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SkyPing

Retired Admins
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Posts posted by SkyPing

  1.  

    HAH, I started out the game learning those jobs myself. Botany and Genetics. Stick with botany for a while; it's surprisingly complex once you get into mutations and gene splicing.

     

    Thanks for choosing Paradise! Enjoy your stay!

     

  2.  

    Warning, side effects from increasing job slots may include over-productivity, rashes, a strange itch at the back of your throat, raspy laughs, maniacal laughs, existential dread, power mad ramblings, general insanity, and hairballs. Increase Jobs Slots at your own risk.

     

    Signed, Vah'ris Makin, Therapi Blueshield for Jack Edwardson.

     

  3.  

    I'd say something heartwarming, but I know for a fact you'll be back on space station as soon as you physically can. So!

     

    -We better hear good fucking stories.

    -You better attempt to do a day of training wearing your pikachu pyjamas

    -You better fucking miss us, cause we'll miss you.

     

    See you in 2017, ya meme machine.

     

  4.  

    I’ve read over all the replies, spent a few nights thinking about it, and talked to a couple of people. As you can probably tell, everyone is REALLY split on deciding whether listing is good or bad. I share opinions with both of these parties, so I’m going to try my best to sort of bridge the gap between them.

     

    We’ll start with the bad, cause I’m an optimist at heart and really don’t wanna end this rant on a bad note.

     

    Greytide. I’m not talking about new players that legitimately want to learn about the game and get good at a job. I’m talking about the trolls that are welder bombing main hallways, beating people to a bloody pulp for “fun”, and running around the bar screaming at the “fur fags”. The obvious shitters. There are a lot of them. I don’t spend my time on ss13 playing ss13 anymore; I spend it in observe mode, watching the logs, bwoinking people messing with SSD’s, banning people, etc. So far I’ve gotten a death threat, two tantrums, and an admin complaint. I’ve also had to explain to someone that the secret phrase is not, in fact, “Bofedese nuts”.

     

    Don’t get me wrong, I don’t mind it. I actually enjoy it. Plus, the admin team works LIKE a team, so I always have support if things get tough. We’ve applied a ton of perma bans and job bans over the past week and a half. But the problem isn't how the greytide affects me; the problem is how it affects the community.

     

    We are not proactive, we are reactive. In order for us to ban a greytider, that greytider needs to break a rule. If that greytider breaks a rule, it’s potentially ruining someone else's round. For example, calling someone a furfag, or someone getting killed and spaced out of an airlock. Damage has to be done to our playerbase before any action can be taken against the offenders. Yes, we can rejuv the victims, but we can’t rejuv their nerves (Credit to Farya, I THINK he was the one that said that). We can’t give people back the time they lost.

     

    Is there a solution? No. I honestly don’t think there is a solution that won’t turn us into a closed community. We want to stay open and ACCEPT the new players that legitimately want to learn about the game. If there was an easy way to let those people in, and keep the trolls and shitters out, it likely would have been thought up already. All us admins can really do is catch and ban them. And I intend to do just that from now until I inevitably have to leave Paradise.

     

    So now that I’ve talked about Greytide, there’s something much worse. Command Greytide. Security Greytide. We have had an incident where the HoS literally fired lethals into a crowd of civilians. We have had an incident where the Captain attempted to upload Antimov. Jesus Christ, Greytides in important roles are ridiculously bad.

     

    Everyone knows that the job time locks do not work. Greytide do not strictly play one server; they can play multiple. They can jump onto Paradise BY ACCIDENT, fuck around on hippie for a month, and then come back and PLAY HEAD OF SECURITY ON PARADISE. It’s fucking ATROCIOUS, and I guarantee you that you’ve experienced it if you played any round of Paradise within the past week and a half. Don’t get me wrong, I want to again place a line between the new players that want to learn, and the trolls. Incompetence is one of those things that make Space Station 13 a game. Shittery shouldn’t be.

     

    So again, Greytide will always exist, but it’s much better to ban them in LOW risk roles like Civilian, CT, Botanist, Bartender, etc. NOT when they’re Captain, or HoS, or Sec Officer to name a few.

     

    Long story short, Tzo/Kyet/Kyep is a great human being, and he made this PR that you should support: https://github.com/ParadiseSS13/Paradise/pull/5224. It may work, it may not; but at least it's a step towards fixing the problem.

