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Fox McCloud

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Posts posted by Fox McCloud

  1.  

    I have done it, so many times.

     

    And it was clicking the dish on other things, not vice versa.

     

    I really don't know what to tell you here.

     

    I even reiterated this with Tully over Skype.

     

    You're likely were not pay attention to the particular situation it happened and had something in your hand and you clicked on the disk with that item--the other would literally require an act of literal magic.

     

     

    We're getting off topic here from SoP though.

     

    Part of Virology's job is to also handle any Viral Outbreaks that may happen. The point of this Guideline isn't to make a vial of Antibodies for every single little mutation, it's to keep a vial of Antibodies whenever new antibodies are present. It doesn't really matter if they're just mutating new samples, having an extra 1 or 2 Antibodies is always useful, since you just upped your odds of having the right antibodies for a random virus considerably.

     

    That said, I can see how this can be misconstrued, so I'll change it to:

     

    This is still a huge waste of time on the Viro's part; if he's mutating strains and happens to mutate it so the antigens change, SoP here dictates that he has to stop what he's doing, make an infected blood sample of it, infect a monkey, cure it, extract its blood, then make antibodies from it. This is actually making things less safe overall--when it's just a sample in a dish, the literal only way it can infect someone is if they break it--making a vial of blood of it and keeping that around is way more of a risk than a single disk.

     

    Forcing this because "it ups the antibody" pool isn't a good reason, IMO, considering that the chance of the antigens of the virus that randomly appears being the same as the virus you mutated is 1 in 121--0.8% chance of it matching.

     

     

    Viro's already have an annoying and hard enough time getting the designer virus they want; this is effectively saying "take 5 arbitrary minutes out of your shift to make a cure every time you happen to mutate antigens"---for a statistically insignificant benefit.

     

  2.  

    Fox, I'm sorry, but it happens. We're not lying to you. It breaks against paper from the disease analyzer. Check again.

     

    I just did; nothing happens because the paper would have to have an explicit attackby() that referenced the virus dish, or the virus dish would have to have an afterattack() to specify for this to happen---neither of these are the case; the only place the virus dish is references, outside of Viro code, is making "ruined viruses dishes" with microwaves.

     

    You can click the paper ONTO the virus dish, and it will shatter it (50% of the time), but abusing the hell out of the disk (which both of you are suggesting) by itself, by clicking it on the wrong places or onto something is literally impossible. I'm not saying it's impossible to shatter a disk; I'm saying it's impossible to shatter it in the manner in which you both are describing.

     

  3.  

    I have broken samples just by clicking on them too many times.

     

    And I'm saying you're flat out wrong, both based on personal experience, and based on the fact that what you're describing literally cannot happen under any circumstance as it's not coded.

     

    95b5d35f3ab15f9ac8b514575ad2ed17.png

     

    Literally the only thing that can break it is by hitting a disk with something else; you can never break a disk by putting it in the wrong spot or hitting it against something. It literally cannot happen.

     

  4.  

    Utilizing RP standards to balance an antag is notttt a good thing and is difficult to enforce---not to mention it results in a lot of he-said she-said, I-did, they-did situations.

     

    "he attacked me from stealth!" "No I didn't, I uncloaked first!"

     

    "I was unarmed, he killed me for no reason" "He punched me first/he pulled out his air tank/had an extinguisher on him/he had a spray bottle that could be used as a weapon"

     

    This isn't to say that we couldn't do something like in this thread, but relying on RP guidelines or a Roleplayed "code of honor" won't balance out the antag in and of itself--it would have to be hard-coded.

     

    Ie: in Gang game mode, there's a gang that considers it dishonorable to attack with guns---but it sure as hell isn't left up to RP to enforce this code of honor; it's hard coded to be disallowed.

     

  5.  

    I sincerely suggest you go spend some serious time in medical, you'll hear a virologist complaining that they accidentally broke a virus dish at least three times a week.

     

     

    I sincerely suggest you actually demonstrate your point before throwing around accusation (hint: I used to play medical and science exclusively)---I also sincerely suggest you demonstrate how that's possible, as there's literally nothing in the code that make it shatter other than the condition I just mentioned: https://github.com/ParadiseSS13/Paradis ... ces.dm#L38

     

  6.  

    Hmm...similar grammatical style, similar insults, same exact registered IP address--instantly insulting and defensive+leaves when called on it...

     

    Yeah....not a sock puppet.

     

  7.  

    This is a really great idea, Playing as a chemist itself is really annoying when you need to make an elaborate/complex chemical liquids. It is also a great way to quickly obtain something when in dire situations, This would also enables the ability to reproduce something that cannot be renewed, In cases like where there are no botanists and you needed more orange juices, This will come in exactly handy.

