ILLEGAL action by manufacturing synthetic human-beings adding an extra shade of grey to things. The actions of the Bounty Hunters would be about 'retiring' 'lost stock' rather then enforcing space-law - it'd be ultimately the mission of the 'Bounty Hunters' to capture the Androids (along with NT Reps) - the rest of the station should act as there characters would. Some crew would assist, others wouldn't.
  12. Well first of all let me say I'm a massive Blade Runner fan, which incidentally got me thinking - wouldn't it be cool if we had a 'Synthetic' round where a certain number of crewmen were 'designated' as Androids/Synthetic humanoids who had escaped from a NanoTransen Lab intending on getting to Earth/CentComm? Have a random number of crew (say two to five) selected to become the 'Synthetics' - give them access to some low level weapons and equipment and task them with surviving the round. Have a bounty-hunter team dispatched with "Voight-Kampff" testing machines to seek out and find the androids before they can escape to the Cent-Comm. Here's the kicker though, the crew on the station in order to promote role play could assist the androids or turn them over, depends entirely on them - the Synthetics being desperate to escape may well have to cooperate. Just an idea, needs some work to flesh-out but thought it might be interesting. Also BBC Radio 4 has just released a radio adaptation of Philip K Dicks original novel, if anyone is interested in listening to it here is the link.
  13. I know I made my opinion known in OOC but I can't be the only one that dislikes the nations game mode. To me it just contradicts everything SS13 is about.
  14. I usually play Surgeon and I've gotta say I ALWAYS knock my patients out with anesthetic unless they are literally on the brink but even then I'd generally knock'em out first. It's just really bad form/IP. Perhaps make it an admin rule that any Surgeon who conducts routine Surgeries without Anesthetic get a temp job ban - just a thought.
  15. Not in the UK, police escort the body to a Mortuary after a paramedic has pronounced life extinct and the officer along with the paramedic sign the tag. A Doctor has no dealings with the body in the UK at all during the accident, transportation process or booking in procedure - not anymore atleast. In an SS13 sense though, with their being numerous doctors about within an enclosed medical area I can sorta see the need for a doctor to update medical records ect.
  16. Paramedics in the UK can now pronounce 'Life Extinct' which saves masses amounts of time at accident scenes where the police have a very dead and often 'disrupted' body (use your imagination) but were stood around waiting for the police surgeon to show up. Now a paramedic turns up, pronounces life extinct and the police can begin the recovery process.
  17. Fall of the Dominion removed the structure of the game and has turned it more or less into a free for all with no backbone supporting it. The original idea behind FoM however remains an untapped goldmine to this day, publishers/developers dont seem to be interested in it though.
  18. Don't necessarily agree with having cyborgs undertake this job, you might aswell have a cyborg do everything in that case - Imagine the uproar from the 'Human Space Union' if everyones jobs were being sidelined by Cyborgs/Robots! This suggestion was meant to be a fun little thread over a fairly cool suggestion, some like it others don't but at the end of the day if we can have a 'Customs Officer' as a Karma job why the hell not a Rescue Technician that would benefit the station 10x what a customs cop does? Actually getting important tasks done instead of relying on the 'Rescue Team' to come in and save the day. I'm just saying...
  19. Yeah this was a frustrating issue earlier on Haddock, I hate not being able to treat folk who come in for surgery due to bugs.
  20. Greetings chaps, I was just talking on OOC ingame and found there are a fair number of ex-FoM players onboard the station, just wondered how many of us there actually are. For those of you that dont know what Face of Mankind is/was it was an open world, sandbox MMORPG where players joined various different factions each with their own roles and goals and negotiated/battled/cohabited with one another - you even had to negotiate internal power struggles within in your own faction. The world in which it was set was originally a very dark, cyberpunk style universe, with polluted cityscapes and far off colonial worlds/research centres far out into the depths of space... Within the FoM universe Mega-corporations were vying for power, a corrupt failing government was constantly trying to maintain control of the masses and of course numerous criminal elements were out to make money by any means they could... Imagine the original Deus Ex crossed with Bladerunner/Aliens and you sorta get the idea of just how the world looked and felt to play. The factions ingame came in three flavours, there were: 1. Government 2. Corporate 3. Clan Government factions consisted of an ingame police force known as the Law Enforcement Department (LED), a military arm named the Freedom Defence Corps (FDC) and an actual government that was GM and player run known as the 'Global Dominion.' Corporate factions changed many times, when I played back in 2005-2006 you had Asian Coalition, Euro Core, Colonisation & Mining Guild and American Enterprises. Later on some of these corps were removed and replaced with others, one being Vortex Incorporated. Clans consisted of the 'shadier' side of law and order, Mercenaries of the Blood (guns for hire), Brotherhood of Shadows (Criminal) and Guardians of Mankind (Tree-hugging independents.) The game was innovative at the time and the concept remains so to this day, there was no grinding or level progression involved it was all about social interaction with players and making a name for yourself ingame. The only real progression mechanics involved gaining 'rank' within your respected faction, things however changed, both the mechanics and playerbase seemed to focus more on the broken combat system, the developers tried (and failed horribly) to turn it into a team-deathmatch style game ruining the original open-world and sandbox appeal that drew me and many others towards it. A sad state of affairs considering no-one really plays it anymore and the kickstarter that was launched last year did nothing to save the game but did contribute to it's further downfall - the ingame graphics were changed and the player characters went from looking dark, cyberpunk and grungy to 'power-ranger esque' in style... The closest thing you'll find to the original FoM is probably SS13, no developer out there seems to want to push the boat out and launch a truly player-run, open world, role playing game - everything just seems to be a WoW clone of sorts. The old trailer and a fairly interesting fan video: Some screenshots from how the game looked in 2005-2006 before the Milestone patch was introduced destroying much of the original feel.