     

    So, why do I like it when we list? The emergency departments (Engineering and Medical) actually get a decent flow of work. Even cargo gets a spike in orders. There are new scientists in the test labs and xenobiology pens that are trying out the job for the first time; scientists that actually experiment and learn. Things go wrong, yes, but people tend to forget that we WANT things to go wrong. If no one was ever injured, we wouldn’t have much use for a medical department. If no explosions happened, engineering never gets to have any fun.

     

    We get players like Amko and Vaebryn: new players that actually enjoy the community, and want to learn and thrive in it. Keeping on the hub will attract those kinds of people, as well as the greytide. I can safely say that a lot of people found out about Paradise via the main byond hub. Myself included. For those of you that don’t know, I first came onto Paradise Station on November 15th of last year. The day after that was the first time Paradise was taken off of the hub. If I decided to wait until the next day to try out Ss13, I would have missed this little community. Considering how much I’ve involved myself in this community since then, to the point where I’m now a Trial Admin, it’s scary to think that I could of never met you guys. It’s even scarier for me to think about all of the potential regulars we’ve missed from November to when we’ve finally relisted indefinitely in July. That’s about 8 months.

     

    Overall, there are VERY polarizing opinions about listing, some good and some bad. All of them are important. We could end up conceding to the bad points and going unlisted for the foreseeable future. We could also end up trying to fix up some of listings bad points (as best we can). Some of the bad things that happen to us during listing are things that we can do nothing about. But overall, I hope that we’ll stay listed for a long while, and share Paradise with as many nerds as we possibly can.

     

    TL;DR: Not even going to lie, I think this is just what TZO already said, but longer (+ "Greytide makes regular players feel bad")

     

    (Edit: Holy fuck never let me write anything again, there are so many grammatical errors in this rant. I'll try to fix the easy ones)

     

  5.  

    I personally don't have any problems with it, since all we REALLY need to do is give our verbal approval. Most of the time it just goes something along the lines of:

     

    "Hey, the detective just went SSD and we need his scanner. Can I strip him for his stuff and Cryo him?"

     

    "Go for it, thanks for letting us know."

     

    If other admins find this annoying, I've yet to hear a single complaint from them.

     

  6.  

    Timezone: Note: We're currently shorthanded on Antarctic time zone players, please keep an eye out for them, as the previous Antarctic admin we hired turned out to be 3 penguins stacked on top of one another

     

    I misread that as Atlantic time zone.

     

    All I could imagine was Colin Black, Theodore Gregory, and Jay Wiggler stacked on top of each other wearing penguin suits and I died.

     

  7.  

    I was thrown out of RnD by the RD once, dude said I was the worst person ever because I had no idea what I was doing, just causally taking things and seeing if they up'd the tech levels, and that got me really mad. I couldn't play the rest of the round after that...

    I can set up both the sing and tesla in under 2 minutes, successfully, I can do surgery just as fast (unless it's recently added things that get confusing), but RnD is hard for me because nobody will teach me and there's nothing on the wiki about the order you're suppose to scan things (for some reason I have no clue about).

     

    Here ya go, Ace

     

  8.  

    Name: Vah’ris Makin

    Age: 31

    Gender: Male

    Race: Tajaran

    Blood Type: O-

    General Occupational Role(s): Engineering, Security, Supply

     

    Biography: Vah’ris was born on October 1st, 2528 to [Redacted] and [Redacted] Makin as an only child. His father was a mechanic and his mother was a cook. His birthplace was Ahdomai, though he and his family fled the planet during the first week of the revolution, thus Vah’ris spent his entire childhood in space. The family jumped between freighter ships that Mr. Makin was tasked to maintain. Vah’ris was homeschooled during this period by his father.

     

    At the age of 18 (2546), Vah’ris moved alone to an independant space station called “The Chariot”, which was a freelance vessel owned by the business mogul Vincent Glasser. It’s primary source of income was Asteroid Mining; the nearby asteroids holding an abundance of plasma. The products were primarily sold to NanoTrasen for profit. The station also acted as a hotspot for Syndicate activity; it was revealed later on that many Syndicate operations that commenced on the NSV Luna originated from The Chariot.

     

    Vah’ris worked as a Plasma Miner on The Chariot for three years, later moving on to become a Space Whaler (Though his job was not strictly limited to whales: he also dealt with Space Carp, Space Cows, and the infamous Space Chinchillas). At the same time, Vah’ris was a part time employee on several NanoTrasen Vessels, acting with the maintenance crew to keep the ships running during off hours. Over the course of ten years, Vah’ris has been directly linked to fifty four syndicate theft missions, thirty two assassinations, and has been directly involved in two successful Nuke Ops Operations. He has likely been involved in several more.

