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andrewmeythaler

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Everything posted by andrewmeythaler

  1. Hahaha I remember this round! I played telescience and kept abduction people who were watching the fights!
  2. I don't think NT being evil is a secret And the puzzles will need to be difficult to execute physically as well as hard to figure out to over come this. Why not both? Put a separate telescience station on the new Z axis to allow access to more parts of the dungeon via telescience puzzles.
  3. lmao, best definition ever. I prefer Pen & Paper, as that's roleplay, rather than just a game. I imagine it as a bit like playing SS13 in hotkey mode, versus autochat mode. When you are in autochate (pen & paper) you role play way better When you are in hotkey mode you are way better at combat. Which was never that fun or engrossing anyways. That analogy sound right?
  4. Randomized dungeons work best in combat oriented dungeon crawlers, not puzzle ones. The problem with this is designing a balanced dungeon is damn near impossible if it is random, and the combat system in SS13 isn't helping.
  5. Had a puzzle idea. Imagine there was an abandoned telescience lab in the dungeon. The pieces for it are scattered about the dungeon, many of which are guarded by monsters. As they begin to piece it together and get it operational they would realize they are short several bluespace crystals. With only one in the machine they would notice some new GPS units. One would be in range of the weakened teleporter, the other very far away. The one in range would be the gateway/teleporter back to the station, and the other would be the harder part of the dungeon. Meaning they would have to go back and work with the station to get more crystals.
  6. Can someone explain the difference between tabletop and pen and paper?
  7. I really like this idea, as it could be used in conjuction with the proposed lore changes. Getting to go and see the world's of each race would be neat. The dungeon design would be tough, and getting it to utilize the combined might of the station is even harder. However, the dungeon should still be passable without it, but it should unlock more content. This way unprepared players are not trapped foforever and experienced players are not too bored. I really liked some of the environmental puzzles of the clown planet (Ice doors) but they were a tad too easy. When thinking of away missions/dungeons I think it is important to keep in mind what assets we have already. - We have beach assets that are only used in the holodeck that would make a cool ocean/beach world. - Sand and Sand stone for a dessert - Grass and trees for some kind of forrest thing - Snow and Ice for a cold planet with better balance and design than the clown planet - A variety of NPC monsters that are only used in anomaly events. This includes: Samaks, Space bears, Hivebots, Goldgrubs, drones, and more. Each could be placed occasionally in each dungeon to create some atmosphere, and challenge. A focus on dungeon design would also help the balance issues associated with the clown planet. Currently lings and vamps can go and use it as a one stop shop for powering up (assuming ththe admins don't see). The dungeons would keep items of power out of the hands of greytide, and in the hands of those who work for and earn the loot.
  8. More than ok with this; this will solve a lot of game balance issues as well. Let's brain storm, where would it go? Personally I would like to see it have the option of multiple locations.
  9. Maybe its high time we had the gateway take us somewhere new.
  10. Ya, I'm a massive dumb ass, I meant bluespace crystals. Other than the captain's where are the others? Because his gets used enough to warrant security getting grouchy at me for taking it.
  11. See this is why I made this post, everyone told me it was not possible to get more crystals. Teleporter station hubs have them and they can be made in R&D, for absolute certain---if they're not available in R&D, then that's a mes up and will be corrected as soon as we can get to it. They are there, people are just wrong. Hopefully the swarm will leave so I can get some competant miners.
  12. See this is why I made this post, everyone told me it was not possible to get more crystals.
  13. There needs to be an in game way to get more telecrystals. Three is not enough, it may be ok for a casual telescience user, but an experienced one will need more. If anyone takes the crystals telescience is fucked, and will not work.
  14. I have bad luck. Lots of situations on of my control.
  15. this, sadly, I mean, is it possible to liscence part of the code differently, if it's written completely from scratch? Probably, I guess we can just create parts of the code to be hidden from github, but it would defeat the purpose of open source I don't think people would mind if it was that awesome
  16. See I really like this, because A) people are dissuaded from spilling the beans because it could lead to shit being fucked up, and because even if they know how to do it, it's really hard. We were actually shown by a goon admin a way to keep things secret in our code even being opened source, but that open it's own can of worms about "open source" and having things open to the public from a coders standpoint. Is it possible for the admins to see things that are attempting to hide?
  17. See I really like this, because A) people are dissuaded from spilling the beans because it could lead to shit being fucked up, and because even if they know how to do it, it's really hard.
  18. Oh ya... Shit. Well how public are the map changes? Is it easy to tell at a glance what was changed?
  19. Recently I have been spending my time harassing the nice people over at Goon station over what the fuck the Solarium is. I still frankly have no idea, they were very vague, but I am in love with it. The mystery, intrigue, and puzzle solving. It's pretty fucking awesome and I wish we had something similar. Some grand mystery that would take months to figure out. With only a few clues to get the community started they would search and search for more. Using skills from a variety of positions over many many shifts eventually they would figure it out and reveal something grand. tl'dr: solarium plz.
  20. This is why I liked our old system of switching between listing and unlisting. When the player count reached too high we would unlist. When it dropped to low we would relist. 100+ player games aren't good for anyone, and neither are 15 player games. I just think we should be smart about this and use a bit of discretion.
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