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KingPhilipIII

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Everything posted by KingPhilipIII

  1. Abductor page is also in need of some updates, the only one I noticed at first glance being the gland section is outdated (Notably the plasma and bodysnatcher gland no longer killing the abductee.)
  2. Right. So I reported this on a thread and no fixes were ever made, so fuck you new thread. I'll just report any future problems I find here. The page on cultists is in need of a few minor updates, namely the cult runes. For example the rune of dimensional rending is now excluding other eldritch deities, it fails to include the rune for summoning the slaughter demons, some of the names are just outdated, the rune for conversion and the rune for talisman making are both called the rite of binding. The changeling page is in desperate need of some love. In addition to being somewhat vague in some instances, it's missing new powers, has older and outdated powers and fails to mention some new tidbits about changelings. It doesn't mention that changelings now slowly regenerate their chemicals while dead, so that would be important to mention with regards to regenerative stasis, nor does it actually mention anywhere that decapitation will permanently kill a changeling, which is somewhat important as one of the three primary ways to terminate changelings. There is a listed power as Epinephrine Overdose, which removes all stuns and is poisonous and whatever, and there is Adrenaline sacs, which removes all stuns and is poisonous or whatever. Same power, someone messed up. It doesn't mention the tentacle power that was added(I think it was added. Did that PR ever get through? I forget.) and it still has the engorged chemical power, despite that now being a default ability for all changelings now. In the paragraph for regeneration it says it costs ten chemicals to go into it and to leave, but in the listing of powers it correctly says 15 chemicals each time. Fixed. Revenant stuff. Probably the most notable thing is we don't have that whole three strikes you're out system, and I've heard players mention that and complain about it recently so it's not something that's gone unnoticed either. Essence costs are inaccurate, as well as the amount gained from draining corpses/the unwitting.
  3. I can't think of any puns relating to seven. Seven. Deal with it.
  4. Wait, you mean you don't eat random food you find lying on the floor as well? And here I was thinking everyone did that.
  5. Actually we need nine, but eight got deconverted so we're back to one remaining cultist.
  6. GO AWAY DARK! F'te grhra htaklr lheria hryt matr ur Nar-Sie! Rt'a mhag harery nahg'ry hayr Nar-Sie! Glory asdtyr mbtyau jg'raty nhag'r mrta'po Nar-Sie! Also one cultist chanting.
  7. I think we all can agree the morale of this thread is to kill all clowns. Declare war on Clown Planet. Fuck the Honk Mother.
  8. Dunno. Maybe make it only work around corners, which are deathtraps if you're in the clutches of fastmos?
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