  21. Nope, A professional rank dedicated to the rescue, orderly evacuation, fire/anomaly fighting role on the station. A means of the station being able to stand on it's own two feet.
  22. Agreed, Perhaps some form of cutting torch, Rescue Axe or even thermite for emergency breaches.
  23. Introduction Ok, Some folk here are going to scream at me that this is just a step up from paramedic BUT bare with me... Rank: Rescue Technician Access: Limited Engineering, Maintenance and Limited Medbay. Communication: Medical & Engineering Reports to: Head of Personnel Role: To respond to on-going fluid incidents on board station, rescue and retrieve trapped, injured and deceased personnel, respond to on-board fires, anomalies and other hazards that endanger the lives of the crew and/or the integrity and safety of the station with an aim to resolve situation. If evacuation is underway to assist in the orderly and controlled evacuation of ALL NanoTransen employee's. Equipment: Fire fighting equipment, cutting/breaching equipment (to breach walls and make entry into closed areas), Oxygen Supplies with Respiration Equipment, Flares, radios & first aid kits. Why? The station goes to hell relatively quickly even when you have an experienced crew on board who know what they are doing, this really came to ahead for me the other day when an atmospherics tech had vented the air in his little hideaway and it took me and a janitor to bust in there to drag his now very dead body to genetics - we could've saved him had we had the means to bust in quicker, rather then smash the glass then kick out the panelling. Of course once the Evac shuttle is called it's everyone for themselves generally and people get left trapped in areas with no means to escape... A Rescue Tech would be the last on the shuttle ensuring that as many crew as possible are off of the station. This role is less about stabilising patients and more about getting to them and getting them out of harms way, I frankly do not like the paramedic role and believe it should be replaced with a 'Rescue Technician' as in reality ships out to sea have people trained in firefighting and basic rescue/first aid - you don't have paramedics on board ships or oil rigs and frankly this is what the station is.... A giant, corporate industrial platform/Oil Rig in Space/Ship. This role could of course work hand in hand with the Paramedic role, the Rescue techs breach and make entry, the paramedics provide basic first aid, stabilise patients and transport them to Medbay. Why a Karma Role? Well two fold, its a pretty interesting concept that generally people will want to play as and secondly these guys are going to have access to some pretty decent equipment, I'd even go as far as to give them some cannisters of thermite for Emergency breaches *cough* AI CORE *cough* locked away in case of very dire situations. All in all it's an interesting role that when played appropriately will greatly benefit the station, it may even get certain members of the player-base more invested in the Karma system - certainly a better pick then the 'Customs Officer' role on offer. Conclusion I figure a 'Rescue Tech' would fit nicely into making the station more independent without relying on a 'ERT' from CentComm to be called every five minutes (or every shift as it seems lately.) I generally serve as Medical Doctor/CMO on board and you find that whilst Medbay may be functioning properly and at a decent efficiency level the rest of the station isn't, resulting in casualties being left in areas when in reality they could be rescued had someone been around with the right equipment to do so.
  24. Some good comments here, but here are my answers to some of the issues raised. 1) It's alright R&D shouting for Plasma ect but if miners aren't motivated to get mining in the first place then what is the point? It should be down to Cargo/Quartermaster to decide how much material gets siphoned off for station practicalities and the others to market, in reality the station doesn't actually need that much plasma, the target just gives miners, cargo and support/command staff a default central purpose, this would be the 'Main Objective' for the station to achieve. 2) Yup it is the basic engineering task but a fair few times it simply isn't done and even when the the singularity is up power failures generally get ignored (as do broken lights... A Surgeons worst nightmare in Medbay.) 3) Genetics is a bit of a dull one and yeah I agree it could be worded better. 4) Yup people don't care about station cleanliness but perhaps an objective at the end would make people care about it a little more, there has to be an incentive for crewmen to do their job better - crewmen at this moment are simply fodder for antags, very little legitimate gameplay actually gets done at the moment. 5) This is more of a 'prevent/contain' emergency situations - I think you've read into it incorrectly, I've been in some rounds where the Emergency shuttle has been called over a situation that could theoretically be contained IF the crew did their jobs AND most importantly worked together to sort out the problem. If the shuttle is called prior to this time because the situation really is dire then so be it, the objective however will be listed as 'failed.'
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