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Bigtimetripod

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Posts posted by Bigtimetripod

  1.  

    Rule 7.17 States the following:

     

    Petty theft is not considered self-antagging but stealing the high-value items without a reason will be considered as such.

     

    In this case yes, you did not steal it, you found it. Still definition of high-value/high-risk items is as follows:

     

    These are items that are often desired by traitors for themselves or as an objective for the Syndicate. Thieves who get caught with stealing one of these items are often charged with Grand Theft given sufficient evidence.

     

    To a person who is observing and doesn't know how you obtained the item, it will seem grand theft. Real life example is that ye walk into a police station with gun in yer holdster and visible. Following that should happen is that, officers will start to unholdster their guns cause you are a visible threat and you can end persons life. You will be asked to conceal your firearm. (Work as a officer) (RD armor will not end lives(unless you space yer self), but can get you into places you really aren't allowed in)

     

    TL:DR

     

    If no evidence you stole it, you should be let go and the item taken away from you. Its one of a kind and rare item that can be obtained by few means and cannot be handed out to everyone.

     

    On the borrowing topic. Captain can write out letters saying ye are allowed to have it! (Chameleon stamp has it uses!(bonus point of ye forge the signature))

     

  2.  

    https://github.com/tgstation/-tg-station/pull/16478

     

    ^^^^^^^^

     

    Just some changes what would make it a bit better in my opinion.

     

    Original Changelog:

     

    rscadd: Aliens may now force open unbolted, unwelded airlocks. Unpowered airlocks open faster than powered ones. Has a cool sound provided by @Ultimate-Chimera!

    tweak: Alien Drone health increased to 125 hp.

    tweak: Alien drone is now faster!

    tweak: Alien egg and larva maturation times halved.

    tweak: Resin membrane health increased to 160 hp.

    rscadd: Aliens may now open firelocks.

    rscadd: Aliens may now unweld scrubbers and vents. (From the outside!)

    tweak: Droppers no longer affect aliens.

     

    Most are logical like being able to open unbolted airlocks (more work for AI to bolt everything), but it think the tweaks are a bit much. If ported, this what i think it would look like.

     

    Paradise log:

     

    rscadd: Aliens may now force open unbolted, unwelded airlocks. Unpowered airlocks open faster than powered ones. Has a cool sound provided by @Ultimate-Chimera!

    rscadd: Aliens may now open firelocks.

    rscadd: Aliens may now unweld scrubbers and vents. (From the outside!)

    tweak: Droppers no longer affect aliens. (Xeno have no eyes!)

     

    Get ready, set, Brain storm!

     

  3. To be honest, if Atmos wants to be lazy, he can fight fires without leaving his chair. All the atmos alarms run into a single computer is atmos department. Same as AI, ye can remotely regulate room temp., pressure, air contents etc. If ye open another computer up right next to it, ye can even view the cameras...

  4.  

    The ranged guardian needs some sort of buff.

    Initially, it could shoot without a delay, but that got nerfed a little TOO much, so it's essentially worthless now.

    I'm sorry, "shooting as fast as I can click" is not a good idea no matter what.

     

    Woha, it could fire as fast as ye click?! Damn, i have a extra button on mouse that does instantaneous double click + normal click right next to it. 3 clicks per click per say and could rack pretty good DPS... BUT im not done, AUTOCLICKER! That fucker can click inhumanly fast and never gets tired. Autoclicker could make that guardian the most DPS "weapon" ever to exist.... BUT since it was nerfed... no more worries. I'm sure there are no other weapons that have unlimited ammo and fire as fast as you click... right?

     

    Enough malarkey. To be honest... i have never tried or wanna try the guardians.. why? If ye get some chucklefuck who doesnt really care if the master dies or not, ye wasted most of yer TC on nothing. Tators who i have seen take guardians end 50-50 in their favor. Once saw tators guardian run middle of sec force and force his master to die... either way, im getting off topic...

