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Kryson

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Posts posted by Kryson

  1. As someone who has played many hours on both, here is the pros of both servers off the top of my head:

     paradise

    • somewhat higher RP levels
    • vampire and terror spiders
    • baymed
    • station is on average more orderly

    /tg/

    • better core gameplay, especially combat is more balanced.
    • better administration culture
    • non-hijack antagonists are allowed to antagonise effectively.
    • better rules in general
    • more food, drinks, slime extracts, gases and golems
    • revs!
    • more new features, many of which are later ported to paradise
  2. We have the base gases in reagent form on /TG/, they work well except for that they do probably produce too much gas per unit. This leads to all the most powerful meta grenades containing plasma and ClF3.

    N2O grenades are fun though.

    I used a N2O, lexorin and cyanide smoke grenade during my last chemist traitor round to gas botany for stealing BOTH my dispensers and the board from the tech storage.

  3. Just now, TDS said:

    Miners can busy pokeballs that hold simple mobs (probably all simple mobs, though I've only used them for mining mobs). They are meant to be used with lazarus injectors which revive a dead simple mob as a friendly mob, but if the injector is emagged, the resulting mob is hostile to everyone but you.

     

    I don't think it would make much sense to make a separate traitor item for what's essentially the same gimmick (throw pokeballs that release hostile mobs).

    That seems quite finicky though as well as requiring mining access and the ever so overused emag.

  4. 13 hours ago, Lonelyspaceman said:

    Rabies Shot - Scientist only - 6 Tc - An injector that when used on a simple mob turns it hostile after two minutes. Holds 5 Charges. It should be noted that the user of the injector is in no way safe from the wrath of the simple mobs, so best to get away fast.

    Why: The basic idea behind this one is to have a traitor item made for xenobiologists. We all know how they love to sometimes spread massive amounts of neutral mobs through the station like space bears and the likes. Now imagine what chaos could unfold if these mobs suddenly turned hostile. Concerning sentient simple mobs, the injector could either outright refuse to inject them or the players would be told to go wild.

    “Not the Bears!”

    I don't know how gold extracts work on paradise these days, but on /tg/ they have this functionality built into them. 

    When injected with plasma the extract will explode into hostile mobs after 3 seconds, giving you plenty of time to throw it like a grenade.

    In abstract, releasing angry mobs is a good traitor gimmick, but i dont think it is feasible on paradise without hijack as the rules neuter antagonists too much and you would probably get beaned if your wumborian fugu crits Urist McGreyshirt.

    This idea strongly reminds me  of the gorilla cubes traitor item on /tg/. Gorillas are  hilarious and strong simple mobs. They have a strong melee attack and hands which makes them a very fun target for sentience potion.

    An idea that might be more paradise friendly might be a syndicate version of the /tg/ golden capture device(pokeball) that allows you to store a simple mob inside an item, this would then, when thrown release the mob at the impact site and cause it to aggro the closest player.

    gorilla.png

  5. They are designed to look like characters commonly depicted in the "furry" fetish art community. I believe that certain individuals affinity for this art movement was the impetus for adding this particular race to the game.

    All the descriptions of weird organs or anatomical features are afterthoughts, it is a way to retrofit this "furry" stock character into a sci-fi setting. 

    Let us imagine me creating a Head of Security outfit based on Tom of Finland drawing, i would then need to craft a justification for this being in the game, just adding some bluespace mumbo-jumbo in the description might be enough if the maintainers are receptive and i am in good standing with the community.

    • Thanks 1
  6. 6 hours ago, Spacemanspark said:

    Guns themselves should never be ID locked at all. I have the same issue with firing pins (which we've thankfully never ported).

    Firing pins are great, if you want to print a new gun, or find one that is locked, you have a choice of emaging a test range pin, stealing the basic pins from sec or printing the mindshield pin and then obtaining a mindshield implant(steal it, buy it or extract it from a corpse)

    Or, if you are a clown, TC trade for the dangerous clown firing pin which not only makes the gun honk for each shot and removes the clumsy check, it also detonates its internal nitrobananium charge if any non-clown tries to fire the gun.

    That is a more interesting system than requiring sci & armoury access or an emag.

    Then again, just because something works /tg/ doesn't mean it will work on paradise.

