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Radman2307

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Everything posted by Radman2307

  1. Just a way of getting the station functioning better, miners never seem to do what they're supposed to do, this would be more of an incentive for not only them but for command staff and quarter-master to ensure things are done properly.
  2. Yeah I quite like this idea, doesnt sound like a massive addition to the game either.
  3. Hey chaps, Something that annoys me with SS13 is the lack of motivation amongst the player-base to get things done and it's obvious why, there is no reason to get anything done! Every round seems to devolve into 'waiting for the station to go to hell' and the inevitable shuttle call, the answer to this? Well in my mind implement station objectives, the primary ones being around Plasma Mining, Smelting and Research, Plasma is at the end of the day why you're there - some ideas as to the 'station objectives' could be: 1. Process (Mine & Smelt) X amount of Plasma. 2. Export X amount of Solid Plasma to market (using supply shuttle.) 3. Research & Build Mech for more efficient Plasma extraction. 4. Set up Singularity Drive and ensure no catastrophic failures occur with engine. 5. Ensure atmospheric pressure is maintained on station. 7. Unlock the secrets of the Genome (unlock medium/high level genetic powers) 8. Maintain Hygiene and Cleanliness on station (no-more then x amount of messes) 9. Serve X amount of food/Drink types in Kitchen/Bar 10. Prevent Emergency Shuttle Call until X amount of time has passed Medical, Security and Command type roles are there to ensure the smooth running of the station, they are at the end of the day 'support staff' to the rest of the crew, setting objectives for these occupations is a little silly in my mind and would require targets which wouldn't make much sense, hence why I believe 'Station wide objectives' should be in place. To stave off boredom you could have a random time limit, say forty minutes where an Antag is selected to cause trouble and stir things up a bit to prevent boredom or rely more heavily on random events to mess things up. I just figured it'd be a good way to get people motivated, admins could even expand this by awarding enthusiastic players with a little extra Karma for getting things done, alot can be said for an efficiently run Cargo & Engineering bay - if you wanted to take it further you could implement a: "Crewmen of the Shift" - Karma award Where the shift vote for someone who did exceptionally well, the top three are displayed at the end of the round (along with their position/rank) and are awarded a Karma point. SS13 just seems to be so 'anti-team work' that there really is little point at times working with one another but its odd since alot of the nuts and bolts require team work in many respects. Throwing it open to the floor, Cheers, Radish
  4. I like the peppermint idea but to be fair surgical masks should automatically stop you from vomiting, an MD should be used to foul sights and smells and the Medical Director doubly so. Also not everyone throws up at such sights and smells, everyone reacts differently to the dead/decomposing.
  5. Hey guys, Just thought I'd pop in to say hello, massive fan of the server have been playing for the past few days now, usually as Medical Doctor and I'm just about getting the hang of it. Hope to see you all ingame and looking forward to no doubt running into you in Medical! -Radish Gamma
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