     

    Vah’ris was caught and arrested on the (then brand new) NSS Exodus on July 21st, 2555, after a botched Nuke Ops Operation which resulted in Vah’ris being teleported and merged into the stations communication console. Vah’ris’s cooperation after his arrest later led to the arrest of several Syndicate Agents aboard The Chariot, as well as The Chariot itself. This severely hindered Syndicate Operations within the Tau Ceti Solar System for years.

     

    Vah’ris was transferred to NT’s Maximum Security Prison [Redacted], located on [Redacted], and was put through severe re-education. Reportedly, Vah’ris was one of the first humanoids to experience Loyalty Implants. After four years of this intensive process, Vah’ris was released and sentenced to work on the NSS Redemption, and later the NSS Cyberiad, as a Security Officer. Off duty, he commonly works as an Engineer or Miner.

     

    Vah’ris has since acquired the following medals and has been offered a position as Head of Security.

     

    x1 Medal of Valor

    Achieved for abandoning his post as a warden to finish off an escaping full power vampire in Sec Maint.

     

    x1 Distinguished Conduct Medal

    Achieved for effectively keeping the majority of the station in working order despite bombings and being the only active Engineer.

     

    x1 Distinguished Conduct Medal, x1 Medal of Exceptional Heroism

    Both achieved with the station AI for effectively setting up the engine despite containment and wires being damaged due to a singularity release earlier in the shift.

     

    x1 Medal of Valor

    Achieved for robustness during a cult shift. His efforts and the efforts of the rest of the security team lead to the complete destruction of the Cult of Nar’sie, despite discovering them an hour into the shift.

     

    x1 Medal of Exceptional Heroism, x1 Medal of Valor

    Achieved for one kill and one assist during a Nuke Ops war.

     

     

    Qualifications: -10+ years of experience working as a Station Engineer; no official qualification

    -9 years of experience working as a Miner; no official qualification

    -NanoTrasen Intensive Officer Training Course. Passed.

     

    Employment Records: Extremely muddy due to his tendency to constantly take multiple jobs. We started a new Employment Record for him that started after his re-education

    -NSS Redemption: October 24, 2559-April 9th, 2560

    -NSS Cyberiad: April 11th, 2560-Present

     

    Security Records: Formerly worked for the Syndicate as a full time agent. Is now completely loyal to NT after intense re-education.

     

    Medical Records: -After a NT re-education program, Vah’ris’s mental state may have deteriorated significantly. However, he has not shown any signs of insanity or mental damage.

    -Has a tendency to lose limbs, especially during mining operations.

    -May have a slight addiction to morphine, often requesting it instead of anesthetics during surgery.

     

    Personnel Photo (Appearance text): The tall cat stands at 6’2 and looks to be in his thirties. His muscled arms, if visible, are covered in a red tribal tattoo.

     

    Commendations [only to be added by admin]:

     

    Reprimands [only to be added by admin]:

     

    Other Notes: Finally.

     

  9.  

    -snip about suit sensors-

     

    Realistically speaking, there is no reason NOT to have them maxed out. Even if it's Extended, you're still working aboard a space station with multiple potential workplace hazards.

     

    Safety first.

     

    No, I completely agree, suit sensors should always be maxed by crew members and I hate making announcements about it, but it should at least be mentioned that they aren't mandatory so that certain people don't start lynch lists on code green.

     

    This isn't a matter of me disagreeing with the concept of suit sensors, this is a matter of me wanting to make sure that the crew is fully informed about what their suit sensor level has to be on on certain Code Levels. And unless we're changing SoP, as of right now the crew SHOULD be informed that suit sensors don't have to be maxed all of the time. Not mandatory to be on on Green, not mandatory to be maxed on Blue.

     

  10.  

    Alright, I... had a giant nitpick all typed out about three days ago, but my computer crashed after about an hour in and I lost all the work. I'm FINALLY coming back to this now, but I'm going to REALLY summarize my points here.

     

    Sorry that this took so long to push out!

     

    PINGS NITPICKS 3: WHY THE FUCK AM I DOING THIS EDITION (Short Version)

     

    Ok, here are the major points that need to be sent across.

     

    Random Searches/Suspicious Searches

     

    Ok, the way I interpret this is that there are TWO types of searches: Random Searches and Normal Searches. Random Searches are done completely randomly with no provocation whatsoever. Normal Searches are done when there's adequate evidence or suspicion that the person in question has completed a crime. Got it? Sweet, let's move on.

