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ExGame

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Posts posted by ExGame

  1.  

    Updated this shiznit to a more professional standard.

     

    [*] Clearance added: You can only know my Security/Med shit if you played Doc/Sec once.

    [*] Muh employement records you can know if you.. well, read this?

    [*] Some inerview log.

    [*] Biography merged with employement Record.

    [*] Actual template used.

    [*] More stuff added and changed.

     

    Coming soon: [*] Secondary char added (???)

     

  2.  

    Basically, add a way that you can modify the acess required for the room the pop-up turret is in to check on the ID the person is wearing.

    Because right now it will just shoot anything that doesn't have the "Head" tag on their ID.

    That means if you want to secure things like the Secure Armory, Toxins Mixing, the Engineering Storage or other Areas that require a guard, they will just shoot anyone that is not Head.

     

  3. Or instead of that (or maybe adding into that) being able to open your backpack and take out any kind of item, and additionaly being able to hold small or tiny items like bruie packs, trauma kits or patches to heal yourself while on the ground, or just add a crawling mechanism in where you click on a tile you crawl to the tile you clicked one, with having a 1 second cooldown. That should do the trick.

  4.  

    I've made a poll to rate the 6 major departments of the Server (clichees included).

    The poll: http://www.poll-maker.com/QRU3AR

    The results: http://www.poll-maker.com/resultsQRU3AR

     

    If thats not enough to express your opinion, also write something as reply.

     

    Here's mine:

     

    Security: Security really decreased in quality of handling criminals and following SoP, including thoose newbie HoS' I see almost every round.

    But there have also been imprvoements with like Sergey and other Officers that actually know what they're doing, because many Officers only know following terms in Security: Stunbaton, Tazer, Armor, Handcuffs, Cell, Space Law. - They mostly only insta-stun you if you do a (minor) crime and or if you are wanted without any questions and also ignoring you, happened to me too, I even got pissed at Security only as Observer because of how bad they handle things. A good officer should know following: Stunbaton, Tazer, Armor, Handcuffs, Cell, SoP, Interrogation, Head of Security, Space Law, Internal Affairs, Captain, Legal SoP, Communications, Questioning, Solitary Confinment, Professionality, OTHER OFFICERS (YOURE A TEAM) and some other things regarding being a Security Officer and remember that you are here to keep the Station secure, that means you are to handle the Station's Security and keep it as high as possible without violating SoP and installing cameras in the bathrooms and track implanting or loyality implanting every god damn criminal you arrest, for me they are currently on Walmart Security Level. But they are to be honest improving lately and beginning to work productive.

     

    Engineering: There have been way too many rounds where the Singularity gets released because of Engineers setting up the Singularity wrongly, like not configuring the SMES or forgetting to turn off the PA, or accidently leaving one emitter un-activated - Seriously, Admins are soon gonna be jobbaning Engineers who make thoose "mistakes", because they happen way too often and many Players agree on that. To the actual engineering services like repairing breaches or fixing simple doors, it's.. under average. The breaches are always fixed only half, that means that a third of the Engineers fixing it leave the power cables cut and the majority also leaves pipes broken and only covers them up. And simple things engineers are being called to like fixing Windows, Doors or broken lights are mostly either ignored, shifted to the Janitor to fix it, or responded to in 15-20 minutes where the generic crew already fixed it because they lost their temper, Engineering needs MAJOR improvements. They're on "OH GOD IT'S LOOSE!!! between French Car Techs" for me.

     

    Medbay: They also lost the majority of their image, many lost their faith in the generic Doctor and they already begin to break into Medbay to heal themselves because they don't know how else to help themselves. Life-saving surgery takes way too long, when it's about internal bleeding then Surgeons are way too slow, but of course, there are always thoose doctors that actually do their job, and theese doctors are being praised as exceptional, which in my opinion is sad, because it's their job to be "exceptional". There are way too many bad doctors, and thoose that are "normal" are being praised as exceptional. Chemistry increased in their quality, but there are of course thoose Chemists that put styptic powder IN A BOTTLE. Overall they're between Generic Clinic and School Infirmary for me.

     

    Command: Surprisingly, over all the chaos going on in theese departments, Command has improved a lot lately. They learned how to handle things corretly and follow Space Law and general SoP, months ago this was almost not applicable as there were IAA or CentComm complaints each round. Theres not much exceptional to say on them, just that they're doing their job. They're on USS Enterprise Command level for me.

     

    Science: Also is gaining much (good) reputation under the crew as they are doing their job good and some rounds there are even thoose Scientists and RD's that have medbay, science and brigbay (sometimes even the teleporter - luv u) upgraded and maximized in under 12:30 which is exceptional, and most Scientists, Roboticists and RDs also began RPing as the Staff wanted them to (actually, they wanted the whole playerbase to RP). Nothing much to say but that they're gaining exceptional reputation. They're on Black Mesa to Albert Einstein for me.