     

    Or le ebin Strange Reagent meme

    Strange reagent is a meme in this server? What?

     

    And also, Holy shit aren't you fucking toddler just out of school, You and your EBIN MENEESW LOL. This isn't 4chan, You have to go back.

     

    Nice sock puppet account--it sure must difficult agreeing with yourself and your own ideas...Though....tell me, when you decided to support your own topic, did you have to engage in an extended debate about the merits of the pro's and con's of the suggested idea, or is it less an ambivalent thing and you tend to agree on each other's points all the time?

     

    Also, don't insult other members, please.

     

  8.  

    I'm against removing the biosuit requirement however - you can easily break samples and it makes no sense to be working open air without a proper suit in a virology department.

     

    Not really---you have to be deliberately trying to break it in order for that to happen--as in intentionally holding the dish in your hand, intentionally holding another object in your hand, and deliberately clicking the object that's not the dish onto the dish to shatter it---even then, it only happens 50% of the time; this isn't just an "oops" thing from accidentally misclicking a disk onto something; this would be like "accidentally" eating someone's heart.

     

    As for the mask, it just makes sense mechanical advantage or no. Med RP and all.

     

     

    A doctor shouldn't be dinged for something that literally has no consequences to not doing.

     

  9.  

    Medical Doctors are not permitted to carry defibrillators on their person unless urgently required. Defibrillators are to be kept in their storage closets until such a situation where they are needed, after which they must be placed back in the closet after use, or at least somewhere safe and accessible

     

    This is stupid. They're a slot-back item for a reason; if they weren't meant to be carried around, they wouldn't fit on someone's back. if doctor wants to forego his own backpack over having a defib, that should be his own personal choice; it's not a negative impact to anyone if he chooses to have one on him 24/7.

     

    The Virologist must wear a full Biosuit and Hood, along with Latex/Nitrile gloves at all times when handling viral samples

     

    Literally pointless. A biosuit is to protect against patients or test subjects that are infected, but wearing a biosuit 24/7/365 when you're just mutating strains and isolating them is wasting the Virologist time by slowing him down---it literally doesn't help out anyone (including the viro) to wear a suit when not working around infected individuals.

     

     

    In addition, all viral samples must have a vial of associated Antibodies stored in Virology

     

    Absolutely not. This is recipe for making the most grindy and boring mechanical job even more horrifyingly grindy and annoying. If it's a virus that's being passed around, then yes, this makes sense, but if he's just sitting in his lab mutating virus strains and looking for symptoms, it's patently ridiculous to expect him to have to make a whole new antibody serum each time it just happens to mutate the antigens--having to do this is a hugeeee waste of time; Viro's already have a difficult enough time building the strains they want in a 2 hour time frame.

     

    In the event of a lethal Viral Outbreak, the Virologist failing to produce Antibodies before the first casualty is to be considered a breach of Standard Operating Procedure

     

    Uhh, no. If the CMO and Chemist aren't willing or are too busy to provide radium, you're literally incapable of producing a cure--likewise, some people literally never show up until they're at stage 4 and promptly drop dead in medical bay; that's hardly the Viro's fault and he should absolutely not be blamed or punished for it unless he's willingly refusing to do his duties.

     

    The Paramedic is permitted to carry a regular Defibrillator or a Compact Defibrillator on their person at all times

     

    He's absolutely not allowed to have the compact defib unless the CMO explicitly grants it to him. That's a CMO unique item there is only one of.

     

     

    Attending Surgeon must use Latex/Nitrile gloves in order to prevent infection. Though not mandatory, a Sterile Mask is recommended;

     

    Sterile mask does nothing in this scenario. Any gloves will do just fine, even fingerless.

     

  10.  

    +1 to the idea in spirit

     

    -1 given our community

     

    Even around here, I hear netspeak (rural area) once in a while---that said, it's usually for a very specific purpose and situation---usually to highlight just how utterly hilarious/stupid/bad something is in an intentionally melodramatic manner (ie: someone asks why they can't use their computer when their power is out); under these situations, it's rather fitting, in my opinion, as it serves a distinctive social purpose in a specific situation (even then, people don't say WTF, they say "Dubya, Tee, Eff.")

     

     

    That said, if this is allowed on the server, I veryyyy strongly doubt it'll be used in this situation and will rapidly devolve into Goon/Hippie style "lol ya that's some pretty awesome stuff" or "WTf are you on about, like OMG your'e so stupid"....and the latter is veryyyy much something that I don't think is a good thing.