     

    Seen what guardians have done and reading up on them, i say some buffing is needed.

     

  5.  

    I'd like to point out that currently darksight does nothing unless you're wearing mesons, and then it gives nightvision for that many tiles. But with naked eyes it does nothing, so it shouldn't be a major balancing factor.

     

     

    And meson have a weakness for flashes, emp and other blinding stuff. Would fit in with the sensitive eyes lore... well they do not have meson eyes, but ye get the point. Miner Drask can save a pocket/exosuit etc. Slot on light and just roll with mesons.

     

  6.  

    Made a communist Meth lab!

     

    5f9ba0ee7a0d9a36ae10904cb3b8473c.png

     

    Security didn't bother us.

     

    The shuttle was called and all traces must be wiped! This is minute before i released plasma into the old bar and set it on fire!

     

    0a8185aa75631ebdca5d5c5d7dcf820a.png

     

     

    Fire damage! Didn't get rid of the meth, but still did something.

     

    b5492eb01b786d8ff67487f70ab1d210.png

     

  7.  

    Power is already hard enough to maintain during the wee hours of the morning when there's barely any or no engineers.

     

    If no engineers, the duty falls upon Captain, if no captain, HoP etc. Some one on the station has to know how to set up the easiest thing ever, that is the tesla. I guess morning shifts are spears and flashlights then.

     

    Tesla is... yes, childs play. Have tesla with 50+ balls orbiting, hotwire it and ye have the best weapon ever for Malf AI aka one shot kill unless insulated gloves are worn.

     

    Tesla is too easy, needs no maint., too much power output, setup is basically done already and need to only remove singulo thingy and make activate containment field.

     

    I remember when i started learning engineerning and Singulo years ago, i spent few shifts just observing and then one round i was the CE and only engineer. Thanks to dumb luck, was able to set up singulo and i felt proud. After returning to ss 13 and saw tesla, i was able to learn everything about it within an hour.

     

    Nerf the hell out of the tesla! And morning spear people, LEARN TO USE PACMANS!

     

  8. The toxin, Neurotoxin is the same, but with a delay, confused moment and brain damage. The drinks name is Neuro-Toxin (2 different things) just keep it. Its not like clown can get his hands on it unless he really tried to break into medbay.

  9.  

    Yeah, here's the problem with the fax machine thing: Generally one of the objectives they have is to either safely leave or die gloriously. Faxing the syndicate endangers the first and risks compromising the second by virtue of getting caught while trying to do your new objectives..

     

    I remember one of my faxes for asking new objectives. Had Steal RDs armor and escape on shuttle without being cuffed. Got Steal RDs armor, Hijack shuttle, Protect Jonah Bright (adminbus!) and Someone Violet. Needless to say, i started my killing spree with sec, after 2 sec down and 1 in crit, Hero Teebs the Pod pilot springs up out of nowhere and tasers.

     

    It all depends on what mood the admins are in. Ye could get just a simple Steal X thing, but sometimes it can go overboard and max out on the !!FUN!! factor.

     

  10.  

    Fax Machines people!

     

    They are all over the place and if ye Emag it, ye can send a message to the "Syndicate" like ye can with comms console and even get a reply if yer lucky.

     

    Fax are the same as Comms console, but easier access, no id access needed and takes paper, only downside.

     

  11.  

    Im thinking balance wise right now, since they have 0 C body temp. then Cryoxadone should not affect them... yet, but it is much easier to achieve cold level for cryoxadone to start affecting resulting another epic healing factor.

     

    Maybe chance that, they must breathe cold oxygen to survive (like vox nitrogen), but feel uncomfortable in normal temp room. No healing from cold oxygen, but lower body temp. Enough for the cryoxadone to start affecting them. Good fast healing and hard to get hands on unless scientist or chemist.

