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Fox McCloud

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Posts posted by Fox McCloud

  1.  

    I dunno about you, but from what I've seen, not everyone with a reference name necessarily acts or acted like their named character---some definitely do; most of the ones that do get tired of their routine and go back to a different character, eventually---orrrrr the character becomes a "in name only" kinda thing. That is to say, their character actually develops and changes and takes on a unique personality--effectively becoming a character in name/appearance only.

     

    Also, I'm sorry, but some reference characters are actually hilarious. "Gary" is both amusing, funny, and generally roleplayed very well---I know more than one has met their end to a "HAHA, Gary" before getting absorbed and having a chuckle at it--I've heard a plethora of positive remarks about the character made in deadchat about how well roleplayed it is and how much they have fun with him. Is it a reference character? Sure. Is it a original? No..but does that really matter? The player enjoys roleplay as that character and a lot enjoy interacting with them---that's more important, in my honest opinion.

     

    On a server that has a peak population of 120 people, with greytide as a legitimate issue, this comes across as a minor "problem" in the grand scope of things---and I really don't think it's one to begin with.

     

    Also, to add to what Neca and Earth said---as someone who's been around since day 1? Paradise has literally never policed fictional/reference names.

     

  2.  

    Flash + baton is incredibly effective even on large groups of civilians, very, VERY few people are honestly flash-immune.

     

    This. Flash is absolutely devastating against those who don't have flash protection (not many people will get it, to be honest--far less than a year ago, largely due to random maint); one quick AoE flash and that person is not only blind, but can't control their movements, making a quick baton all that much easier.

     

  3.  

    I think it's a bit silly all this talk about "cliques" when this very specifically targets only a few languages....all the while leaving nearly half the species specific langauges untouched.

     

    It's effectively saying "har har, I get my litte private species-only chat and you don't."

     

     

    I inherently disagree with species-only languages being able to be heard/spoken by non-sillicons, but if we are going to go down this path, there should be no exceptions, period---Vox, Kidan, IPC, and Slime People languages should also be able to be picked by anyone/everyone.

     

    You don't get to target specific species and exclude others for languages, especially if you're going to make a lore argument around them (because those arguments can be applied to the very languages being made universal).

     

    And please, don't bring up the karma arguments. Karma locked vs unlocked doesn't and should never play a factor into species balance or features.

     

  4.  

    This was never really "added". The feature itself was broken this entire time, they were always meant to have the locks.

     

    A little yes, a little no. They were there and removed, but the way they were removed (intentional) was....a bit silly, so...

     

     

     

    That said, I have mixed feelings on this. On one hand, yeah, I wouldn't mind seeing the locks go "poof". On the other...ehh...I dunnnnnooooo.

     

  5.  

    If this is the absolutely ass backwards system with metric fuckloads of unecessary and useless extra steps just for shit and giggles?

     

    It's actually worse than what we had before.

     

    Before you had your scanner and you would scan stuff take it back to your computer, consolidate+isolate data then print it out.

     

    This is like the old system only now you have to use swabs, microscopes, luminol, and so on and so forth. So it's even more complex and time consuming than before.

     

  6.  

    Pretty awful, in my opinion.

     

    I haven't had to put up with base level grief or "fucking furfag" kind of grief in eons.

     

    Now? Every single time I hop on, I hear unironic "fucking furries", "furfag", or something of the like (and no, these aren't the braindamage messages either).

     

    It's also been a long time since I've been randomly attacked '4norasin', but that's happened no less than 3 times in the 6-10 times I've played since relisting. Not fun.

     

    Things are total chaos, the server struggles, performance wise, to keep up, and it's completely wiped away pretty much any gains in increased RP that some have made pushes for in only a few short days. It feels less like I'm playing on Para and more like I'm playing on TG. It's to the point I feel like roleplaying at that level too because hardly anyone is interested in behaving otherwise because of how insane it is.

     

    Greytide is the order of the day---and not the exception.

     

  7.  

    tasers immediately become the best lethal option in sec's arsenal

     

    Invariably it's also going to lead to perfectly valid arrests suddenly turning into lethal ones because the Great Dice in the Sky said "fuck you".

