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Cyiko

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Everything posted by Cyiko

  1. Borers have the potential to be entertaining semi-antags but a few mechanics make them a bit boring. So far how it goes is borers show up and people go either "EWW SLUGS" and instantly kill them, or someone accepts them and they get a slug buddy... aaaaand that's it. I had an entertaining round where I decided to be more aggressive as a host, working with my borer to capture and forcefully infect people with borers, noticing how entertaining it could be if this was more like the crew being taken over by a hivemind with just one little thing added, it would still leave them as a secondary antag "You feel like you're no longer alone and the station seems like a brighter place now you're a symbiotic host. You feel the urge to protect and spread this gift to everyone!" (This does not overwrite your objectives if you are an antag, but you must protect your borer and if possible help them infect others.) Basically it means you can't just casually walk up to medical and ask them to remove the slug or chug sugar to do it, it'd be equivalent to walking up to medical and asking them to dethrall you. Again this doesn't mean you're enslaved to it and have to do EVERYTHING it says, it just means it's done something to your brain that makes you character like it and potentially want to give everyone else the "gift" This is a very W.I.P thing but idea is it will stop people going HALP BORERS and chugging sugar to get them out and will give them more of an impact on the round TL:DR Borer hosts gonn kidnap ya and shove slugs in your ears and you can't just decide "no" anymore
  2. Cyiko