     

    To balance lower body temp, maybe make that unable to be cloned the normal way (like slimes) and immune to touch based chemicals, the good and bad. Lore could be that having to suvive such harsh cold climate, the skin of this race has evoled to resist even the smallest of amount chemicals and will not allow touch based chemicals to affect them.

     

  12.  

    Oh god yes! I have been saving up karma for either a Vox or Slime, BUT... if i could choose this, i would so damn hard. Cold dependant = a spessrace! Imagine a race that has space as a place to live. God yes!

     

    And breathing cooled oxygen as a way to heal up? Oh more yes! Maybe balance this out that touch based chemicals do not work on em, like burn and brute patches. Would have to relay for healing on their cooled tanks. If i remember then, ye can get -200C cooled oxygen with basic freezer, but freezers are limited. One on toxin, cryo in medbay, atmos and RnD server cooling (on station ones).

     

  13.  

    Let me tell ye people about getting more objectives and how it got me killed while i had greentexted my old objectives.

     

    It was a usual shift and i got

     

    1. Steal RDs teleporting armor

    2. Escape alive.

     

    Was a quiet round and as a scientist, i was able to prepare for ALMOST any conflict (remember last 3 words) i could get into. In the end i had a wormhole portal gun, RnD syndi crossbow (saved 12 tc right there), Captains laser, stun baton, emag, chamelion suit, agents id, e-pen, and most importantly, storage implant.

     

     

    After borrowing the fax machine from the NT reps office, i sent a message to the Syndicate asking if they need anything else done, since i finished my objective early into the shift. After a minute and no response, i left the fax machine and went for a stroll. Soon as i left the maintenance my PDA starts to vibrate.

     

    1. Steal RD teleporting armor ( i really do not want to write the name for it down right now)

    2. HIJACK THE SHUTTLE (Replaced escape alive and not in cuffs)

    3. Protect Jonah Bright ( adminbus i say! ( well duh! They gave ye the extra objectives ye idiot, why not use the opportunity? ( was also tator)))

    4. Protect Violet (somethingsomething)

     

    This was the moment i panicked a bit... Just when ye have it in bag and hoping for somethig lil extra... BOOM! Nuke the crew without the Nuke! AND get 2 fellow traitors out while escaping.

     

    Still in shock and going over everything i could do in a 20 minute timeframe (13.40 was the clock for the shift). A idea struck, since i have caps laser, i need more self recharging lasers... TO THE RND ( they did a steller job that round, EVERYTHING except mech teleporter was unlocked.) Had already a belt and a bag of holding from earlier, i could take quite an arsenal with me. Soon as i enter maintenance, i see a security officer just standing there...

     

    Pass him once, pass him twice, seems brain-dead, but not SSD. Though to my self, why not start here with my killing spree, got the equipment. Take out the crossbow, hit, stun, down and follow up cap's laser to the head. Quick clean and safe-ish. He did say help, maint and disabled his suit sensors... but what followed... was a big mistake.

     

    Poor Gregorie Mess had his face melted by the laser and tried to hide him fast. I heard the footsteps of an security grade boots of loudness. I try to run, but it is late, he is here. Another shot with the crossbow and a follow up with the cap's laser and hes is dead. Try to make a get-away, i get cutoff by a detective in a damn CHICKEN SUIT! He hold me at bay by the Turbine long enough for the back up and down i go by the one they call Teebs the Sec pilot.

     

    This was the end to my beautiful story about how getting more objective will get ye killed. Is it a bad thing i got the electric chair? Nope, cause i had a blast and in the end, security didn't have any proof i was a syndicate, until i screamed FOR THE SYNDICATE! While getting the chair.

     

    In my opinion, the system to "replace" dead traitors kinda is the auto-tator event that happens (will become a traitor half way thru the shift) and having a button to get more objectives? No, just no...

     

    As it would be convinient just to press a button for "!¡FUN¡!"... it is not needed. Get a fax machine, emag it and send a formal letter to the Syndicate.