  7. Here are some options.

    1. Hold the victim hostage naked in the chefs backroom, barricade the door and get ready to put them into the gibber once sec break down the doors.
    2. The same setup. but with the cremator.
    3. Hold their dead body hostage and threaten to blow up their body with SR and deepfry / eat their brain.'
    4. health sensor or signaller grenade assembly
    5. Throw them into the supermatter singulo(somehow?)
    6. Get really fat, monkey your victim and threaten to eat them(does this still work on paradise?)
    7. Get THEM really fat, threaten to gib them with mint toxin(bonus points if you are also fat)
  8. 39 minutes ago, MrMagolor said:

    Name them.

    Fun non destructive gimmicks:

    • Steal the armory
    • Free prisoners from perma
    • Release annoying viruses
    • Open 10 priority clown slots
    • Lube / freeze as much of the station as possible
    • ???

    Fun destructive gimmicks

    • Cover the station in max stat'ed Kudzu
    • Hotwire the engine into the grid and shock stuff
    • Throw a gorillion combustible lemons
    • Release killer tomatoes
    • Create horrific disposal traps
    • Inject plasma into lightbulbs, cigars, cells
    • Mislabel horrific poisons as medicine
    • Boobytrap random containers with mousetrap grenades
    • Give people horrific brain trauma / mutations
    • Gas the bar with horrific grenades(see above)
    • Release deadly viruses
    • Flamethrower
    • Create an army of emagged borgs by force borging random people.
    • Seize command of the station using a golem army
    • Emag medibots
    • Make floorbots that place plasma or uranium tiles
    • Build a ton of uranium stuff in general; airlocks and statues.
    • Do atmos wizardry and get the brig or bridge flooded with superheated CO2 or oxygen.
    • Release lots of giant spiders
    • Poison food and drinks
    • Thanks 1
  9. 33 minutes ago, Spacemanspark said:

    Assuming this isn't a joke, we don't need to try dragging the server standards down into the ground intentionally. 

    If there are players who aren't happy with what we offer, there are several servers that will cater to their styles and preferences of play. 

    On 3/26/2019 at 11:18 AM, Fox McCloud said:

    [...]

    Having a designated time, once or twice a month of "Syndicate Slaughter Day" where antags can do whatever on those days may be a way to alleviate this to a degree, without going full chaos, but who knows.

  10. On 3/27/2019 at 3:59 PM, ZN23X said:

    Antags ARE allowed to commit lesser, non perma-able crimes. People focus too much on comitting acts that will end thier round if they get caught.

    The problem is that many of these bay style gimmicks are very non-threatening and fail to provide real tension.

    Local syndicate terrorist steal apples from old man Jenkins hydroponic orchard.

    There are fun gimmicks you can do on paradise such as stealing the entire armoury or rescuing all prisoners from perma.

    Although many traitor gimmicks involve some kind of violence or risk of death, there is for example a qualitative difference between someone silently murderboning 20 with ebow/esword and 20 people dying because a mad plant scientist covered the entire station in max stats kudzu and killer tomatoes while taunting the crew.

    One of my greatest traitor moments on /tg/ was when a trial was held for two traitors accused of stealing the hand tele(which they had managed ditch before their arrest) and i stormed in to hand over a bag purportedly containing the piece of evidence in question.

    When the detective tried to retrieve the hand tele from the bag he instead found an armed mousetrap grenade, killing the detective, captain as well as the lawyer representing the accused.

    I was able to then free the traitors, obtain the medal of captaincy as well as all access.

    I think many players would be hesitant to even ask if they could do like this on paradise because they figure they will get denied for sure.

    Do you admins feels you are liberal in granting such requests, contrary to what i think is the common perception? If so, how do we communicate this to the playerbase?

  11. 16 hours ago, EvadableMoxie said:

    It's actually very easy to grab a random traitor objective and then head out into space and just leave it somewhere no one is ever going to find it.

     

    16 hours ago, Birdtalon said:

    You could even throw the theft objective into space and if you throw diagonally there's a high chance the antag would never find it.

    This is like a fantasy scenario that doesn't happen even when allowed and would probably be forbidden under the powergaming rule anyway if done habitually. I've seen this happen once in hundreds of hours  on /tg/ where this is allowed(HoS spaced his own gun to deny a traitor).

