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Kryson

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Posts posted by Kryson

  1. As greys can be killed with a fire extinguisher and receive 25% increased brute damage, they can be killed very easily and sometimes even accidentally. I don't think this is a bad thing.

    Making us immune to, and able to drink fluorosulphuric acid would be a very small buff in the survivability department but more importantly would allow us to more easily obtain the acid for self defense or murder.

    I think this is a good idea as chemical warfare fits well with the physically weak but science inclined grey race.

     

  2. One phenomenon I've noticed is sec officers removing the security locker from the sec checkpoint at the start of every shift "to keep it safe".

    Also i saw a diona nymph validhunt a shadowling yesterday, it managed to save a vox mid thrall by repeatedly biting the sling.

  3. 40 minutes ago, EvadableMoxie said:

    It should be possible to code yes, although eliminating reagents slower isn't necessarily even a bad thing.  It would make beneficial reagents more powerful. 

    You might have to make it so harmful reagents get a bigger boost if we expect people to regularly break or remove their livers for powergaming reasons.

    Also i created a couple of WIP sprites for the hypothetical synthanol beverage i suggested.

    I might make lower phase a little bigger, tweak the colours and add a straw or an umbrella or something.

    SineWave.gif

    SineWavePulsing.gif

  4. My feeling is that when the kidneys are completely dead the toxin reagent should be added to the body every tick, perhaps at twice the rate of depletion(or however slow it needs to be to make dialysis a viable treatment until a new pair of kidneys can be obtained.) It should be a life threatening condition not a minor coffee related annoyance.

    Perhaps toxin should start being added earlier but at a slower rate. What happens if you add toxin below the depletion amount, do the character still take the toxin damage but no toxin reagent builds up?

    If it is implemented this way it would closely mimic real life kidney failure as the kidneys filter out endogenous toxins from the blood.

    As for liver failure, is it possible to code it so that patients with a dead liver eliminate reagents much slower? This snippet from the paradise station wiki indicates that this might be possible: 

    Quote

    Full nutrition has many positive effects such as regenerating health, healthy reagents staying in your body for longer, restoring blood, and toxins cycling out of your system quicker.

    If this was changed keeping your liver in good shape might become a lot more important and allow for some new interesting poison mixes.

    Im my dream world where these changed are implemented, the Drask race special liver; the metabolic strainer, has more hitpoints. This would potentially lead to some interest cross species transplantation work.

  5. In the real world many toxins damage the liver and kidneys, but in ss13 I've never seen anyone suffer from kidney failure. How does kidney failure even work ingame?

    If we had more ways people could get hurt it could increase the fun for both the antagonists and medical staff.

    I suggest:

    • Introducing a new reagent as the principal kidney toxin; Ethylene glycol(commonly known as antifreeze), this is an interesting toxin because of its sweet and pleasant taste, it could give the generic "You can taste the sweetness" message when imbibed.
    • Introducing a new synthanol based drink that is sweetened by ethylene glycol, this makes sense because it is used to cool machines and both toxic and non-toxic glycols have been used in alcoholic beverages to provide sweetness and improve mouthfeel. 
    • Since we already have the very potent liver toxin carbon tetrachloride in the game under the name firefighting foam, i suggest it be renamed to its proper name and given the ability to actually cause liver damage in addition to putting out fires.
    • Consider adding kidney toxicity to transfused blood of the wrong blood types.
    • Consider adding delayed liver damage to amatoxin(perhaps this is already in the game?)
    • If kidney failure has not been coded, it could cause a buildup of generic "toxin" and thus be able to be alleviated by dialysis.

    Since both of these toxins have at least one alternative usage they can be obtained from the chemist with some social engineering.

    My suggested recipe for ethylene glycol:

    • 3 parts oxygen
    • 3 parts welding fuel
    • 3 parts water
    • 1 part silver

    Heat to 473k

    I am willing to attempt spriting the new IPC drink. Should it be a "girly" drink since it contains a lot of sweetener? Help me come up with a name and recipe.

    If you have any thoughts about these suggestions or know of another reagent you think should cause organ damage, please post in this thread.

    Here are some snippets from Wikipedia on the toxicity of these compounds.

    Quote

    Carbon tetrachloride is one of the most potent hepatotoxins (toxic to the liver), so much so that it is widely used in scientific research to evaluate hepatoprotective agents.

     

    Quote

    Stage 3 (24 to 72 hours) kidney failure is the result of ethylene glycol poisoning. In cats, this stage occurs 12–24 hours after getting into antifreeze; in dogs, at 36–72 hours after getting into antifreeze.[9] During this stage, severe kidney failure is developing secondary to calcium oxalate crystals forming in the kidneys.[9] Severe lethargy, coma, depression, vomiting, seizures, drooling, and inappetence may be seen.

