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Habalabam

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Posts posted by Habalabam

  1.  

    It certainly is a possibility to have shortforms of radio communication as a matter of convention, but to me it feels wrong. We don't like l33t speak, "u" instead of "you" and whatnot.

    IC, the officer is supposed to have reported in the entire message so it would be even more immersion breaking to have other officers asking what "Lph" means IC (or using OOC, which might be considered IC in OOC).

     

    Also, just saying ":s cd4 Lph" would place the responsibility of deciphering the message on the receiver, not just the sender. Therefore it would not be an opt-in model, which I think is important to keep the barrier to entry low.

     

  2.  

    Calling out location is a major element. However, if Tcomms script were able to accomplish that, then maybe this would open the door to some OP in-game tcomms hacks. I don't know enough about tcomms to make that assessment.

     

    I agree that it may seem like an RP motivated suggestion, but it is really for practical purposes. The added immersion is just a bonus.

     

  3.  

    This suggestion is pretty half baked, but I would like to hear people's opinion on it.

     

    When playing as security officer, I think it is impractical and breaks immersion to type out all the different radio messages. Especially in a opportunistic/tactical/pursuit situation.

     

    IRL, police has solved this using police codes.

     

    How about if I write ":s cd4" (code 4 on security channel),

     

    Then the callout on the radio would be like:

    "Tim Rathens : Code4 All clear. At starboard primary hallway"

     

    It would spell out the police code including its short name and tack on my current location.

    "All clear" is a bad example as it is the time where you usually have the time to type out the conclusion of the call, but you get the idea.

     

    There are tools and config that would allow any individual officer to set it up for him individually. But still the officer location would not be included and it wouldn't be consistent across security.

     

    I suspect that this might be possible to implement by uploading a telecomms script in-game.

     

    What do you guys think?

     

  4.  

    I am puzzled by this response.

     

    As this was a traitor round, I assume that the normal "code blue" announcement was given.

    It seems to me a reasonable assumption that a responsible staff member under such circumstances would be concerned and vigilant, if not slightly paranoid.

     

    Keep in mind that Fox, in fact, was the killer. So, the protagonist spotted the killer by the corpse. He later spotted the killer tampering with essential evacuation equipment and security was not there to handle it. Since the evacuation shuttle is the lifeboat of the station, then it's obvious that a lot of the crew would die from these actions, probably including the protagonist himself since there is no escape shuttle from science dept. If somebody had attempted to do that to you IRL, what would you do? His excessive treatment of the traitor was only after the suspicion was confirmed.

     

    We recently had a thread about vigilantism. This was primarily a At no point did the staff chime in to say that this was in any way bannable.

     

    Though the tone in the complaint leaves some to be desired, I for one take note that Fox appeared to be agitated at his plot being foiled and not in a resourceful state of mind when slamming the banhammer. Pushing for answers after ten seconds of silence and then going "not good enough" seems to be about 1'upping the other person rather than making steps to build the community.

    When staff is considering banning somebody for their interaction with your own (traitor) character, you should be cautious about keeping it clean and may be better off passing up borderline decisions.

     

    To me these events makes for a reasonable movie plot. Keep in mind that his instincts were spot on. I think this type of plot twists is what event admins should encourage and allow regular players to be the heroes. They are too few and far between.

     

  5.  

    I see the room for interpretation.

     

    The phrasing is "unable to act against NT". Interpreted to the letter, that does not necessarily force you to do all actions that would benefit NT. Inaction is still possible.

     

  6.  

    And it messes up the attack logs and there's the screaming part.

    Try to help the nurse diagnose and treat a specific condition like a brain hematoma and wether she did or did not overdose the patient on anything while figuring it out.

    Nor can you pause it or reset it if you had a real patient walking in mid-practice.

     

  7.  

    I don't have a trouble with the technology as such. Anything, technologically wise, that is added for balancing/practicality will be naturally attributed to the Mala'kak ("Space Jockeys") race, including a robotic infiltration unit capable of communicating with the Xenos.

     

    If there are practical issues, such as the AI immediately discovering the Xeno presence, then that is another issue.

     

  8.  

    "into the filters"?

    If you are talking about the inlet pressure, then that is not what I asked.

     

    The filter component has two outlets:

    * One for the particular gas that the filter is configured for. (Let us call it "N2 outlet" in this case)

    * One for the remaining gas.

     

    I was asking what happens if the N2 outlet section has high pressure. Will it "block" the filter component as a whole and thus also stop gas from going from inlet to "remainder outlet"?

     

    Though I have my opinion about how it should behave, this pretty much comes down to how it is coded.

     

  9.  

    How do separators behave if there is a lot of pressure on the separation outlet?

     

     

    (High pressure gas mix) => (nitrogen Separator)  =(outlet)=> Low pressure=> (Flow?)

    =(N outlet)=> Very high pressure.

     

     

    Will the very high pressure on the nitrogen configured outlet somehow "block" the throughput on the main outlet?

     

  10.  

    I think it misses the mark, so I wouldn't call it "harsh".

     

    Most cases of insubordination, IMO, fall into one of these.