     

    16 hours ago, EvadableMoxie said:

    If you do find it, it will be because you got lucky. 

    I'd say you have a better chance of finding it than the detective, and he manages to track down the suspect a fair amount of the time.

    I have revised my position on this though.

    At first i thought, who cares if you find x object or greentext? But after some reflection, I guess this rule is a necessary due to limited options for antagonism for non-hijack solo antagonists, vampire excluded.

  12. It seems to me that antagonists on a medium RP server should seek to be creative and add to the round rather than powergaming and chasing the green text.

    Then why are antag theft objectives treated as sacred?

    Isn't actually searching for the item more engaging than the formulaic emag door/locker -> grab item or kill head -> grab item. This is aggravated by the supremely stupid item advanced pinpointer that just spoonfeeds you the location of your targets.

    Conducting your own investigation and then robbing the possible suspects is a lot more fun  in my opinion.

    Blasting greytiders with rubbershot is a more tangible form of antagonism than silently hacking the teleporter door anyway.

    I think it is a bad rule since it makes little IC sense and promotes green text chasing.

    What do you think?

  13. 1 hour ago, necaladun said:

     

    I do think Alffd and Necaladun's explanation of the policy make sense. As long as the admin online does

    I do this agree with this type on sentiment though

    Quote

    Killing a random civvie that walked into maint or a paramedic before they can get a word out was over the line

    If a lone person catches me in maint murdering, as a traitor or changeling, i am going to try to kill them, there are both good roleplay and game reasons why. A wizard, vampire or mindslave might have more RP justifications for letting them go. Walking in on a murder should be a scary thing, and there is little reason a professional syndicate assassin would let the only witness live.

  14. Comparisons with an intellectually disabled person is a common form of insult in the English language. Recently a player was permabanned for amongst other things; using the word "mongoloid" to insult a coworker.

    The banning admin thought this was a slur directed towards Vietnamese people, but the insult most likely was used in the meaning "a person afflicted with mongolism, mongolian idiocy" an archaic term for Down's syndrome, a term used by Dr. Down himself for the chromosomal disorder.

    Which of the following insults derived from intellectual disabilities are okay respectively not okay on paradise station?

    • Cretin -  an archaic medical term referring to sufferer of cretinism, a form of congenital hypothyroidism.
    • Retard - a somewhat archaic medical term for an intellectually disabled person.
    • Moron - archaic medical term referring to an intellectually disabled person with an IQ  of 51–70.
    • Imbecile - archaic medical term referring to an intellectually disabled person with an IQ  of  26–50.
    • Idiot - archaic medical term referring to an intellectually disabled person with an IQ > 26.
    • Downie - an informal slang term referring to a sufferer of Down's syndrome.

    I look forward to productive and respectful discussion regarding this matter.

     

  15. In light of a recent ruling. How many witnesses are you allowed to eliminate before you are duty bound to retreat?

    Isn't it both unrealistic and against the games sprit or paranoia for players to know they are largely antag proof by virtue of the rules as long as a few other players are in sight?

    With how overcrowded box is you can expect there is going to be witnesses, and with it being a MRP server you can also expect witnesses to try to hinder you in some way such as alerting security.

    Eliminating those witnesses is distinctly different from murderboning and even if both type of scenarios result in multiple death the vast differences should be recognised.

    I look forward to your thoughts on this topic.

  16. On 2/7/2019 at 4:16 AM, TDS said:

    Steal at least 30000(or something) credits
    Escape with at least [huge sum of money] credits. Extort the crew, or drain station accounts. Get creative.

    I like this objective in theory a lot, but isn't credits almost totally useless on paradise still? It is been a while since i played para.

    When i play mafiatide gimmick on TG i make it our objective to obtain as much money as possible, but credits are actually very useful on TG and people can withdraw money from their IDs an extension of this mechanic is that heads can access their department funds through their departmental budget cards.

    On tg you can just stick up some science nerd, shoot him with rubbershot if he runs, cuff and empty his ID. Since credits seems both worthless and hard to access on para this objective might not currently have the mechanics to support it properly.