     

    I'd also rather not hear someone screaming over comms about "Shitcurity, taser! Dying, heart attack!" just because it procced the heart attack. People already have enough of an excuse to be shit to security (whether they deserve it or not), I'd rather not give *actual* legitimacy to this attitude when sec does otherwise legitimate takedowns.

     

  8.  

    No they won't. They certainly didn't when we had halloss.

     

    This isn't completely true; flashbangs were used far more heavily when we had halloss tasers than they are currently.

     

    For those who don't know how halloss worked, here's a quick rundown:

     

    Old halloss was insanely more powerful than a disabler beam. One shot did 60 damage (if you hit the head), and it took 100 to down someone. That said, halloss had 2x the pain, so, once you got shot once, you moved at the speed of being in softcrit (like if you had 120 damage on your person), meaning you were ultra slow. In addition to that it also had secondary independent slow tacked onto *that*.....anddd because your pain damage was so high you'd also start going into shock ("the pain" "just end it all!", "you feel like you're about to die" messages) which had the chance to weaken you, give you blurry eyes, etc.

     

    Once you hit 100 total halloss, you were fully paralyzed---ie: blacked out (not weakened) for 20 cycles (40 seconds).

     

    So yes, they required multiple hits, but they were toxic as hell because once you were shot once, you were pretty much done, with no way to recover from it (unlike instatun), because of how tied into the damage+pain system it was. Vamp/changeling/traitor anti-stun mechanics were 100% useless against old halloss.

     

  9.  

    TG tried this for detective--it didn't work out too well for a lot of the reasons Soth and Neca brought up---not only that, but it also made everyone second guess the detective if he was really trying to solve a crime or just being an ass trying to frame people or cause trouble for security because he was an antag.

     

    It sounds nice, in theory, but in practice, it works out terribly.

     

    Even on no-RP servers (like Goon), sec is blacklisted from being antag.

     

     

    I also suspect you'll see a lot more people who go sec purely in the hopes of getting antag because it would be ultra easy mode.

     

  10.  

    I support this.

     

    Their literal only function is to validsalad everyone and can do so more efficiently than any officer could hope to accomplish.

     

    They only have two weaknesses (flash and EMP) and the latter is really only used by a single antag (changeling).

     

    +1 for peacekeeper borgs

     

    • Like 1
  11.  

    We're not high RP and never will be. This isn't "metagaming" by any stretch of the imagination as its defined on Paradise.

     

    Paradise is medium RP at best. We don't do HRP things.That means that RP type things like "restrict job knowledge" take a backseat to "maintain fun for the most people". It sounds fun in abstract, but trust me, it'd be annoying as all get out to have it happen in reality. "Hay man, sorry you died in medbay lobby where I dragged you but I'm just a mime lel I'm not allowed to do medicine. Yah I know I normally play CMO and fixing you to keep you in the round would have taken me 5 minutes of surgery but ~just a mime~. Enjoy dchat."

     

    This is very well stated. Essentially, when you have rules that limit knowledge based on your current job, it leads to a lot of scenarios of "welp, you're screwed because server rules says 'lulz, no helps for you.' despite the fact that you know how to perform the actions necessary to save the person's life and you're literally 4 tiles away from cryo/the cloner/a defib.

     

    Literally the only person who benefits from a situation like that is the antag , so he can do a quick cheese-kill and laugh as "I KEN NO DO SURGERY I BE MIME NA MEDIKAL IS DEDZ I 2 DUMM".

     

    It doesn't generate any particularly interesting roleplay scenarios and it doesn't really make the game any more fun (except for those who like to lord it over with things like: ">>>I<<< am a well educated >>medical doctor<< and >>>I<<< save people with my >>>GENIUS<<< skills").

     

    This goes hand in hand with blatant antag coddling of lack of antag knowledge---whereby a single changeling and kill off the entirety of security, he's the only "security officer" left, lacks an implant, but you're not allowed to act against him because "whut uz uh chunglyng?! THEY NO REAL!". It doesn't make things more interesting, it just coddles the antag and allows him to play really stupidly and obviously but still get away with it.

     

    It makes everything really forced and, even worse, scripted. Roleplay is best when it's dynamic and voluntarily engaged in by two individuals--it allows for far more creativity and diversity in situations and scenarios that can and better allows those with similar RP styles to engage in that roleplay manner with each other rather than being shoved into a die-cast mold and forced to act like a moron purely because the server rules say so.