    A. A boss messing up and refusing to admit mistake or adjust even when the consequences are apparent.

    B. Knowledgeable crew players that refuse to deviate from that they consider to be "the way" even when both ways would make for a perfectly functional department.

    C. Crew that don't know their stuff and/or don't care one way or another. They want to do something completely different. For example starting as chemist with the one objective to start the round with space lube, CH and thermite. Geneticist who want to trade superpowers for karma.

     

    Yes, I think the RP is more important than the need to shove some nitty gritty detail in the face of another player (B).

    And I think that players who take absolutely no ownership of their position to the detriment of the people who need stuff from you in-game, © should not take such roles.

     

    This makes me the draconian one? Ironic.

     

  11.  

    You are free to not like your boss. But if your character is a person who has taken employment, then you are roleplaying somebody who has made the decision to show up for work and put in the hours.

    You should roleplay somebody who actually would be hired.

     

    In my experience, most of these disputes are around "my way" / "his way" of doing something in cases where both approaches will make for a working department. Although we as players can be annoyed that the Chief decided to go with supermatter, that the HoS gave the NT Rep security HUDs, that the HoP gave that non-chemist chemistry access, that the RD has unfair criticism of the order in which destruct analyzing was done.... then you may be in the right.

     

    But is it work breaking character over?

     

    To paraphrase the wiki: It is easy to be pulled to the extremes in roleplaying. It is tempting to make this the shift where you decided to give the man the finger. The challenge in roleplaying, however, is in subtlety. Work your contempt. And if you need to blow off steam, then play one of the non supervised roles.

     

  12.  

    I actually agree with your idea, just not your attitude that only medical has it hard learn.

     

    That is not my position. I don't think that you are being fair.

     

    Though there are many departments have challenges related to upping their game, the different departments have different challenges when it comes to setting up a learning experience.

     

    Security has a hard time separating signal from the noise in the buzz of activity of the station. They need to be courteous to the general public, but presumed compliance will get you killed. The best teaching tool may be, as is being discussed in another thread this very minute, to plant inspectors in the general public.

     

    We HAD an engineering training ground. It didn't work. I don't know how it was supposed to work, but its existence makes totally sense.

     

    Let us take your slime example. It is dangerous work and it is important work. Cyberiad is a research station, after all.

    However, I am arguing that medbay face a unique in that the test cases have a large variety of hard-to-come-by initial conditions and hard time to assess the end result as most treatments do not leave an auditable trail. The patient will have metabolized excessive drugs, recovered from infections, recovered from transport damage etc.

    A slime is dangerous, sure, but it is not difficult to set up training for this as every slime will invite the same approach.

     

  13.  

    Huh? Charity?

     

    The basic premise for the entire game is that NT profits from people performing their duties on the station.

    People are expensive to replace. The time that key personell spend away from their duties is expensive. Medical malpractice is expensive. Medbay is the only medical facility for crew, civilians and alien officials in the embassies of various exotic physiology and bringing alien pathogens.

    If medical training device is a charity, then the entire medbay is a charity.

     

    If you argue that NT are too much of "greedy bastards" to consider the benefit of medical training then I would think the existence and supplying of the bar and clown/mime entertainment would be the ones to raise your eyebrows.

     

  14.  

    You are still learning on the job when receiving on-the-job training. This is just an extension of the senior to junior staff mentoring that goes on anyways.

    We did have an engineering training facility for a while.

    There is at least two threads active about facilitating security training.

     

    I don't agree with your other examples. You don't have complex interaction with crates or live slimes nor do they have a sophisticated set of initial conditions. You don't mess up with a crate and then have a hard time setting it up so you can try again.

     

    Medbay is also a field that directly affects players may not have chosen to interact with medbay with many exotic cases, so it's not like training to load a MULE or fumbling while dissecting a slime.

     

  15.  

    I don't think so. Most of the advantages I described will suffer if using a monkey.

    It's not easy to create a specific medical condition nor monitor the exact treatment in a humanized monkey. If the person monitoring is depending on continuous scans it becomes a much more invasive observer. It's not easy to "reset" the monkey to try again after feedback. The doll would also be easily tossed aside if there is a real patient and try again afterwards.

     

    It's also wasteful, messy and morally questionable. One thing is to euthanize monkey in the name of cutting edge genetic science that is ripe for monkey trials. To intentionally cause injury, pain and discomfort in order to tweak a scrub is something else.

     

  16.  

    The thread about "inspectors" gave me this idea.

     

    Medbay is sometimes really slow. Especially at shift start.

    There are some things that rarely happens, but which medbay should be competent with. Like diluting and dosaging a cure from a vial of antibodies.

     

     

    I would like a medbay training doll. Controllable from the CMO PDA or its own pad.

    It could get illnesses, injuries, brain damage, hematomas... you name it.

    If it got a "virus", a benign chemical (sugar) could act as the cure.

    It could have the needs of specific species. There are many in-game complaints that medbay does not handle machine people well or even know of the vox breathing apparatus.

     

    CMO would then be able to see proper treatment, medicating, that bleeding is stopped before shoving into cryo etc.

     

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