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Habalabam

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Everything posted by Habalabam

  1. And, pretty please, make it possible to read pipe flow. Not just pressure. Either a dedicated meter, a combined pressure+flow meter or click it using atmo PDA scanner.
  2. Last time I was involved in this discussion, this boiled down to an agreement that HOP should be able to issue time limited passes, which also would create an explicit "audit" context of the IAA visit. And HOP may demand a report each time, which would raise the bar of the IAA doing such a visit. Of course, this doesn't mean that similar discussions haven't concluded differently in the meantime.
  3. Isn't it your job description, alert level and SOP that together states if you can have weapon, what kind and in what manner? In what instances should this be deviated?
  4. I may be outdated on this, but I certainly remember many times when IAA came around to do an "audit" on various departments. I've been a QM and showing the IAA that the forms were filled out and that the cargo area reflected ongoing requests. I've been a CMO and shown an IAA around who was making sure that things weren't a mess. I've been HOS and shown the IAA that security records reflected the brigs. ... and an overall workplace hazard assessment. To me, this is SOP stuff. Yes, IAA has to double as public defender if the public defender is absent. But this is to me a "best fit", since being impartial is already a job requirement as well as already having a duty to support the workings of various departments, including security. The IAA is concerned with the inner workings of departments. Every department viewed in isolation as to their level of competence, compliance etc. The NTR is concerned with how all the efforts come together. The interaction between all parts of the station to serve NT interests.
  5. Yes, the IAA has an oversight on department compliance to SoP. Contrary to popular belief, not just Security. The recipient of this is the department head and notifying the captain. The NT Rep duties have no overlap with this.
  6. I do wish there were better tools at security to coordinate efforts of the officers/secborgs. A tracker map would go a long way. Also, sec computer should be able to filter on non-normal statuses, so that warden can see all with "wanted" status and thus pick up on incomplete arrest orders. And the security records should be traceable with a change log, showing who set what. Maybe swipe your ID on the sec glasses to achieve it so that status changes had your ID. If the secborgs aren't on the available camera feeds at security, then they should. If all those were in place, I think it would be easier to see if there really is a need for somebody to be a dedicated dispatcher. Or maybe the HoS would take a greater interest in the desk part of the job if the tools were in place. But, even then, the HoS could always demand one of the officers to grab the front desk.
  7. It's a role with a lot of potential for building your own character. You have your pick at what the character background can be. Some possibilities for emphasis are: * Cermonial * Inquisitor/"Kick-ass-for-the-lord" person. Either from the supernatural perspective or the spec-ops perspective. * Spiritual-growth-in-others kind of person * Some sort of reject who have been given a bad assignment far out in the galactic wastelands. I see no reason to limit the role in some sort of SOP other than when he/she needs to step up to the plate during cult/vamp rounds. I think the wiki should focus on those aspects of the job. I remember once I played chaplain and security had need of my services. I wanted to make somebody drink the holy water, but instead I broke the flask on their head or something.
  8. You give by having something in your active hand, then right click a person in an adjacent tile and select "give".
  9. The borg itself is not the antag. It is a tool that risks becoming evidence and using it is part of the risk/benefit consideration of the antag. And if the reveal is limited to just ascertain that it is in some way subverted, but without the specifics, then they still need to puzzle it together to find the real perpetrator. When are you suggesting that "state laws" is yielding something useful? I have often played as borg. Subversion laws "always" come with a provision to not state it or hint at its existence.
  10. Not that "stating laws" should be useless, surely?
  11. (I'm so unrobust that I'm dreading playing ling/vamp/shadowling out of fear of embarassing the species) That is what I'm talking about if made relevant for Paradise, both in terms of acting out the Security SOP and doing so within the Paradise community. Not just to be second guessed, but also to illustrate the difficulty in playing security and the level of abuse you face over comms even when doing things correctly. And how many antags are acting in a manner (including over public comms) that leaves the impression to the rest that the suspect player OOC is feeling genuinely abused. A behavior I feel is downright toxic to the community. No matter if: 1. It is an antag, actually caught, who flings out abuse over public comms and OOC. 2. It is an officer being a bully over nothing and causing disdain/frustration which people ignore because they hear the word "shitcurity" every round.
  12. Yes, if easily accessible, it should be combined with the ability for antags (including malf AI) to withhold their play. As described above. Maybe the laws give too much away, maybe just "checksum fault" or something that doesn't distinguish malf AI from emagging from hacked laws. Merely ascertaining at robotics that a law is withheld might be sufficient. I haven't played that much, but it seems that the "state laws" is pretty much useless.