     

    Cargo: There are always thoose rounds where Cargo never do their job and are gone building their forts in Cargobay and ordering useless crates and supplies taht nobody needs, and are always asbcent whereabouts there is a line stretching to the HoP at the front desk for actual supplies. But overall, they're doing t heir job as they should, they're on China Export level for me.

     

    TL;DR

    Security: WalMart Security - Too many officer snot following SoP and insta-stunning, ignoring, throwing in cell like Shitcurity.

    Engineering: OH GOD IT'S LOOSE!!! to French Car Techs - Too many rounds Singualrity accidently released, fixing breaches half-assed without the pipes or cables sometimes, too lon respond-time or no responsibility over little fixes.

    Medbay: School Infirmary to Average Clinic - Some doctors not know what they're doing, sometimes abscent, are decreasing in Quality overall, Chemistry quality increasing, keeping Medbay quality stable, surgery time too long for life-saving, acting bias (not treating patients that they dont like) sometimes.

    Command: USS Enterprise Command - Improved a lot latey, following SoP and Space Law, (TRYING) managing the departments in chaos, as required.

    Science: Albert Einstein to Black Mesa: Doing their job good, some RDs/Scientists sometimes upgrading and maximizing Research/the Station under 12:30-13:00 which is exceptional, RP has improved.

    Cargo: Doing their job as intended mostly, sometimes rounds which theyre abscent all the time doing useless stuff.

     

  5.  

    We're in need of Blast Shutters in Toxins that secures it like the Engineering Storage.

    Because there have been too many Plasma grief lately with people breaking into Toxins and stealing plasma from it.

    Some people already hacked into Toxins and tried to grab a Plasma Canister today (one dude tried that when it was NukeOps) while being generic Crew.

    If I wasn't there, the round surely would be fucked for booth parties.

    A button should be placed at the RD's Office that can open the shutters and well, the AI should (of course) also be able to interact with it.

    The plasma in it poses a great danger considering it's also not secured or inside a department like the Engineering Storage but rather is near a Maintenance Tunnel where someone could just Blitzkrieg hack it and take it out without you even being able to run to the scence in question while you're at RnD.

     

  6.  

    I don't know what kind of style it would be to not put a dot on the end of the sentence, it.. Doesn't really make sense to adapt such a "style".

    And I don't mean sentence, but at the end of each "say" a automatical dot if you don't understand what I mean.

     

    Also, what I mean through Morphic Clerical Kit is that it could even contain a pen that could fake signatures and well stamps so you can maybe get the job of Security Officer as Antag with avoiding the implant as Rev or something like that, and maybe even fake Central Command Stamps (?).

     

  7.  

    [The DOT]

     

    Just like how the Server automatically sets the first alphabet of a sentence to a capital letter, it should be added that a dot will be put at the end of each statement/sentence. It gives me the cringes that people forget to put the dot behind their sentences.

     

    That's all, not much to post but this.

     

    [Morphic Clerical Kit]

     

    Basically, we need something how we can fake paperwork with, and I would suggest porting over Bays Morphic Clerical Kit.

    http://wiki.baystation12.net/Syndicate_ ... erical_Kit

    Would add some more tactical game into the life of an antag.

     

  8.  

    Name: Wolf Anderson

    Age: 36

    Gender: Male

    Race: Human

    Blood Type: AB+

    General Occupational Role(s):

    Medical: Medical Doctor, Paramedic.

    Science: Xenobiologist, Scientist, Research Director.

    Engineering: Station Engineer.

     

     

     

    Qualifications:

    Doctorate Degree, BlueSpace physics.

    Bachelors Degree, robotics.

    Diploma in Natural Sciences.

    Advanced-frist aid course.

     

    NanoTrasen Clearance.

     

     

    Employment Records:

    Wolf Anderson was born on Planet Bimna in Deuteria located in the Tau Ceti System, at 18:56 in the Altama Ceti Hospital on the first of march, with his Father being a Researcher on NSS Exodus and his Mother being a normal housewife.

     

     

    He has been reading advertisements for a job as a Project Manager provided by NanoTrasen, a leading Mega Corporation in the fields of Biotechnology, Genetics and Plasma Research.

    As he was an enthusiast in the parts of Sciences and Medical he found that to be the perfect job for him, he endorsed as a Student at the DESY University of Deuteria (refer to "Qualifications".)

     

    *ADDITIONAL PART (EDITED BY PROJECT MANAGER RUSSEL): There was also a research sheet published under the name of the "Recent Origin Theory" basing off the contradictions of the Quantum Mechanics and the BlueSpace Theory, it reportedly was hailed through his country as a scientific breakthrough.