    Vox Leap

    A longer cooldown genetics leap :V That way we can jump around for the sake of jumping around.
  3. The terror of an IPC wanting to be human.
  4. An equivalent of the eradicator turret from prey that isn't a portable flash. Some fragile and weak turret with a weak disabler and/or laser depending on the setting that security can place in important areas during red alert. They have basically no health and the gun is pretty weak but the benefit comes from the fact they can be carried around. Two hands to carry, they require an ID with security clearance to deploy and edit. About 25 health. The laser would probably only do about 10 damage. They have an internal power cell which must be recharged or upgraded. Wirecutters will hook the turret into the grid and let it power itself from it and a screwdriver + crowbar can let you take the power cell out. Can be set up to shoot a disabler or laser beam at unknowns and criminals, giving an alert over the security channel at the one firing. "Enaging target at Central Hallway" E-magging them won't make them go nuts like a beepsky, instead it lets the e-magger access a targeting list based on IDs. A sneaky person could set all the turrets to fire at security but ignore everyone else, keeping it secret that they've been hacked/e-magged
  5. The difference is a self recharging aeg takes a while to recharge. Give the sec borgs disabler gun a certain amount of shots and then it needs to recharge each one over time. Chalk it up to the capacitors charging it something and refilling the disabler "Magazine" is what drains the power
  6. The wiki might be out of date, but it does say vampiric enthrallment can't be removed by anything except death.
  7. This, but also let vampiric enthrallment be removed with holywater
  8. Auralis are psionic and I'm 90% sure that Primalis are built of their genes, albeit heavily modified. I don't think it'd be too far to assume that the capabilities for a short ranged telepathic communication between other Vox, though probably touching distance
  9. I'd prefer people slow down slightly, at the moment if someone just drags off someone you're dragging if they're downed, you'll never catch up to them because we all move at the same speed. Maybe slowing someone down about as much as clown shoes do, basically assuring that someone will catch up to you if you don't stop them, which also eliminates someone suddenly dragging off your victim and sprinting away at the speed of light
  10. New traitor item, glove needle pad thingy from the interview :V
  11. You guys didn't do ANYTHING to botany. The thralls failed, they did the equivalent of switching off the lights and laughing evilly. The glowshrooms were already planted in a tray, they needed to get the tray but instead just turned the lights off and ran off with a vending machine. If one person had of run in with the pest spray, that was GG for the shrooms. They also take a very long time to grow.
  12. I don't mind the Wololo staff personally, but how easy it is as a weapon is kinda dumb WOLOLO "Kill yourself". There should be some rule like "The sense of self preservation is too strong for a mindslaving tool to overwhelm" AKA you can't ask them to kill themselves. Potentially dangerous situations though like, go fight all of security would be fine, but nothing that is blatantly just Kill yourself, jump into the cremator, jump into the engine, ignite a plasma fire while you're in it, that sort of stuff.
  13. Don't oversell chemistry. It's just memorizing recipes and anyone who plays chemistry more than three times will have the recipe burned into their skull, I can make them without even thinking. Sleepers do the same thing and when upgraded will do it far better for much longer, as does cryo. Even botany can do it with kelotane and bicaridine pills that are fire and forget, the only thing going for the medibeam is that it's portable healing made from potentially expensive materials instead of carrying pill bottles of patches which would do the job faster. Brute and burn damage is extremely easy to treat, medibots do it with their saline glucose, sleepers do it, cryo does it, genetics can do it, virology can do it. The medibeam will not make it any easier or harder, it's just another way to do it in a slightly more portable form, I'd still be fine with the prototype medibeam having to be worn as a backpack, but like flattest said, it is not an amazing holy grail of healing that people make it out to be. I'd have to sit there shooting someone with a beam for quite some time to bring them back up to max health and slapping a patch on someone will always be better
  14. Making styptic/ss takes about as much effort as clicking someone with a medigun and heals much faster, I've also stated I wouldn't want this medigun fixing bones.
  15. The chem dispensers regenerate over time at a pretty decent rate, plus many people who know chemistry get the recipe for styptic and SS burnt into their memory like... Things that shouldn't be seen.... The medibeam takes quite a bit of time, I'd rather just be shoved in a sleeper, maxed out with styptic/ss given 30u of omnizine then kicked out rather than have to sit in line of the blue tickle beam for quite some time
  16. Even if R&D can't create it, if the brig physician was changed to no longer be a karma job and also function as an actual police medic instead of brig babysitter, having him spawn with a nerfed medibeam and having it be an antag target to steal might be a bit of fun
  17. an R&D medical item that is for all intents and purposes just the ERT medibeam with or without the bone healing effect. Handy for paramedics, doctors in a crisis and the brig physician! Basically this is just a suggestion to add the medibeam gun, nerfed or otherwise to the protolathe Other potential ideas are mounting this to a turret for an automatic healing turret or a new medibot similar in size to an ed209 for medical purposes. Ody mounted medibeam, mediborgs upgraded with the medibeam... The list goes on! This item is so handy and interesting but rarely ever seen because of the few events it's restricted to. Given a high cost in materials, a nerf to the bone mending as an alternate version of the medigun, I think it'd make an excellent addition to normal round play, provided R&D has the tech and mats to build it
  18. Which one? Vox in gameplay just die when the stack is taken out?
  19. Regenerating limbs, water blood (Slipping people who can attack them) and not many organs that need to be taken care of and they don't breathe, no oxyloss. Vox can go into space. That's is, space. It's niche as hell and if someone has a job that requires them to go into space, no doubt they can get a space suit too. The syndie PDA has a space suit in a box. It's almost impossible to disguise yourself on the station as a Vox, if someone sees you commit a crime it's just a measure of figuring out which of the 6 vox onboard have the matching quills and tail color. and 20% extra brute damage taken. And constant internals? Everyone can also do that, the difference is the Vox HAVE to do that. My entire time as a Vox, the only time I've ever had to make use of going into space as when i was saving someone who got downed in a space tile after an explosion, that was it. I'm all for slime people being cloned too, I think the entire no cloneable race thing is stupid and shouldn't be a thing. I find the assassination targets to be more interesting because the challenge isn't how to kill someone, it's how to stop them coming back.
  20. Slime people have far more going for them than the Vox. I really doubt letting Vox have their stack transplanted into a new clone is going to be a gigantic issue.
  21. There's a bit of a thing to this though. The cortical stack in a Vox actually does do something, it doesn't do the lore thing AKA making them go batshit if it's taken out, but in gameplay Vox die if it's taken out. My idea is simple and doesn't need much explaining, let Vox be cloned but the clone won't have their stack thus they will die (No doubt leading to new doctors shoving them in the cloner over and over) and need the cortical stack from their dead body transplanted into the new one and defibbed. Vox can't get backup scans like the other races because the body will always be needed to revive them, at least their stack anyway.
  22. More psionic based stuff sounds cool but... I've got no idea what's going on in this topic
  23. I do believe that's called plant-b-gone
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