  17. I  think an objective that is worded a something like "Collect 3 scalps" would serve the purpose of making traitor a bit of a bigger threat while still disallowing rampant murderboning / releasing the engine / maxcapping the entire station cuban pete style.

    It could been seen a sort of "hijack lite" but instead of "kill everyone" the objective tells you to "kill a few people".

    It also gives you an excuse to make a sandwich out of that annoying greytider that keeps breaking into your department.

  18. I think it is partly because of irrational furry hatred, but i also think there are real issues with paradise. Here is my personal thought on what paradise does well and not so well as compared to TG terry / sybil.

    + Somewhat higher levels of RP

    + More interesting alien races

    + Baymed makes medical roles more interesting and injuries feel more significant.

    + Paradise atmos makes breaches more dangerous and impactful

    + Vampire is a fun mode

    - Stale code base, the last time i compared merged PR for a given week paradise had about half as many as TG, and many of those were minor changes or ports from other codebases.

    - Boring antagonists, due to the heavy restrictions placed on them they are rarely a real threat to the station. The balance of power is also shifted too much towards security.

    - Heavy restrictions on IC language leads to a sanitized PG-13 experience, the world is not going to end because Urist McGreytide calls the janitor lizard a "l*gger" or the chef calls you a rectum lapper for disliking his deep fried appendix burger.

    - In the admin team there are those who carry themselves like some kind of duke or Gulf state prince, this is probably why you see so much groveling in paradise ban appeals. On TG the admins feel like fellow players.

    - Boxstation all day, its too small, i hope you've added more maps to rotation since i left.

    You will probably not agree with me on all these points but i think this is how many players outside of paradise see it, at least tg players.

    In short people dislike paradise because of three factors, furries, over-moderation and staleness. 

    • Like 1
    • Thanks 3
  19. I would trade for plasma vessel + acid gland

    You could also offer people xeno tongue and resin spinner.

    I don't think there is a harm in offering something like the medibeam gun, i stole Runtime and traded her for a medibeam gun on /tg/ during their analogous medship fargo event and it did not feel overpowered.

    Are you going restrict who can purchase which item? 

    It doesn't hurt being a little more permissible during a rare event, misusing an item is going to get them permabanned anyway before they can say bwoink.

    This is a great idea, just don't be afraid make thing interesting and not an anemic decaff soy version of /tg/ medship fargo.

  20. The upside of zipties, as stated by the guy on TG who coded them IS that they break on removal so you can leave them on the prisoner and not give them a free set of cuffs.

    I would not mind making them stackable though.

    I would also kinda like if they were craftable using plastic sheets, i was actually going to suggest that on the TG forums.

    If think letting you apply them faster would be a neat idea but security does not really need more buffs on paradise where traitors get stomped round after round.

  21. On 8/10/2018 at 6:24 PM, TheClosetMailman said:

    Greytide Upgrade: Grants the Standard borg all the priviliges of greytiders, such as signs to wave at passerbys, crayons and a fake holomoustache.

    Low energy.

    It needs a slip module, a vandalism module for quickly breaking windows, a theft sack and pickpocket gloves.

    1. Engage slip subroutine

    2. Engage zipties

    3. Empty backpack into sack

    4. ???

    5. YEET

  22. 55 minutes ago, AceWhite27 said:

    This might have already been said but eh fuck it.

    Keep a mug of hot chocolate in your backpack, its the most filling out of any food item and a hell of a good time saver if your starving, a good 3-4 sip puts you to full from starvation, just don't down the whole thing, then you will become obese, this is a handy trick for mining, or anyone off station/always on the move away from the chef or a food dispenser.

    This works well, but i have stopped doing because it feels like powergaming and pretty much make the chef obsolete. One or two sips takes you from starving to well fed!

    Being able to essentially opt out of the entire hunger system should not be so easy on a medium RP server in my opinion and it is something the coders should take a look at.

  23. On 6/28/2017 at 2:05 PM, ZN23X said:

    [...]If this was employed I'd powergame[...]

    The absolute state of paradise admins.

    I agree that slowing you down to walking speed is excessive but some slow down would really help both immersion and gameplay.

    If an armed madman is murdering your coworker you should not be able to carry them away at lightning speed.

    • Thanks 1
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