    • toolbox 1
  6. Thank you for your answers.

    Can you give people chainsaw arms on paracode? If so, which other items can you attach as arms?

    I assume vox pressure immunity is not derived from any vox specific organ? Otherwise it would make an amazing transplant target. Although having vox lungs transplanted so that you can scream about voxygen when brigged might be amusing enough for me to try it.

    What does the xenomorph organs actually do, and how do you extract them? Sometimes you see a dead xenobiology xeno that would be a good target for this type of surgery.

  7. I have been playing around with implants a bit lately and i have a few questions as the wiki does not adequately explain these things.

    • Are all the security implants(mindshield, tracking and chemical) cranial implants?
    • How do you actually put implants into the implant cases and implanters created in the protolathe?
    • Can you put vulpakanin eyeballs into a human in order to provide them with dark sight and flash vulnerability? Is there any other playable races will similarly interesting organs(Can you put vox lungs into a human, for example)?
    • If i transplant the hand from a Tarja to a human, will it give them sharp unarmed damage(i suspect that this does not work)?
    • Is  hivelord remains the only transplantable NPC mob organ that provides some effect or benefit for the receiver?
    • Like 1
  8. I played my first round on metastation last night and loved it. I really think we need to make a serious effort to polish the map so that it can be put in rotation, i feel this would go a long way in preventing the game from becoming stale. I did however spend most of the round on the run from security or breaking into places so i didn't really get a feel for how well designed or complete the departments were, but here are a few things i have noticed:

    Things i liked:

    • Maintenance, although it could use more open areas or looping tunnels in order to be able to avoid people who are chasing you(or just more maintenance).
    • The station is less crowded, this is nice for antagonists / greytiders
    • Several airlocks have high security wire protection( The morgue airlock had two layers of plasteel and a shocked grill), this makes breaking in feel less routine and more rewarding and elevates the status of the insulated gloves, a pair of real gloves should feel like a treasure in the hands of a tider or traitor.

    Things i disliked:

    • The captain's quarters are tiny and lack interesting fluff items. 
    • The main engineering space is called the engine room(?), this will get you to be charged with major trespass if you break in, even if you are just looking for some tools or gloves(Or the cool metal foam grenades i found in there). 

    If you have any thoughts, new or old, on what metastation needs to be ready for rotation, i would greatly appreciate if you append them to this thread.

  9. One of the most enjoyable aspects of the game for me is burglary and theft and items like gilded pens, stamps and ashtrays are all fair game for the enterprising greytider.

    The captain's office and quarters have a good amount of cool items to steal such as the bedsheet, soap, flask and genuine Bob Ross painting, but many of the other offices are quite barren unless the person has forgotten to lock his locker.

    I just wish these spaces could have a few more ornate fluff items, luxury items or just simply mildly useful but exclusive items that a non antagonist is allowed to steal.

    I also wish the we could increase the amount of credits and precious metals in the vault, a few thousand credits and a couple of gold bar seems out of proportion to the level of security. 

    Feel free to give your ideas, i will be willing to help sprite if the community thinks this is a decent idea.

    • Like 4
  10. >Be Beauregard the grey greytider, also a syndicate agent.

    >Have to obtain the red documents held by Desmond Summy and prevent Grin Fandango the clown for leaving the station alive.

    >Sounds almost trivial, I think i will make it a bit more interesing

    >I decide upon a plan to sleepy pen the clown full of sequential doses of 13 Loko, Porktonium and absinthe.

    >I am in the shower filling my smugglers satchel with ingredients for the plan and is just about to cover it with a tile when Kennard Rose opens the door and sees the satchel.

    >I take off, get paranoid and decide to get agent ID card under the name Magnum Brzezinski, the civilian

    >Shit is going down, the Clown is breaking into the armory and Desmond is impersonating a NT naval officer.

    >I decide to sleepypen some officers to get rid of the ketamine and add to the chaos.

    >One of the officers wakes up and runs into me outside of the bar, she wants to search me.

    >I get captured and sent to perma 45 minutes into the shift, losing my traitor items and my set of blue documents instead receiving a fresh tracking implant in order to keep tabs on me.

    >After a little while alone in perma i figure that i am pretty much out of the round and feel pretty salty about getting captured for such a stupid reason, then two people are imprisoned with me,one of them is fellow syndicate agent Desmond Summy, i talk to them for a while and then HoS shows up with the clown.

    >The HoS removes Grin Fandango's handcuffs and gives him a telebaton hit for good measure.

    >The clown is pissed, he disarms the HoS, telebatons and start cuffing him, what a hero!

    >The HoS calls for help, security storms perma and takes the clown away and threatens him with execution.

    >I strip my prison clothes and instead clothe myself in a grey jumpsuit, gloves and a leather jacket using the biogenerator.