     

    Grades have been given after the completion of the Studies:

     

    [*]The BlueSpace Mechanics. (A+)

     

    [*]Quantum Mechanics, Quantum Electrodynamics. (A)

     

    [*]The Theory of Relativity. (A-)

     

    [*](Infrared) Mass Spectrometing and usage of the Super-Mass Spectrometer. (B+).

     

    [*]Inventing and Researching: Stock parts. (A)

     

    [*]Weapons Development, the art of Ballistics. (A+)

     

    After the eight and a half years, he had to complete another year of advanced medical schooling for the title of appropriate qualifications, after he would've done that he has been transferred over to

    NanoTrasen Outpost Charlie on Planet Luthien, Tau Ceti II, it's only asmall colony established on a feral, untamed world largely comprised of jungles with some savannah around the lower equatorial regions. Human inhabitants are outnumbered by feral native species and wild beasts, which attack the outpost regularly, NT maintains tight military control over the few tiny population centres located near the poles.

     

    The only regular transit going to this planet are xenobiologists on research or specimen gathering trips, or rich nobles from the inner colonies looking to have a taste of the 'wild side' or hunt some of the notoriously dangerous game that lurks here.

     

    He's been assigned as the Task Manager for Science Outpost Charlie.

     

    On his time of 1 year of duty he encountered 143 attacks by hostile creatures and beasts, he also encountered ~40 deaths.

    The last day, it was the 2nd of Decemember, the was a major malfunction in the Outpost's ultrasonic barrier, allowing all beasts to charge in at once ending with the outpost being overrun.

    Wolf Anderson was one of the more lucky Survivors that barricaded themselves off on the Outposts's Security Department.

     

    *ADDITIONAL PART (EDITED BY DIRECTOR CLASSIFIED]): It's prooven to be a hoax, this was just faked by thoose incompetent Engineers that let the Ultrasonic barrier fail again - Added to all of the mentions, he had returned with a broken ribcage due to an accident in a mine cave.

     

    He has received psychological screening of level 2 after being extracted from the outpost and has been diagnosed with an phobia against feral animals after that.

     

    The second assignment was the same planet, just now without the hostile creatures that were fended off with improved hypersonic barriers, Wolf Anderson was there as a Project Manager for the Sector's Science Department after his promotion. He also helped in the development of better hypersonic Barriers and weapons for the referred Outposts and Colonies.

     

    After about 3 years of work as Project Manager he has been transferred over to NSS Cyberiad.

     

     

    Security Clearance.

     

     

    Security Records:

    Wolf Anderson has been suspect at a total of three (3) cases.

    SOL GOV CRIMES ONLY.

     

    Murder (Tau Ceti III, Planet Bimna, Altama)

    Officer in charge: Police Lieutenant Mark Roberts

    Verdict: Not Guilty

    Notes: Not enough evidence has been found against the Defendant.

     

    Assault (Tau Ceti III, Planet Bimna, Altama)

    Officer in charge: Police Officer Hellene Howards

    Verdict: Guilty

    Notes: Sent to questionig. Given prison time of 6 days. Fine of 6500 Credits.

     

    Contraband (Tau Ceti II, Planet Luthien, Outpost Bravo)

    Officer in charge: Police Sergeant Marryan Cashew

    Verdict: Guilty

    Notes: Sent to questioning. Given prison time of 40 minutes. Contraband confiscated.

     

     

    Medical Clearance.

     

     

    Medical Records: Monitor Rodger here, we're still working on getting the Clearance from the Medical Administrator from Planet Luthien, appearently they have problems with the Sector Governor. We've been getting so much yet:

     

    Broken ribcage, External Injuries, Severe anatomical damage.

    Doctor in charge: [unknown].

    After treatment: Broken ribcage repaired and mended, External Injuries treated, Organ damage treated.

    Notes: A mechanical heart was considered but denied. (?)

     

    Psychological evaluation

    Either he's apathetic or really just doesn't care.

     

     

     

    Personnel Photo:

    At the age of 36 while being employee of NSS Cyberiad.

     

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

     

    Interview log:

    [FUCKING REDACTED UGH]

     

  9.  

    I have the fear that ghosts being able to haunt people will cause them to annoy off other players, and, like players already ignore lights flackering and chair moving, the y will also be ignoring the ghost manifestation, or even people metagaming like, manifesting inside Interrogations from a guy that murdered you and pointing on the interrogated person and stuff like that to show other people, and this would really piss of the interrogated and so on.

     

    Even though some good Roleplayers in Science or other departments may have fun in creating a Department for Paranormal Activity, the whole majority would either find it annoying or just ignore it as stated before and this wouldn't be worth the weight to code that.

     

    The basic idea is good, but I don't think that it is able to be implemented in our playerbase, because I feel like, people that don't want to get involved in something, shouldn't be forced too (well, unless in Antag rounds of course).

     

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