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Bigtimetripod

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Posts posted by Bigtimetripod

  1.  

    You could say you stole my idea. :P

     

    I had an idea to make short 5 minute videos explaining core mechanics of each job, understanding how to do em and how difficult it is to master each one of them.

     

    I have done scripts for few of them and planning to start recording this weekend. So if i get the timeframe right, my first one should be out next week.

     

    I guess we could have a friendly competition on making em. Im sure we will have different ways how we "teach" newcomers so if in long term view, we could teach em alot together. Cannot wait to see what you have to offer. ;)

     

  2.  

    So here as i promised, my first draft where the docking bay should be. I did test other options, but they ended up failing or blocking off half the map since ITS EFFIN HUGE!

     

    So Here is a 50% zoom:

     

    511a85e17b0bb0d3ea824d9c9882d601.png

     

    As ye can see, i expanded the Elite Syndi shuttle arrival airlock, to match the doors for the syndi shuttle and Medical one.

     

    100% zoom:

     

    35ed89bcffbc08d655da25fe324591d9.png

     

    Using glass and just normal airlocks, i was able to make a room that has oxygen connecting Medical ships door and Syndi shuttles Blast door.

     

    Ingame Snap:

     

    abaf99d5e99a7d5f47d52006b6321e88.png

     

    White shuttle isnt here, but ye get the general picture what im have in my head. Did bring the Syndi shuttle from Z2 to show how it fits with the scheme.

     

    Here is another option i tired, but i ended up failing hard. One because the shuttle would cut off half the map. It was right in edge of the map and walking against the glass would bring ye to a new Z level.

     

    5ed856585698f2814814193ce3dd53fc.png

     

    This is just a draft what i have in my head. This is nowhere near Merge ready or ever will be! I suck with the editor and can do basic stuff right now, but im learning. Still, just wanted to show how the Medical ship could dock with the station.

     

    Davidchan said something about rotating the ship. Yes, it might be possible, but to keep coders mental health intact, lets just stick to the original for now.

     

    For people who said it near the Escape, few snaps.

     

    c1e58fc384fb61a685ee498027e8a438.png

     

    Here is one of the better spots. Yes, it has enough room and would be logical. Make an airlock/pressurized long airlock to the back door, but nah, too much running and work.

     

    Above the Escape:

     

    dab109965c6471e800098715a6a69ddd.png

     

    So i made 2 here just to show a bit more options. The one above bar could work... if you take down half of the solars, maybe have a airlock in the bar that leads to the back airlock of the medical ship.

     

    People did say adding more door or moving the main door on the medical ship, but its seems... meh... Maybe moving the door to the side and leaving the back "capsule" part as cargo bay could work, but adding more doors would make the ship less... secure. This is just me brain storming. Feel free to add yer own opinion. As i am in love with the idea that ye can repair a ship to its full glory and even more, then this topic is close to my heart.

     

    Thanks for any feedback. :)

     

    One more for the lolz.

     

    But Tripod, there is another airlock near the AI Sat. you never though of it! Ye fail in life! Get robusted, Grey!...

     

    No no... Here

     

    ee15d360144a8cfb0bd3e0befffdd79e.png

     

    Yeah, lets just cut the AI. Sat in half and we can do it!

     

  3.  

    Maybe make the improvised more of a risk to use? Since it is OP, keep plasteel, harder to get and when mining gets plasteel, competent scientist in RnD should have enough research to make one. More risk? 33% to revive, 66% instagib, no matter what damage, just gib. Should fit in nicely with SS 13 dark humor.

     

    EDIT: After posting i started to think it would be too OP antag weapon, instagib, would be able to get person brain fast... maybe revive to 40% and gib to 60%. Just imagine, need to get someones brain, ye wanna gib him, but instead he gets up and robusts ye with a toolbox on the table...

     

  4. White ship cannot dock above the escape, as useless the pod bay is, it still has a use. Also it would block the chapels mass driver. Since the ship has to be facing west like it is (byond engine) adding more airlocks would make is less secure and since it is a medical ship, it cannot have multiple ways for deadly viruses to get in. In my head i have a perfect place for it, but right now im at work and cannot show it on the editor, ill get home in 10 or so hours and can visual edit to the map to show where it would be perfect without getting in the way. Stay tuned for updates and pictures soon. After thinking for a bit, i could fit it above escape, but it would be a pain to fit cause its huge. Will later post pictures.

  5. Oh frozen throne and parasite 2... epic times... Heard there is a remade of parasite on the Starcraft 2 arcade (custom maps) havent had a chance to try it my self, but SS 13 is like parasite times... 568. You could say ling has similarites to the parasite. Maybe thats the reason ling is my top 3 fav. :P Anyway, seen ye around a lot, nice guy. :)

  6.  

