ExGame
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Posts
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Posts posted by ExGame
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What? Hell no.
With the population of Paradise with over 100 players each day there is no use for cramped and small corridors in maintenance.
The bigger maintenace offers way more space to build, entrench and whatever you could do in it, it would also be kinda rude if you just tossed an entire PR being worked on for months out the window just because it "has no architectural flow". I see no reason to revert it.
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Simple as that.
Serves no use besides.
- Cheesing Shadowlings
- Causing lag
- Giving people headaches
- Causing uneccessary hard to remove clutter
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There is only one thing I do not like about the maintenanc (sorry Norg), and it's that it's messy. Maintenance were originally supposed to be a back alley route for Engineers or others to go from A to B.
Otherwise it is pretty good. I'd just clean up a bit.
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This could maybe be the chemistry equipment for ghetto chemistry you can find around maint or a tool storage (for that real breaking bad experience)? Because I'd just assume that the chemists with their sooper-advanced chemistry laboratories have all that integrated into the machine.
EDIT: Then again, this requires some dedicated coding and spriting.
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You can get really high levels above the possible limit with the experimentor though.
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Two.
Why are actually doing this like is this any fun to any of you guys jesus christ.
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But Perfluorodecalin completely removes all suffocation damage for the time it's in the body like Dexalin Plus, so I don't get why that was added.
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I think that's pretty much the point of vox.
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Ì don't even know what game you are talking about.
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Xenobio doesnt have to be filled with gold and adamantium slimes to be fun.
Kriyika best xenobio.
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Please do bring it back.
I hate seeing unrealistic names or just plain out snowflake names 24/7 on Para.
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Please, it's super annoying getting the text box "ARE YOU SURE YOU WANT TO DO THIS WITH THIS FIRELOCK" when you are in combat and accidentally click on one.
The message got removed. Now you get to open it just by clicking, no confirmation.
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Promotes RP. Doesn't fuck up Balance. Not hard to add into the game.
Why is this still just a suggestion?
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Vox can love.
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Quite honestly, I wouldn't want this.
There were too many times where I just wanted to leave for some minutes then come back or where my internet or power failed on me, just to come back seeing I'm a ghost. Even I mostly take SSD players not into cryo but into like, beds in medical or somewhere else where they can be SSD without being bothered and then rejoin the round when they come back.
Except it takes more then just a few minutes for Cryo to ghost someone, it's more like the range of 5 - 10 minutes. It can be assumed if you were willing to join the round, you were willing to play the round for it's duration.
Real life happens an shit comes up, so you gotta AFK, that's fine. But there's a -world- of difference between AFK and SSD. AFK players don't show up as SSD on examine and it's easy enough to hide in a closet to -go- AFK. AFK players would also be unaffected by the bot, since it only goes after truly SSD players, afaik. SSD are flat out disconnected from the server, and if they are gone for 10 minutes, odds are they are not coming back very quickly, and other people would be more then happy and willing to take that job slot or it's an important slot that needs to be occupied ASAP (Captain, etc.)
The problem is that AFK players do not get protection unlike SSD, so people can freely steal from you, murder or maim you or otherwise.
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Quite honestly, I wouldn't want this.
There were too many times where I just wanted to leave for some minutes then come back or where my internet or power failed on me, just to come back seeing I'm a ghost. Even I mostly take SSD players not into cryo but into like, beds in medical or somewhere else where they can be SSD without being bothered and then rejoin the round when they come back.
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That one time Cyberiad went to the beach
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Welcome to the team.
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Uuuh. Lower the units per tick then I guess? I just wanted a feature where you could onject a steady amount of chems without it running out or get you addicted (as in morphine).
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You should be able to modify the flow rate of IV Drips.
Let's say you're injecting morphine to a surgery patient and you don't want them to OD or get Addicted, so you would naturally put the flow rate of the IV Drip to like 1 or 2u per tick, or if you want to inject blood fast something like 5 to 10u per tick.
Of course there would be a upper limit so that this thing doesn't become the next memechem injection method, but I'd totally love this to get added.
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But we have a feeature freeze untill new years eve.
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What happens when the HoP is inefficient.
CentCom Crew
in Public Archives
Posted
CEO is Xavier Trasen. I think he lore-wise never makes a appearance.