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Veterankyl

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Everything posted by Veterankyl

  1. I do think pets should be able to eat. Though to prevent griefing, perhaps they should have a limit to how much they can eat at once. That way, all Ian would be able to steal is one taco before he has to wait a while before he can eat again.
  2. One idea I can see being used is to create 'Bluespace Inhibitors'. Essentially they are wrench-able machines that, for a bit of power, create a bubble around them that prevents any teleporting in or out of the area. Attempting to do so redirects the person/item begin teleport to a spot outside of the bubble. They could be set up round-start in places like the armory, AI core, telecomms control room, plus additional ones can be researched and built by science. I've seen these used on other servers, so they may make for a goo way to balance telescience.
  3. For those of you who have played the game Town of Salem, Mafia, or Werewolf, this game mode goes along with a similar 'round' structure. This is jut a rough outline, but I wanna know peoples thoughts on it being a potential game mode. The Antagonists: The antagonists of this game mode can either be monster creatures like a werewolf or a well armed group of individuals. Although extremely dangerous in combat, they only have access to their gear and abilities during certain times of the shift. Specifically, the night phase (I'll explain that in a bit.) While in their normal form, they are completely human and can be subdued in any way one normally would, though there's no way to tell they're a killer through any form of examination. However, when the 'night' phase starts, they transform or are geared up with powerful armor and weapons. Their identity is hidden and they gain access to many deadly abilities. At this time, the best course of action for a crew member is to run like hell. At least that is until the 'day' phase begins. The Phases: The round goes through two different phases as time goes on. Specifically, a 'day' and a 'night' phase. During the 'day' is when the lights are on and it's business as usual. However, about ten minutes into the shift, all the station's power is abruptly cut, starting the 'night' phase. At this time, the killers are given about thirty seconds to prepare, then either transform into monsters or are given special weapons and gear. The lights can't be restored until the night phase is over, and only non-electrical lights will function. It's at this time that the crew should start panicking. The killers are extremely powerful at this time, being too dangerous to fight head on. The crew's best course of action is to stay out of sight or take cover secure locations. After about ten minutes, the killers will be warned that the power will be restored soon, and the round will enter the 'day' phase. At this time, the lights come back on and the killers revert back to their normal selves. This gives the crew time to recover and prepare for the next night. The day and night cycle will continue till one of the end conditions to happen. The killers must be careful, because if they are seen transforming in or out of their killer form, they can be called out and will have to go into hiding to keep from being captured or killed. End Conditions: In order for the round to end, one of three things must happen. 1. The killers win by killing a certain number of crew members. 2. The crew wins by surviving a certain number of night phases then escaping on the shuttle. 3. The crew wins by killing all the antagonists.
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