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WingedYordle

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Posts posted by WingedYordle

  1. On ‎7‎/‎4‎/‎2017 at 6:14 PM, Shadeykins said:

    Amir Stahl - Security

    He's not exactly robust, but he commands well and keeps his team together.

    Artie - Engineering

    Inarguably has the most knowledge out of anyone on Engineering, even I've picked up things from him.

    Sam Aria/Desmond Summy - Medical

    Sam is fantastic at chemistry and all around knowledge about Medical. Desmond is a highly competent CMO when not being molested by Brooke.

    One of the million competent vox RD's that I can't remember the name of. Vichi, I think - Science

    Yaya, is good.

    Sir Honker IIV/Buttons - Clown

    Hilarious gimmick. I almost didn't include Buttons because he takes off his shoes at roundstart to get to the toolbelt faster, which is treason.

    River Roberts - Tide

    Riverrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.

    Wolf O' Shaw - Command

    There's a lot of people that could fit the bill here, but Wolf has been playing a lot lately and I enjoy his no-nonsense take initiative Captaincy. I also enjoy the fact that, like me, unless there's a severe emergency threatening the station he refuses to call the emergency shuttle.

    Thanks for the comment!

  2. While we are on subject.

    I feel as Wolf O'Shaw is not badass enough and I would like to have him to have the ability to interact any air lock, air control and APCs with his mind, instead of eating, have a personal charging station and talk quietly with cyborgs without having anyone listen in...unless they have binery chip in their headset. 

    That is all.

    • Like 1
  3. 1 hour ago, Saul Argon said:

    I would go a step further than that, "SOP should not be looked at in a vacuum, and context should always be considered. Failure to do so is punishable by demotion" though the second part would only be necessary for command and security SoP as those are the most often broken.

    I fully agree with this.

  4. Maybe removing the SR could be the next step

    42 minutes ago, ZN23X said:

    Chemists would prioritize SR. Again talking about min/maxing, if the CMO gives the omnizine from their spray gun to chemist, you'll have 90 SR pills within the first 5 minutes.

    I play chemist primarily when I play medical and I honestly hate SR because it feels too easy, but if you don't make it you have ravenous doctors going REEEEEE kicking your door down.

    If you want to do an experiment about people caring about dying, remove the magic pill :P

    Mind you I don't even think doing that will accomplish what you are hoping it would. I agree with the others that it's just about people needing to be more invested in RP. There's no way to force that. People need to want to do it because they enjoy doing it, and realistically it's not something everyone enjoys.

     

  5. 3 minutes ago, Dinarzad said:

    The problem is that -is- removing Cloning in practicality.
    The state you're talking about is exactly the same state that Telescience exists in, and I can count on one hand the number of times I see that reconstructed in a month.

    If you make Cloning require construction it is effectively removed because everyone is going to use SR and Defibs, which are almost universally superior options in every case of revival, save for when someone has broken their entire skeleton. No one is going to be bothered to construct a usually inferior form of revival, and Geneticists will have literally no responsibilities but to fuck off in their lab (They're supposed to create and distribute Clean SR's for cloned dudes, and are SUPPOSED to handle cloning in the first place.)

    Cloning is already the WORST option to use in reviving someone in most circumstances, not the least because you can only revive a single body at a time, unless someone makes additional cloning pods and the time it takes to fully clone someone is not a short one (Speed-cloning is on the slate to be nerfed if it hasn't gone through already.)

    Consider the amount of corpse back up that medical gets when shit storms happen. Back when Cloning was the only form of revival that was a big deal, you could REALLY get bogged down in revives, especially in bloc or nuke op tier shitstorms.  And there's a few ways of killing someone that leaves them unable to be cloned unless science has upgraded the machine.

    Reliance on Cloning isn't a problem with Cloning that's a problem with MENTALITY, that's people being LAZY and min-maxing in the same fashion as a DnD player making a Dwarf Fighter for 2 levels to get special perks before going strait Barb for max damage, strictly for numbers and not for roleplay. That's a PLAYER problem, not a mechanical one.

    Then maybe we should see what would happen with cloning removed for a week, take a vote.

  6. 2 hours ago, SomeGuy9283 said:

    While the intention is good, SR and defibs would make this a moot ges-

    Wait, they would have to work to unlock cloning? Hmm, interesting.