     

    So...yeah, +1 to the spirit of it, but I strongly doubt that the community will capture and utilize the spirit of this, and will likely devolve it into full out and out full time IC netspeak, so ultimately, I'm against this.

     

    LIFELEIKE TEXTURES ;_;

     

  11.  

    if you can get past the first set of doors, you can get past this second set

     

     

    lol nope

     

    Generally my experience as well; it's a lot easier to convince/get the first set of doors open than the second and it's infinitely easier to break into the first set of doors, than the second.

     

    Still bleh, to me.

     

  12.  

    I'm personally a huge fan of Goon's system.

     

    Instead of "spam button, hopef or luck, receive powers".

     

    Each person's DNA strands are unique; not every mob will have every single power/disability.

     

    As for activating powers, it's like a game of mastermind; you engage in a process of elimination to pint down what strands should be what, then activate them.

     

    You don't have access to injectors until about halfway through the round--they have to be researched via the research budget---you can get more points if you actually clone people (or just bide your time).

     

    As for power stacking? Well, every gene has positive or negative stability; disabilities have negative, powers have positive; if your stability is too high (too many powers), you'll start taking tox+brute+burn damage; the higher it is, the more frequently (and more) damage you take; if you go over the ultimate limit, you roll for a chance to out and out gib the next life cycle.

     

    The gist is you have to take disabilities with powers to balance it out---though some are neutral (speech modifiers, for instance).

     

    it's...interesting.

     

  13.  

    I understand the need to keep the rabble away from the cloner and the recently deceased belongings but...those double doors closing off the cryo really irks me. It's going to slow down doctors and get in the way and that is the worst thing to happen during critical moments.

    Could we please try a glass wall/door type of thing in the middle instead?

     

    Not only this, but sometimes medical is overwhelmed, but the person that brought them in can at least get them into cryo; this would prevent that and likely increase the amount of deaths.

     

    Not a fan of locking out the entirety of cryo.

     

  14.  

    Why?

     

    If you roll for it and don't want it, it's as easy as passing off your ID to someone else (this is even an in-game suggestion).

     

    It's not going to stop blatantly horrible leaders because, those are the kind of individuals who are just going to tick every single antag pref anyway.

     

     

    And those who just enjoy running nukies will check it because it increases their chance to be nuke op (even if they may not want to explicitly be leader).

     

  15.  

    I think this is going to, ironically, result in the geneticist being even less involved with helping out at the cloner, as there's even less justification for him to fulfill that roll when anyone who can remotely enter medbay can access+used+activate the cloner (chaplain, chef, detective, etc).

     

    I do think it's good that the geneticist have a better view of the cloner though--that's very much needed and has been for a very long time.

     

  16.  

    Mutadone would be lovely if not bugged, sometimes. Other people have mentioned it and even seen it myself not fix a genetic issue and have believed for a while that it fixed only changed genetic issues rather than spawned ones. Also, a CLEAN SE is faster and works 100%. Most genetic issues are a single case issue so a huge batch a mutadone wont see much use.

     

    Stop using bugs/glitches to buttress your argument points; it's disingenuous and dishonest.

     

    Mutadone resets every single block; if it doesn't that's a bug and needs to be reported as such. Likewise, a good chemist can make 30+ units of mutadone in a few seconds; the geneticist can only make a single injector in that same amount of time...and the injector is going to cause rad damage in a patient. Clean SE's are literally worthless if you have mutadone lying around.

     

    However, taking an existing lie (that genetics is a 50/50 medical/science department, which it blatently isn't)

     

    Um. What. Genetics has always straddled two departments because it's been viewed, by the designers on a base level: cloning is treating someone/healing them, and therefore medical. Experimenting on and with genes is a research process--does it have medical ramifications? Yes; that doesn't mean it's necessarily mean it falls within medical's per view. R&D has medical ramifications, so does robotics (even more so post organ PR when augmentations come along)--but they're experimental in nature which is why they're heavily a part of science.

     

  17.  

    EDIT: Having read further, I've found that the reason for removing full-map range is to prevent Greys from using it as an unstoppable radio if they are getting murdered, for instance. Given that under the best of circumstances, you've got only a few seconds to send the message, and have to choose who to yell out to from a long list, in tandem with the fact that it only lets you talk with one person at a time, with a lack of a return message for most individuals, I'm not sure such a rebalancing is necessary...

     

    You'd be surprised the amount of ahelps the admin team received about "how did so and so know I was a traitor? I was completely silent" because a grey managed to get a "SO AND IS A TRAITOR IN X" despite not having a headset.

     

    Not weighting in one way or another, but greys utilizing the ability int he manner that was "worried" about was most definitely a "thing".

     

  18.  