  13. Although relevant, I don't think that the negative angle serves the same purpose of showcasing actual challenges of being security. I don't think the "shitcurity" debate is lacking in straw men. Maybe, just maybe, a person who normally plays security would get some useful feedback. And maybe, just maybe, a person who normally flings the "shitcurity" term around, finds that he would do no better himself. I would say that the majority of EOR OOC nastyness has to do with this single topic. And a common reference would be a good starting point. It's also relevant when discussing SOP and prisoner processing.
  14. I don't think an atmo setup from scratch can be compared to following a step-by-step procedure to set up engine or merely wiring up solars.
  15. I agree that the atmo area could be bigger. As long as you need a whole tile for one stretch of piping, pipe setups are area expensive. Very little space for side projects unless you move shop to the abandoned facilities across the hallway from engineering. However, I think the system needs to be functional and autonomous, but suboptimal, at round start. You should benefit from atmo techs, but not do-or-die when they aren't there.
  16. I think that might depend on whether or not you set "low RP" or "no RP" at the bottom of the scale.
  17. Flow meter. Measures how much gas passes a given point in the pipe. Alternatively/additionally, it could be a carried instrument that you pointed at a pipe to get a reading. It can be a "hold still for five seconds"-type of action to get a reading. When you only have pressure spot reading, you still don't know if you're actually moving stuff. Flow pumps don't do anything if they suck at vacuum. Pressure pumps don't move stuff if target pressure is reached and there is nothing pulling stuff our of the target reservoir. It could also be good in finding bottlenecks by locating the pump that works to capacity. --- Also, it would be good to be able to fix a pipe that is underneath/inside a wall without dismantling the wall. A special RCD thingy perhaps.
  18. I would also be interested in watching a person who use the word "shitcurity" demonstrate how security, in this persons' opinion, should be played. If you denigrate people who play security, then surely you think there is a superior way to do it. Show me. Likewise for somebody who claims officers, or secborgs for that matter, are overpowered. So, the challenge is open to both sides of the proverbial table.
  19. We can always argue accessibility. It could be time consuming or resource consuming (debug card). I just noticed that pulsing the lawsynch currently does nothing. But you agree that it is weird that a roboticist cannot determine how a borg is configured? I agree that it should not devolve into a "always check laws as part of battery upgrade" type of thing.
  20. Yes, that's true. It's a minor annoyance which makes little sense to me. But emptying a crate is something that is done back at base. It was more of an inconvenience when you emptied it outside and used the conveyor. I miss the factory feel of the mining station that the smelting and stacking setup provided, but getting help emptying the crates in zero-atmo was a pain in the rear. As it is now, you drag the crate all the way to the topside recycler room, where there are people about. But the consequence is not that you have to carry mining produce piece by piece, as the wiki states.
  21. I think one of the most contentious issues is the role of security. Security vs privacy vs civil rights. Does anybody want to create some gameplay videos where they play a successfull officer: * Solving minor crimes. * Successfully intervenes in a fight. * Solves and convicts antags that are caught in the act. * Solves and convicts antags not directly caught in the act. Actually builds a case. Bonus: * Does not catch abuse that suggests that another player is having a bad time IRL. I think too many discussions on security devolve quickly into apples vs oranges anecdotal discussions. A gameplay video would serve as much better basis for discussion. "Show me, don't tell me". I have many suspicions about what such videos would reveal, but I don't want this thread to turn into speculation. This is my suggestion to making the server better.
  22. In "Cyborg" page, "Mining" section, it says that the mining cyborg cannot use crates. They use crates just like normal miners. Filling up their satchels and emptying them in crates that they drag around. They don't "use" them like Ripleys do, but nor do miners. Should job specific upgrades be mentioned? Mining cyborg has some goodies that are simply incredible, production wise.
  23. I like the forger. I like the idea that subantags can try to "set up shop" some place that security can come across. They can start the round with a one-shot RCD that creates the forge machine / distillery / body part packager / antag AI frame / Antag protolathe and maybe a turret or two. The antag will themselves have to find a good spot and hook the devices up with power. I don't think an antag should delete all research. It's too "griefy" and irreversible (I assume, I am no scientist). But to escape with a complete backup might be good.
  24. Suggestion: I would like the roboticist to be able to pop up the hood on cyborg subversion. One way to accomplish this would be: When lawsynch is pulsed, the borg should not have the option to not state individual laws. I've played a bit as borg. I've never seen the "state laws" actually do anything useful. People do ask for the laws all the time, but it's not really useful. All "bad" laws seem to have the note "Do not state or hint at this law" attached by default. Cyborgs are powerful allies, there should be some risk involved by leaving your digital trace. Oftentimes, antags are stated by name in the laws. To capture a cyborg, bring it to the roboticist for the big "reveal" would add to the dramatic effect. And it would also force the hand of antags and rogue AI.
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