     

    Please follow this: http://nanotrasen.se/phpBB3/viewtopic.php?f=15&t=6423

     

    Anyway after my kinda... poetic story (slow hour at work) my opinion is to maybe increase the chance for the Auto-tator to happen and leave getting extra objectives as it is.

     

    Just my pile of 2 cents.

     

  14.  

    Not to add fuel to the fire, but i have gotten Ling-tator-ling in one sitting and rounds were in a row... was a magnificent day of mayhem.

     

    But yes, some kind of like a... favor system? If ye havent gotten antag in a long time (10 ingame hours, 1 favor point), ye should be in the "prefered" antag group. Cause i have had days go by without even an hope of being one... how i envy admins of ability to tator oneself...

     

  15.  

    This has brought up my thought of being able to resist out of being duct taped. If you are cuffed and taped then what do you resist out of? Could you by this point decide which? Would that extend if you are cuffed to a chair/pipe and/or feet cuffed?

     

    Maybe have a duct tape be a "mask" slot item (internals, gasmask, mime/clown mask etc.). You will not be able to resist, but with free hands, you can just remove it like you would remove a mask, but maybe just like zipties, once you remove it, i cannot be reused.

     

  16.  

    Just to add a bit.

     

    Mousetrap grenades or "Mines" are easy to hide and most simple explosive (water + potassium), can be deadly or outright gib if large beakers are used. Water + potassium have really low AOE, but great damage in the same tile.

     

    Simple way to hide.

     

    Get yer "mine" and 2 sheets of metal. Try to line up metal sheet sprites on the table by having em next to each other when on the same tile. Activate "mine" and drop it in dark maint. Drop sheets so they cover the mine. Profit! Most people ignore sheets of metal on the ground and when tunnel is 1x1, its insta crit with lost limbs.

     

    EDIT: hmm... Sitting on a toilet and got even a better idea. Unwrench table and use the table assembly to hide you "Mine". It has large enough spirte to cover it and table assemblies are even more useless then metal sheets. Drop one in a hallway with a "mine" and let the mayhem consume that hallway for good. (Breaks floor)

     

  17.  

    Have adminhelped this also and gotten the same answer, only to stick up papers...

     

    I have heard that on some servers, i do not know if goon or tg, duct tape CAN be used as a tool to silence people. It would be a great tool in antags arsenal and maybe for even security to shut someone up fast ( they have other means). But just imagine, no more fiddling around with EMP to short out the headset to stop their screams of terror for you. Stun, Cuff and tape. Maybe someone who writes fast can give out name (gasmask and remove id) , location (are you really gonna eat someone in RnD?) Or look (chamelion suit or just have a spare jumpsuit). Would benefit stuff quite a bit and duct tape never gets used anyway. Who the hell goes around sticking up papers anyway? *cough* clown sticking up shots of his ass. *cough*

     

  18.  

    All ye said about the "bodyguard" is filled by a job called Blueshield. His job is to protect the heads by any means and escort em around the station.

     

    When it comes down to life and death, blueshield must always choose a head to save, before security guard, scientist, clown etc. If couple of heads are downed, HoP, Captain and CMO, Blueshield must save em according to Chain of Command (Captain, HoP and then the rest).

     

    Hmm.. Merc job would be interesting, have a outpost in space, wait to be contacted by a traitor/ling/vampire or even nuke ops to distract the station. In term of equipment maybe have similar system to the syndies that ye order stuff... scrap that, CREDITS! Would give meaning to traitors money bag, have more use for ATMs, briefcases and mercs can use them credits to buy themselfs equipment. Lazors, tasers, armor, meds etc.

     

    Since Mercs are neutral until someone pays them, station could hire em to explore gateways missions (moon outpost has xenos so maybe clear em out ( tough as fuck, if ye do not know what yer doing)), recover the white ship for the station etc.

     

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