    I would say im 4/6.

     

     

    To break down the rating then,

     

    2/6 self defence. If im attacked and not prepared for it, i can go down easy.

     

    Guerilla tactics (hit & run) 6/6, i excel in tactics that involve hit and run. The reason is i usually over prepare for them and have a tool for every type of damage. Lately i have toned down the "range" of damage i dish out and stick to something that works. Chems are my best friend. Almost every tactic i use needs chems, it usually lands me in a easy brig if caught cause why would ye carry around a death mix of chems in my pockets? Favorite tactic as a ling? Resonant and dissonant shriek, followed up by stunprod if needed and cuff, drag away helpless victim, feed him tons of chems, watch him die in less then 60 seconds. My pills are usually named, Gone in 60 seconds for a reason.

     

    Direct combat 3/6. I have been improved my aim with guns and melee combat quite a bit. Usually i stay away from armory either cause im not good with guns or i have tactic that works... for a certain period of time. As i am more of a... ninja per say, i attack in the shadows and quick. I love to play as a vampire, cause he is all about sneaking and sticking to the shadows.

     

    This is a bit of a controversial topic, but running away/hiding 5/6. Why im good at this? Cause i keep suprising my self how i am getting away from combat some times even without harm.

     

    Most recent one i remember was a ling round. I got caught cause one other ling was a rookie in genetics and turned me into a monkey with soo much disabilities that, i could not even move. After an hour of explaining how to turn me back, i was caught for trying to bash in HoP head with a toolbox. Lost too much time in monkey form without able to do anything (never ending stuns, blind, deaf etc.), got desperate and started attacking HoP in bathroom. Almost got away while in cuffs in bathrooms, but robust captain ran after me (only one that noticed) and stunned me with a taser. After the brig i was sent to robotics for borging and here where the fun started. I was layed on the table, robotics made a incision with scalpel, i got up and tried to force my way out, but security guard was still in robotics and stunned me couple of times. Then i saw my way out. I resonant shreiked, semi-stunning security, makin my way over to disposals, jump in and RNG was also on my side by letting the chute go at the same time i got in. Got to cargo, followed the conveyer bet to disposal access, still cuffed. Try to undo them while i hear jackboots, make my way to metal disposal chute, get in and sent back to cargo. I continued this loop for a bit, got off my cuffs. The problem was that i was striped of my id so i was stuck in disposal access and cargo. After thinking a bit, i went to cargo, cargo tech. Came to see what came in the chute, started to murder him with a glass shard, stunned him, dragged him to conveyer belt, sent him to disposal access, took his id and left him in crit. Took him and threw him in a hallway. Got to cargo, gas mask on, cargo clothes and made my way onto the shuttle. Happy end? No , cargo tech i threw in the hall way, got medical help and pointed me out in a shuttle. Not a total disaster, cause i still made it out alive... but in cuffs... again.

     

  7.  

    So haya!

     

    I have now been on this server with ye guys for over a month now and i gotta say im loving every round i play. Every question i have asked via Ahelp has been answered fast and without any complications. Players are friendly and most know how to Rp and do their damn jobs.

     

    I started playin SS 13 2 years ago on Yogstation where i spent good 6 or so months. After getting banned for disabling one camera, i got fed up with Yogstation server and quit for a good year or so. Started looking for a better server, but back then alot of servers were massive lag fests or just sucked in general. Playing SS 13 on and off for the last year, i stumbled upon this lil gem in the dark, Paradise. After the first round i loved everything about it, zero lag, tons of people, great rp, not too serious, lil mayhem here and then etc.

     

    My time with Paradise has been epic, since i started playing i have spent so much time on Paradise and my GF hates that i play SS 13 so much now. Maybe ye even have met me ingame. I go by the name of Mark Elmid, detective by day, crazy scientist at night. First i was lil put off by the job restrictions, but soon as i started unlocking em, i realized that they are one of the best systems there are. It doesnt allow some random jackass become captain strait away and fuck up the round by giving nuke disk the first assistant he meets. Now that i have unlocked every job ( except high karma cost ones ( also epic system )) i love to keep playing with ye guys.

     

    To be honest, there is only one reason why i have been playing so much SS 13 and that is to fill the time before Fallout 4 releases ( i have loved this series since the first one ( yes im a bit older then the usual gamer )). But as it is 9 days til it releases, im starting to panic... i want to play SS 13 now as much as i have wanted to play FO 4. But im sure i can balance em out somehow.

     

    But this is my lil story and why i love this server so much. I hope to see ya ingame and save me from being robusted by a clown with a toolbox. :)

     

    NOTE: English is not my mother tongue and any grammar or mistakes like that are bound to happen. Also this is written on a phone so don`t think bad of me, please. :)

     

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