     

  12.  

    printing off mindless Vox/Slime People/etc. is a no go.

     

    These species are meant to be uncloneable and meant to be a major downside of the race; Vox and Slime people really don't have a weakeness outside of their ability to not be cloned.

     

  13.  

    Cult, by far.

     

    Raiders is a distant second, but mostly because it's just a pointless gamemode that's debatably worse than extended.

     

    With extended, you never really know it is extended or not. With heist, it's "well, time for command and sec to RP with the Vox and nothing else happens".

     

  14.  

    Absolutely not. Honestly this is a horrendous idea.

     

    Para had "lack of antag" knowledge for all of two months--and in that two months, it was barely enforced and plenty of people "knew it all" anyway. It's now 2.5 years later and everyone and their brother is used to operating in this manner. This would create a a huge new burden on administration, and it invariably leads to accusations of "he couldn't know" every time an antag gets caught (similar to how some individuals cry validhunting after throwing a syndicate minibomb at sec and then getting arrested and permabrigged/executed for it).

     

    It's also madly frustrating when it's painfully obvious someone is an antag (because they're bad at it or are actively abusing the fact that players aren't allowed to know), and you're not allowed to act on it because "huuurrrr durrr whuz a chunglung, dey don't exist!"

     

    It's not roleplay, as far as I'm concerned, it's a scripted situation with pre-generated responses and pre-set reactions to everything. It's not especially fun, gets old quick, and is, in my opinion, one of the absolute worst forms of antag-coddling out there. If you get caught, you should lose, fair and square. If you act like an obvious antag, then you should get treated like one.

     

    As Earthdivine said, this has been tried before--it failed miserably, let's not try it again. We're not high roleplay, have never been, and (should) never be--let's not enforce some of the worst aspects of high RP on Paradise.

     

  15.  

    Other people, however, seems to lack what I have.. You have people who take certain jobs like chaplain or librarian and just muck about, not even trying to do their job in the slightest.

     

    I just want to say that, after having played librarian off-and-on, for a week straight, I really can't blame them.

     

    You fill every single one of your bookshelves (well, at least according to the book-shelf sprite), re-arrange things, put out snacks, even maybe order a pizza crate, announce it over radio, and you're lucky to get even two people to show up. Once in a blue moon you will get someone who shows up, reads a book or two, but...that's really about it.

     

    A decent amount of people would come and actually be disappointed you did your job, because they couldn't deconstruct the shelves for wood planks.

     

    So, I really can't blame most players to treating it like assistant+, to be honest.

     

  16.  

    This is already covered under vandalism and trespass (if the Chaplain tells him to leave and not come back for what he's done)---potentially petty theft too (since the individual is taking something from you with the intent that you're never getting it back).

     

    Animal Cruelty law was kinda dumb and led to a lot of officers arresting for no other reason than they could when players weren't generally impacted. "CE killed Poly; arrest him for animal cruelty" (yes, stuff like this happened, a lot).

     

    The only law worse than the animal cruelty law was insulting an officer/head of staff.

     

  17.  

    Half the time I see bees get let out, it has nothing to do with the botanist, but uptight do-gooders who think they know best for the situation and bust in, letting the bees out (andddd the other half the time it's the Botanist doing silly things that they probably shouldn't).

     

    A lot of individuals who are in the "do gooder" position will bitch and whine so much (or they're sec themselves) that the botanist ends up getting arrested anyway, all because someone is mad that the situation didn't go their way.

     

    but also for having a variety of bottled drugs in her backpack and bringing them outside of botany.)

     

    Uh, they are allowed to have drugs in their backpack; they're not allowed to distribute them, but they're most certainly allowed to have it on their person.

     

  18.  

    Jacob Ryals for Geneticist (and shame on all of you all for not nominating him sooner).

     

    James Friendly and Damon Bones for officer

     

    Jager Kunstig for Captain (sorry, don't care if he hasn't played in 2 years, he's genuinely that good)

     

    Yuki Frost for botanist

     

    Cecelia Flemming for HoS

     

    David Buck for atmos tech (again, don't care he's not been seen in over a year, same deal; genuinely that good)

     

    Hannah Snow for chef

     

    Nova Swichsnicrur for CE

     

    Linda Clark for Mechanic

     

    Trip Fuzzball for best Biblefarter

     

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