    >Clown is given a second chance and is returned to perma, we immediately start plotting our escape. We are going to breach the basketball court, space our selves with suit sensors on and get recovered by the paramedic and cloned.

    >Desmond has resigned himself to imprisonment but wishes us good luck, he tells me he hid the red documents in a labcoat in scichem.

    >We start breaking the windows, AI snitches on us, but clown keeps smashing and is quickly taken away not to be seen again.

    >The CE is comes into the basketball court and is trying to repair the windows, i disarm him and threaten to beat him with a stool until he backs away and i finally manages to smash the outer window with the stool.

    >I spacewalk to solar, i am loaded with warm donk pockets so it takes me quite a while to die.

    >Paramedic is busy giving joyrides to a vox, so instead after many agonizing minutes the pod pilot picks me up and dumps my dead body outside of processing.

    >An officer that seems oblivious to the fact that i am a known EoC drags my body to the cloner.

    >I pop out, but i am too afraid to go into the hallway and i lack equipment and ID so i enter the morgue and tell the coroner a story about how my friend Slith Skaar has gone missing and asks him to check the trays.

    >While the coroner is popping the trays i quickly steal a fully loaded tool belt from an unathi suicide victim.

    >When Slith is not found the coroner tells me i should try PDAing my friend and this is when i remember that you can use a PDA as your ID if you just need a new name. 

    >I asked for a dead guys PDA and receive it, i am now Eave the civilian.

    >I hack into scichem and find the labcoat with the documents exactly where Desmond said it would be.

    >The shuttle is called and i hide in the back during the ride to CC.

    >Greentext

    >I realize that the escape attempt i instigated probably got the clown executed

    >Every turned out better than expected

    • Like 1
  11. I think it is fair to say that this idea was half baked and was not going to get off the ground. I kind of knew this before i posted this thread, but i still appreciate the discussion.

    I still think the whole temporal fugitive idea is a cool concept that could work, but the fugitive role would be the much more interesting if awarded to a competent roleplayer instead of a grief hungry edgelord.

     

    i will see if i can flesh out this idea during the coming weeks.

  12. 46 minutes ago, Splgrk said:

    I'd suggest taking someone other than Adolf Hitler, though, that's a bit less problematic. either someone much further back in history, or someone fictional, i.e. Kommandant Karlov, the captain of KC13, or some other fictional tyrant from our timeline. 

    I agree that it would be a fun event even with a fictional tyrant or someone like Genghis Khan(although that might be a stretch for RP reasons). I could see it being a lot of fun trying to stay undercover in the very different future as for example an infamous wild west outlaw, especially if given a cool objective.

  13. 7 minutes ago, tzo said:

    The problem is, when we reward stupidity with a minigame, it encourages more stupidity.[...]

     

    I do understand the concern and i think it is a valid critique of my idea.

    However, how many people would be willing to face a guaranteed permaban to experience this? After reading plenty of unban requests on this forum, it seems to me the that the staff here are pretty good at catching ban evaders.

  14. Once in a while, someones decides to be edgy and join the game as Adolf Hitler, i have personally seen this happen a couple of times.

    Both times the offending player was removed from the round almost instantly and presumably(and rightfully) banned.

    On another server the admin decided to do things a bit differently and  instead opted to spawn as a chrono legionnaire delete old Adolf from the timeline. I found this to be very amusing.

    My suggestion is that if the admins decide they have the time and patience for this, instead they could announce that a fugitive from justice has arrived on the station and then after 5 minutes send in a Nazi hunter ERT or a chrono legionnaire to kill / capture / erase the offending player after a brief manhunt.

    The offending player should then be banned as usual as to not encourage the repetition of such behaviour in the future.

    Think of it as Inglourious Basterds meets Time Splitters the rare mini event. The concept could be expanded to deal with other famous dictators or fascists.

    I understand that this might be a bit unorthodox but i would certainly enjoy it.

    Thank you for reading my suggestion!

  15. On 8/30/2018 at 2:02 AM, Irkalla said:

    Might aswell make Granola a thing. Granola is amazing. Its baked oatflakes with sugar and honey in it. Ingame it could take Oatmeal, sugar and honey, put it into the oven, done. [...]

    Here is my first attempt at a granola(bar) sprite. I saw many recipes included berries, i might add some berries to an alternative sprites to make it a bit more visually interesting. Thoughts?

    I am not sure how many inhand sprites would have be added, they are so tiny some old sprites could possibly be reused. 

    How would i best work towards possibly this getting implemented? Does anyone know a coder that might be willing to help me out or should i just try to learn byond myself?

    Granola Bar.png

    • Like 1
  16. I like the complexity of the recipe. You could remove the coffee, but the coffee is easy to obtain.

    I like the idea of adding granola, more honey based recipies are always welcome, more botanists should be encouraged to take up apiculture. I will start sprinting the granola.

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