     

    As it is written right now, normal searches can be completed on code green if the person being searched is suspicious enough. This is clarified not ONLY here...

     

    2. Random searches are not permitted without express permission by either the Head of Security, Captain or Magistrate. However, searches are still permitted if there is reasonable suspicion of a crime

     

    ...but ALSO under Security SoP, here:

     

    7. Security officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime. Any further searches require a warrant from the Head of Security, Captain or Magistrate;

     

    However, code RED SoP seems to take is a step BACKWARDS by saying that Random Searches are permitted for suspicious personnel.

     

    2. Random searches are fully permitted and recommended for suspicious personnel. Security personnel may detain any personnel refusing a random search in order to conduct said search;

     

    Suspicious personnel sounds like a regular ass search to me. This is a step back from Blue SoP as well, since it allows for all personnel to be searched.

     

    Now, the main reason why I spent so much time on this is because I really want searches to be clarified. A month ago there was a bunch of controversy that the CMO was searched by security without a warrant, despite suspicion being cast towards him, which would suggest that the search wasn't random and therefore didn't need a warrant. Granted, that entire situation was stupid as fuck, but I really do think that Normal Searches and Random Searches need completely reworked and clear definitions so that things like this don't happen again.

     

    Suit Sensors

     

    These mostly refer to General Crew 1. for all alert levels. Both Green and Blue say "It's recommended that suit sensors are set to max". That's... nice, but that's definitely not what the procedure is as far as I'm aware.

     

    Code Green should say: "Suit Sensors are not required to be on."

     

    Code Blue should say: "Suit Sensors are required to be on, but not required to be maxed."

     

    Recommendations are great of course, and ultimately, maxed suit sensors are nice, but at least actually list what the proper procedure is for suit sensors instead of just saying "Eh, you should probably have them maxed anyways."

     

    Department Transit (Ah boy)

     

    Well first of all, if nothing in this section gets changed, at least change this

     

    3. Visitors to the station (anyone with Civilian-level access) may transit freely through the station that they have access to

     

    For... obvious reasons. There may be more cases of this in Blue and Red, but yknow. I'm lazy and don't wanna find them.

     

    Anyhow, I'm completely against trying to keep staff members in their department for several reasons

    -There is a confirmed threat to the station; in my opinion Security should be dealing with that threat that is confirmed, not playing Shepard to a bunch of Greytide.

    -Jobs such as Engineering, Paramedics, etc. should be able to move around the station freely in case of emergency (I think they're addressed in Code Gamma, but not in Code Red.

    -No ones going to follow this.

     

    This has probably been argued about before in reply's before mine, buuuuuut I'm lazy and didn't read them. However, I'll stop talking about this now and move on. PLs remove.

     

    The Rest of the Stuff that's super minor

     

    -The NSS Cyberiad and NTV Charon seem to be regarded as two separate vessels, yet according to this page, Space Law only applies to the NSS Cyberiad. Just an oversight I noticed, but it still might wanna be clarified that the NTV Charons rules and the NSS Cyberiads rules are the same.

    -Under Singularity Containment Failure. 2 and 3 should likely be changed to "a" and "b" in order to look nicer. Just a personal opinion.

    -Under Tesla Containment Failure. The Tesla Matrix has a chance to drift of into space (I've seen it a total of one time), so cases where it leaves should be referred to in SoP. Also, locker hiding was nerfed in the most recent patch to the game, so that might need to be looked at again.

    -Under Fires/Gas Spills. 3 and 4 could probably just be summarized into "Engineering Staff should proceed to restore the affected areas to workable(?) conditions."

     

    If there were anything else I wanted to change, I've forgotten them. I'll probably remember what they are again after the SoP is finalized, cause I'm dumb. But yeah, that's all I have for now.

     

  11.  

    I don't want to go FULL nitpick node since TZO already did his blurb, but I'll add a few of my thoughts when I was just skimming the SoP

     

    [*]Random searches are not permitted without a warrant signed by either the Head of Security, Captain or Magistrate. However, searches are still permitted if there is reasonable suspicion of a crime;

     

    If the person is suspicious enough for the HoS, Captain, or Magistrate to actually go out of their way to sign a search warrant, is it still considered a "Random" search?

     

    [*]Security may relocate personnel to their respective Departments if it is required to ensure their safety. Visitors to the station (anyone with Civilian-level access) should be relocated to the Bar, Library or Dormitories if this happens

     

    I feel like the chapel should be added to that list; just because it feels REALLY fitting.

     

    I'll do a full fledged nitpicking after the first few rounds of comments and changes are made.

     

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