    As for bad medbay staff well... wouldn't be SS13 without incompetence, right? Seriously though, if you can propose a more bottom-up solution by targeting that, I'm all ears.

    Personally, I think it would be a lot more punishing to the lazy doctors to make cloning have more drawbacks. To remove it will punish those who really need it due to their jobs, rather than recklessness(miners, security), while those who abuse it will simply move on to the other methods available.

    I didn't mean to say medbay was bad, they truly aren't. I just wanted to give them something to do. All they do is scan, throw in cryo, throw in cloning and throw them out.

  7. 1 hour ago, ZN23X said:

    I think it's a matter of attitude. I like to try to take death and cloning (sickness) seriously but not everyone does.

    I recall at the end of a shift me crying and pounding my fist against the side of the escape pod because our HOS sacrificed themself so we can get away and I was like "Goddamn you Alice! Had to be the hero!" and one of the other people was like "Hey...relax...theyll be back next shift"

    RUINER!

    Rule when playing games online. Someone is always going to be there to push everything to the max and make the game less enjoyable than it's capable of being, with or without even knowing they are doing it. 

    As for wanting more RP on the server. Be the change you want to see. :)

    I play as Wolf, each round is a new round. If Wolf is NT rep, he only knows NT rep. There is no meta knowledge, if there is, bare minimal. As captain, I don't accept medical help from my CE.

  8. 28 minutes ago, Dinarzad said:

    As a looooong term medical player I can tell you, removing cloning not only won't fix anything, it'll make things worse.
    Cloning is not the problem. Cloning is a simple revival method, sure, but it doesn't work on every race, and it is easily sabotaged and destroyed.  Cloning takes a long time, spits out people with brain damage and genetic defects and in the case of Vox/Slimes doesn't even work, and is extremely hard in the case of Plasmamen.

    Cloning has been in SS13 a VERY long time, and as someone from former H-RP Servers, it was never a source of problems. The problem we have is player mentality and the sheer NUMBER of revives you have. A Body can't be cloned for reasons? No problem SR/Defib it. Normally that's the sort of thing requiring science to really upgrade the Cloner to perform (Cloning husks for example), but as it is now Medical can do that on their own with very little issue. They Start with Defibs and SR is easy enough for chemists to make on their own.


    Again. Cloning itself is NOT the issue, it's oversaturation of revives coupled with a very high Power Game mentality of :"More effective to do X then Y" as opposed to roleplay. Removing cloning will not fix that nor make people roleplay, it'll just encourage them to power game even harder to avoid death.

    Until Mentality/Community gets more on the same page about Medium RP needing both RP -and- gamepaly, as opposed to a min-max mentality, this problem isn't gonan be fixed by a silver bullet.

    I've done my share of medical to feel that cloning is over used and depended on. Cloning doesn't have be completely removed either, as I said, is science research for the cloning circuit boards, engineering could build a cloning. Paradise has a low population of slimes and vox anyway, it is conisisted more on vulps, humans, and tajarans. I feel like removing cloning and adding another operating room would add too the roleplay and allow more medical doctors to learn how to revive and not depend on cloning. Brain transplant, SR the patient after repairing the body. Power game as they will, if it makes it so they avoid dying, then solution is mine as that is what I am trying to get rid of.

  9. Hello.

    Thanks for taking the time to read my suggestion!

    As the title states, I would like to remove cloning from medical.

    Reason why to removing cloning is because players now are way to dependent on it and ruining the very little roleplay we have by not taking being alive more seriously.

    Players (grey tides, security, and civillians) just act without the consequences of their actions, knowing full well that if they die, someone will just drag their corpse to medbay and clone them back to life.

    I feel like if we removed cloning, roleplay would increase, medical doctors will have more of a role on this station instead of just fixing broken ribs, chemists would be more depended on instead of making space drugs and meth all of the time.

    If not, maybe have it as a research thing, were they need to research whatever category it belongs too and unlock the cloning circuits and have engineering build the cloning room.

     

    TLDR: Cloning ruining role-play as players do not care about their life as cloning will bring them back to life instantly.

     

    Sorry if this was poorly written. I am here to answer any questions if I left out anything..

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