    You're quite literally asking to chug a lot without consequence. Real life has consequence if you don't modulate yourself; so does SS13. Just like in real life, if you modulate your own behavior, then things will be fine, just as in real life.

     

    Don't try to make comparison between units and actual measurements; there's zero consistency and it's literally impossible to do so.

     

    This reminds me of when ODing was first added and people refused to pay attention to OD thresholds and ended up killing patients---only this time it's people refusing to modulate their own behavior.

     

    Facts:

    - you drink 10 units from a glass at a time (5 from a beer bottle/flask)

    - You can chug 25 units of a single alcohol type and never slur once. Exceptions are absinthe, neurotoxin, suicider, and gin+sonic (and if you're asking for the latter and expecting to not get absolutely smashed then that's on you; those are designed to get you drunk quickly).

    - It takes a mere 50 seconds for a single gulp (of 10 units) to fully deplete from your system, then you can drink 10 more and not suffer any ill effects

    - Drinking a single beer from a bottle won't get you smashed; you'll start slurring a very tiny bit during the very end and it'll wear off super quickly (well before you return to work)

    - You don't take liver damage until you've drank over 130 units of a single alcohol type (the pass out threshold).

    - Multiple unique alcohols stack together, meaning a 50/50 mix of whiskey+vodka is going to get you drunk twice as quickly as just straight whiskey

     

    If you don't want to get smashed, then moderate your own drinking behavior--it's not that hard, especially if you're actually talking with someone in the bar instead of chugging drink after drink after drink.

     

    Think of it another way; getting drunk is like an OD threshold for alcohol; most OD thresholds around around 15-30; it just so happens that most alcohol's OD thresholds are around ~25

     

  19.  

    As someone who's played bartender longer than most of you here have played on Paradise...I'd just like to say that...from my experience and what I see, getting totally smashed is 9/10 times the drinker's fault.

     

    Here's how the typical encounter goes (and yes, this applies to a number of you who've posted here).

     

    Customer "Hi, I'd like X"

     

    Bartender "Alright...here ya go"

     

    Customer: *chugs entire glass*

     

    Customer: another please

     

    Bartender: Uh...you sure? You've already had enough

     

    Customer: Yes, give me another

     

     

    While not everyone asks for a second, chugging is incredibly common and generally what I see, more often than not for people who indulge in alcoholic beverages.

     

    A smaller subset of the population behave differently though:

     

    - They ask for a drink and receive it

    - They take one sip wait a bit, then take another.

     

    I've seen this type of player drink for the better part of an hour and still never start slurring.

     

    Moral of the story: Much like real life, the more responsibile you are with alcohol, the less it negatively impacts you; if you're going to chug like no tomorrow, you're got to get drunk pretty quickly (like real life), but if you drink in moderation, then it's not going to have much if any impact.

     

    There are a few alcohols that are going to get you trashed, no matter what--but most of these are intentionally designed to do so (Gin and Sonic and Suicider both come to mind).

     

    technical side note: alcohol has never intentionally been buffed--there have been bugs fixed about it, which likely impacted how it behaves, but intentionally buffing alcohol has never been a thing.

     

  20.  

    Facts, because I"m seeing a lot of things flung out here that aren't true.

     

    - Mutadone is superior to a lean SE in every way--it resets all blocks that need to be reset while not damaging them in the process

    - All medical doctors have cloner access

     

    Now, a couple things some may consider opinion, but none the less:

     

    - Genetics is nearly useless to medical--beyond providing them with a humanized monkey and gender flipping, there's really nothing useful they can do for medical; everything else is research based. Aside from cloning people (which geneticists tend to slack on because medical has access), the med team doesn't have a need for most of what they do---as mutadone is a catch all.

     

    The CMO being in absolute control of genetics isn't going to change anything; they're still going to sit and their consoles poking away at it and ignoring 99% of requests to clone people--at best it may make them marginally easier to dismiss, but that's about it.

     

    It doesn't make much sense, at all, for a job primarily geared around research to fall under complete and total control of the CMO.

     

  21.  

    Let me just say one thing, to squash an idea right here and now, regardless of whether or not anything is done for Grey.

     

    Karma cost and abilities mean absolutely nothing. We do not nor will we have a "pay to win" structure or a structure were in a higher karma cost species necessarily has more powers or abilities or is stronger/more unique than those that cost less karma. The cost of karma, in spirit, is meant to do two things: (1) Act as a barrier due to difficulty in RPing and (2) A different gate to limit the amount of that species on station.

     

    As a third aside, before someone happens to mention it: We also don't karma lock species that are free, to begin with (Tajaran, human, Diona, Vulp, Skrell, etc).

     

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